provide pseudo-code for raven game loop. class Raven_Game { private: Raven_Map* m_pMap; std::list m_Bots; //the user may select a bot to control manually. This member //holds a pointer to that bot Raven_Bot* m_pSelectedBot; //this list contains any active projectiles (slugs, rockets, //shotgun pellets, etc.) std::list m_Projectiles; /* EXTRANEOUS DETAIL OMITTED FOR CLARITY */ public: //the usual suspects void Render(); void Update();
provide pseudo-code for raven game loop. class Raven_Game { private: Raven_Map* m_pMap; std::list m_Bots; //the user may select a bot to control manually. This member //holds a pointer to that bot Raven_Bot* m_pSelectedBot; //this list contains any active projectiles (slugs, rockets, //shotgun pellets, etc.) std::list m_Projectiles; /* EXTRANEOUS DETAIL OMITTED FOR CLARITY */ public: //the usual suspects void Render(); void Update();
Database System Concepts
7th Edition
ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Chapter1: Introduction
Section: Chapter Questions
Problem 1PE
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Question
provide pseudo-code for raven game loop.
class Raven_Game
{
private:
Raven_Map* m_pMap;
std::list<Raven_Bot*> m_Bots;
//the user may select a bot to control manually. This member
//holds a pointer to that bot
Raven_Bot* m_pSelectedBot;
//this list contains any active projectiles (slugs, rockets,
//shotgun pellets, etc.)
std::list<Raven_Projectile*> m_Projectiles;
/* EXTRANEOUS DETAIL OMITTED FOR CLARITY */
public:
//the usual suspects
void Render();
void Update();
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