#include using namespace std; class Player { private: int id; static int next_id; public: int getID() { return id; } Player() { id = next_id++; } }; int Player::next_id = 1; int main() { Player p1; Player p2; Player p3; cout << p1.getID() << " "; cout << p2.getID() << " "; cout << p3.getID(); return 0; } Run the program and give its output.
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#include <iostream>
using namespace std;
class Player
{
private:
int id;
static int next_id;
public:
int getID() { return id; }
Player() { id = next_id++; }
};
int Player::next_id = 1;
int main()
{
Player p1;
Player p2;
Player p3;
cout << p1.getID() << " ";
cout << p2.getID() << " ";
cout << p3.getID();
return 0;
}
Run the
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- FOR C++, ACCORDING THE VEHICLE HEADER, FILL THE PART 1 OF THE CODE #ifndef _Vehicle_hh_ #define _Vehicle_hh_ class Vehicle { private: float speed; float mile; public: Vehicle(); Vehicle(float, float); float getSpeed(); float getMile(); void setSpeed(float); void setMile(float); void print(); }; #endif (DEFINE FUNCTIONS CORRESPONDING TO VEHICLE HEADER CLASS IN PART 1 BELOW) #include "Vehicle.hh" #include "Ship.hh" #include <iostream> using namespace std; // *** DEFINE --VEHICLE-- FUNCTIONS FOR PART 1 *** // *** DEFINE --SHIP-- FUNCTIONS FOR PART 2 *** void reduceSpeed(Ship*, float); void takePassenger(Ship*, int); int main() { return 0; } // reduce the speed of ship given in percentage (0 < percentage < 1). void reduceSpeed(Ship *s, float percentage) { // *** FILL THIS FUNCTION FOR PART 3 *** } // takes the number of passengers to the ship void takePassenger(Ship *s, int pas) { // *** FILL THIS FUNCTION FOR…Square Me Up Code in C language point.h code// WARNING: Do not change this file.// Doing so will nullify your score for the activity.typedef struct { int x; int y;} Point; rectangle.h code // WARNING: Do not change this file.// Doing so will nullify your score for the activity.#include "point.h" typedef struct { Point upp_rig; Point low_lef;} Rectangle;C++ language patient.h /*preventing multiple inclusion of header files using#ifndef and #define directives */#ifndef PATIENT_H#define PATIENT_H#include<iostream>using namespace std;class patient{ //declaring instance variables private: string firstName; string lastName; int id; public: //default constructor declaration patient(); //parameterized constructor declaration patient(string fName,string lName,int pId); //print() function declaration void print(); //setter functions declaration void setFirstName(string fName); void setLastName(string lName); void setId(int pId);};#endif patient class implementation patient.cpp #include "patient.h"//default constructor implementationpatient::patient(){ firstName=""; lastName=""; id=0;}//parameterized constructor implementationpatient::patient(string fName,string lName,int pId){ firstName=fName; lastName=lName; id=pId;}//print function…
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- class implementation file -- Rectangle.cpp class Rectangle { #include #include "Rectangle.h" using namespace std; private: double width; double length; public: void setWidth (double); void setLength (double) ; double getWidth() const; double getLength() const; double getArea () const; } ; // set the width of the rectangle void Rectangle::setWidth (double w) { width = w; } // set the length of the rectangle void Rectangle::setLength (double l) { length l; //get the width of the rectangle double Rectangle::getWidth() const { return width; // more member functions here#include <iostream> #include <iomanip> #include <string> #include <vector> using namespace std; class Movie { private: string title = ""; int year = 0; public: void set_title(string title_param); string get_title() const; // "const" safeguards class variable changes within function string get_title_upper() const; void set_year(int year_param); int get_year() const; }; // NOTICE: Class declaration ends with semicolon! void Movie::set_title(string title_param) { title = title_param; } string Movie::get_title() const { return title; } string Movie::get_title_upper() const { string title_upper; for (char c : title) { title_upper.push_back(toupper(c)); } return title_upper; } void Movie::set_year(int year_param) { year = year_param; } int Movie::get_year() const { return year; } int main() { cout << "The Movie List program\n\n"…/* Interface File: Movie.h Declaration of Movie Class (Variables - "Data Members" or "Attributes" AND Functions - "Member Functions" or "Methods") */ #ifndef MOVIE_H // Include Guard or Header Guard -If already defined ignore rest of code #define MOVIE_H // Otherwise, define MOVIE_H #include<string> // Note: Not "using namespace std;" or even "using std::string" class Movie { private: std::string title = ""; // Explict scope used --> std::string int year = 0; public: Movie(std::string title = "", int year = 1888); // Declaring a Default Constructor ~Movie(); // A Destructor used for freeing up resources void set_title(std::string title_param); std::string get_title() const; // "const" safeguards class variable changes within function std::string get_title_upper() const; void set_year(int year_param); int get_year() const; }; //…
- #include <iostream> #include <iomanip> #include <string> #include <vector> using namespace std; class Movie { private: string title = ""; int year = 0; public: void set_title(string title_param); string get_title() const; // "const" safeguards class variable changes within function string get_title_upper() const; void set_year(int year_param); int get_year() const; }; // NOTICE: Class declaration ends with semicolon! void Movie::set_title(string title_param) { title = title_param; } string Movie::get_title() const { return title; } string Movie::get_title_upper() const { string title_upper; for (char c : title) { title_upper.push_back(toupper(c)); } return title_upper; } void Movie::set_year(int year_param) { year = year_param; } int Movie::get_year() const { return year; } int main() { cout << "The Movie List program\n\n"…C code Blocks Select all of the code segments that are the correct way to define a variable class as an array of 185 personal structures. struct personal { int id; // id numberchar name[80];}; Options: a .personal class[185]; b. struct personal class[185]; c. typedef struct personal classStruct;classStruct class[185]; d. typedef class[185];Question is in the image #include <iostream> using namespace std; class Game { public: Game() { cout <<"Game Started"<<endl; } //destructor goes here }; class Quiz: public Game { public: Quiz() { cout <<"Quiz Started"<<endl; } //destructor goes here }; int main() { Quiz q; }