O Instructions Write the implementation (.cpp file) of the Player class from the previous exercise. Again, the class contains: • A data member name of type string. • A data member score of type int. • A member function called setName that accepts a parameter and assigns it to name. The function returns no value. • A member function called setScore that accepts a parameter and assigns it to score. The function returns no value. • A member function called getName that accepts no parameters and returns the value of name. • A member function called getScore that accepts no parameters and returns the value of score. O Submit Reset History: x (18 of 18) 05/21/21 09:11:55 Player.cpp #include "player.h" //writ e vour solut ion herel
O Instructions Write the implementation (.cpp file) of the Player class from the previous exercise. Again, the class contains: • A data member name of type string. • A data member score of type int. • A member function called setName that accepts a parameter and assigns it to name. The function returns no value. • A member function called setScore that accepts a parameter and assigns it to score. The function returns no value. • A member function called getName that accepts no parameters and returns the value of name. • A member function called getScore that accepts no parameters and returns the value of score. O Submit Reset History: x (18 of 18) 05/21/21 09:11:55 Player.cpp #include "player.h" //writ e vour solut ion herel
Computer Networking: A Top-Down Approach (7th Edition)
7th Edition
ISBN:9780133594140
Author:James Kurose, Keith Ross
Publisher:James Kurose, Keith Ross
Chapter1: Computer Networks And The Internet
Section: Chapter Questions
Problem R1RQ: What is the difference between a host and an end system? List several different types of end...
Related questions
Question
#ifndef PLAYER_H
#define PLAYER_H
class Player{
private:
string name;
int score;
public:
void setName(string na);
void setScore(int sc);
int getScore();
string getName();
};
#endif
![Instructions
Write the implementation (.cpp file) of the Player class from the previous exercise. Again, the class contains:
• A data member name of type string.
• A data member score of type int.
A member function called setName that accepts a parameter and assigns it to name. The function returns no value.
• A member function called setScore that accepts a parameter and assigns it to score. The function returns no value.
• A member function called getName that accepts no parameters and returns the value of name.
• A member function called getScore that accepts no parameters and returns the value of score.
Submit
Reset
History: x (18 of 18) 05/21/21 09:11:55
Player.cpp
#include "player.h"
3
// write your solution here](/v2/_next/image?url=https%3A%2F%2Fcontent.bartleby.com%2Fqna-images%2Fquestion%2F8d2af6b8-35d3-4327-94c1-a05ff77beaf0%2F697cc56a-72fd-45c5-a871-503e8c683d7b%2Fje0uzp7_processed.png&w=3840&q=75)
Transcribed Image Text:Instructions
Write the implementation (.cpp file) of the Player class from the previous exercise. Again, the class contains:
• A data member name of type string.
• A data member score of type int.
A member function called setName that accepts a parameter and assigns it to name. The function returns no value.
• A member function called setScore that accepts a parameter and assigns it to score. The function returns no value.
• A member function called getName that accepts no parameters and returns the value of name.
• A member function called getScore that accepts no parameters and returns the value of score.
Submit
Reset
History: x (18 of 18) 05/21/21 09:11:55
Player.cpp
#include "player.h"
3
// write your solution here
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