I wrote my code for this question:  #include using namespace std; class Player {     public:     void setName(string a){name = a;}     void setScore(int b){score = b;}     string getName() const {return name;}     int getScore() const {return score;}     private:     string name;     int score;           }; int main() {     Player Guy;     Guy.setName("Herb");     cout<

Database System Concepts
7th Edition
ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Chapter1: Introduction
Section: Chapter Questions
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I wrote my code for this question: 

#include <iostream>
using namespace std;
class Player
{
    public:
    void setName(string a){name = a;}
    void setScore(int b){score = b;}
    string getName() const {return name;}
    int getScore() const {return score;}
    private:
    string name;
    int score;
    
    
};
int main()
{
    Player Guy;
    Guy.setName("Herb");
    cout<<Guy.getName()<<" scored 10 points!\n";
    Guy.setScore(10);
    cout<<"Score : "<<Guy.getScore();

    return 0;
}

How to fix my problem

WorkArea
Results
Compiler Errors
PlayerTestHarness.cpp: In function 'int main()':
PlayerTestHarness.cpp:48:5: error: redefinition of 'int main()'
int main() {
^~~~
In file included from PlayerTestHarness.cpp:4:0:
player.h:17:5: note: 'int main()' previously defined here
int main()
へ~~~
Our Code (in grey)
Your Code (bolded, in white)
Transcribed Image Text:WorkArea Results Compiler Errors PlayerTestHarness.cpp: In function 'int main()': PlayerTestHarness.cpp:48:5: error: redefinition of 'int main()' int main() { ^~~~ In file included from PlayerTestHarness.cpp:4:0: player.h:17:5: note: 'int main()' previously defined here int main() へ~~~ Our Code (in grey) Your Code (bolded, in white)
WorkArea
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Instructions
Write a full class definition for a class named Player, and containing the following members:
• A data member name of type string.
• A data member score of type int.
• A member function called setName that accepts a parameter and assigns it to name. The function returns no value.
• A member function called setScore that accepts a parameter and assigns it to score. The function returns no value.
• A member function called getName that accepts no parameters and returns the value of name.
• A member function called getScore that accepts no parameters and returns the value of score.
Submit
History:
X (6 of 6) 03/04/22 03:30:3
player.h
19
Guy.setName( _Herb ),
Transcribed Image Text:WorkArea Results Instructions Write a full class definition for a class named Player, and containing the following members: • A data member name of type string. • A data member score of type int. • A member function called setName that accepts a parameter and assigns it to name. The function returns no value. • A member function called setScore that accepts a parameter and assigns it to score. The function returns no value. • A member function called getName that accepts no parameters and returns the value of name. • A member function called getScore that accepts no parameters and returns the value of score. Submit History: X (6 of 6) 03/04/22 03:30:3 player.h 19 Guy.setName( _Herb ),
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