Write both the move assignment operator and move constructor member functions for this templated CS30Vect #include template class CS30Vector { public: // Constructs a vector size num CS3ØVector(int num) {/*Implementation not shown*/} CS30Vector() {/*Implementation not shown*/} // your code will go here // additional member functions not shown private: T *arr=nullptr; // used to point to dynamic array int size; }; number of elements in array void foo (CS30Vector v){/*Implementation not shown*/} int main ( ) { CS3ØVector 11{6}; CS30Vector 12; // uses move assignment operator 12 = std::move(11); // uses move constructor below foo(CS30Vector(3)); return 0; }
Write both the move assignment operator and move constructor member functions for this templated CS30Vect #include template class CS30Vector { public: // Constructs a vector size num CS3ØVector(int num) {/*Implementation not shown*/} CS30Vector() {/*Implementation not shown*/} // your code will go here // additional member functions not shown private: T *arr=nullptr; // used to point to dynamic array int size; }; number of elements in array void foo (CS30Vector v){/*Implementation not shown*/} int main ( ) { CS3ØVector 11{6}; CS30Vector 12; // uses move assignment operator 12 = std::move(11); // uses move constructor below foo(CS30Vector(3)); return 0; }
Computer Networking: A Top-Down Approach (7th Edition)
7th Edition
ISBN:9780133594140
Author:James Kurose, Keith Ross
Publisher:James Kurose, Keith Ross
Chapter1: Computer Networks And The Internet
Section: Chapter Questions
Problem R1RQ: What is the difference between a host and an end system? List several different types of end...
Related questions
Question
please implement the move assignment operator and move constructor.
Expert Solution
Step 1
Move assignment operator:
CS30Vector& operator=(CS30Vector&& other) noexcept
{
std::cout << "In operator=(CS30Vector&&). length = "
<< other._length << "." << std::endl;
if (this != &other)
{
// Free the existing resource.
delete[] _data;
// From source object, copy the data pointer and its length
_data = other._data;
_length = other._length;
// Release the data pointer from the source object so that
// the destructor does not free the memory multiple times.
other._data = nullptr;
other._length = 0;
}
return *this;
}
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