Create a C++ program for the Tic-Tac-Toe game with as many as small functions. Also.
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Create a C++ program for the Tic-Tac-Toe game with as many as small functions.
Also.
- It Works, ON-TIME.
- It can play between human-Human, Human-Machine, Machine-Machine.
- The Machine will "try" and win at a minimum---that is, if there is a winning move, your
AI will take it. - It must use a class (or classes), named constants, static members, and methods.
- It must have comments and meaningful variable names and methods.
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- Use java programming properties to write all the necessary classes and/or interfaces for a solution to the problem. Focus on class structure and interaction. You may implement your solution however you wish, but you will be graded on the appropriateness of your solution to the requirements. Note the use of capitalization and parentheses for clarification. You may use whatever constructors or additional methods you wish. Define a structure that can represent Animals. Animals have two behaviors; they can speak() and they can move(). By default, when an animal moves, the text ”This animal moves forward” is displayed. By default, when an animal speaks, the text ”This animal speaks” is displayed. A general Animal should not be able to be instantiated. Define two classes, Goose and Lynx, that are Animals. Both Goose and Lynx behave such that where “Animals” is displayed in speak() or move(), “goose” or “lynx” is displayed by the appropriate classes. Finally, any instance of Goose can fly(),…All vehicles used for transportation in the U.S. must have identification, which varies according to the type of vehicle. For example, all automobiles have a unique Vehicle Identification Number (VIN) assigned by the manufacturer, plus a license plate number assigend by the state in which the auto is registerd. Modify the Auto class to include an instance variable for the license plate number. Implement the constructor so that an Auto can be constructed with a VIN and a license plate number. Override the getID() method to return the id of the auto as shown in this format: VIN=1234567890,plate=ABC123 (without any spaces). ** Represents an automobile.*/public class Auto // TODO: Inherit from Vehicle{ // TODO: Declare instance variables public Auto(String vin, String plate) { // TODO: Complete the constructor } // TODO: implement the getID() method for autos}All vehicles used for transportation in the U.S. must have identification, which varies according to the type of vehicle. For example, all automobiles have a unique Vehicle Identification Number (VIN) assigned by the manufacturer, plus a license plate number assigend by the state in which the auto is registerd. Your task is to modify the Auto class below to override the equals method of the Vehicle class to test that the VIN and license plate number are identical.
- Write a graphical application that contains a class named RV whose objects are the recreational vehicle designed and digitized as described in Knowledge Exercises 20 and 21 (you can design your version as well. Simple car shape is will be appreciated. The class’s private data members should be the vehicle’s body color and (x, y) location. a) Give the UML diagram for the class. It should include a three-parameter constructor, a toString method, a method to input the values of all of an object’s data members, and a show method to draw the RV at its current (x, y) location. b) Progressively implement and test the RV class by adding a method and verifying it before adding the next method. A good order to add the methods to the class is the three-parameter constructor, followed by the toString method, the show method, and finally the inputmethod. The client code should create an RV object using the three-parameter constructor to test all of the methods as they are progressively added to the…Please help me create a cave class for a Hunt the Wumpus game. You can read the rules in it's entirety of the Hunt the Wumpus game online to get a better idea of the specifications. It's an actual game. INFORMATION: The object of this game is to find and kill the Wumpus within a minimum number of moves, before you get exhausted or run out of arrows. There is only one way to win: you must discover which room the Wumpus is hiding in and kill it by shooting an arrow into that room from an adjacent room. The Cave The Wumpus lives in a cave of 30 rooms. The rooms are hexagonal. Each room has up to 3 tunnels, allowing access to 1, 2 or 3 (out of 6) adjacent rooms. The attached diagram shows the layout of rooms in the cave. The map wraps around such that rooms on the edges (white cells) have neighbors from the opposite edge (blue cells). E.g., the neighbors of room 1 are rooms 25, 26, 2, 7, 6, and 30, and you could choose to connect room 1 to any of these rooms. Observe how room 1…Now we are going to use the design pattern for collecting objects. We are going to create two classes, a class AmazonOrder that models Amazon orders and a class Item that models items in Amazon orders. An item has a name and a price, and the name is unique. The Item class has a constructor that takes name and price, in that order. The class also has getters and setters for the instance variables. This is the design pattern for managing properties of objects. The setName() method should do nothing if the parameter is the empty string, and the setPrice() method should do nothing if the parameter is not positive. The class also has a toString() method that returns a string representation for the item in the format “Item[Name:iPad,Price:399.99]”. For simplicity, we assume an Amazon order can have at most 5 items, and class AmazonOrder has two instance variables, an array of Item with a length of 5 and an integer numOfItems to keep track of the number of items in the…
- Please do it in JavaScript or C# 1) Design and implement the class structure for a drawing application. A drawing is made up of a canvas that contains a collection of three different shapes: circles, lines, and boxes. Each shape can be drawn by calling a Draw() method for that shape. The canvas class should also have a draw method that draws all of the shapes it contains. You don’t have to actually draw anything on a screen; you can simulate drawing by writing a message to the console.For example, the code snippet: canvas.Draw();Drawing a circle at...Drawing a line at...etc. (For each shape on the canvas) 2)(Bonus) Consider re-writing the above answer (#1) differently where the canvas does not contain the shapes, but is able to draw any of the three shapes passed to it. Re-design canvas.Draw() if you need to. Your main() program should ask for user input on what shape to draw. Ask once, draw, then exit.could produce something like the following output to the console:write a class Point with parametrized constructor. This class have four member variables, a,b,c,d. Write the following member functions a. drawTriangle(int x, int y, int z ) b. drawRectangle(int x, int y, int z, int a). Each function should display the length of lines for each of the shape (triangle, rectangle). For example triangle should calculate length of its three lines by following methods as shown in code. Note: the number of lines depends on the name of shape. void drawTriangle(int x, int y, int z ) { int line 1 = x - y; // convert to positive value if line length is negative int line 2 = y -z; int line 3 = z -x; cout<< The length of each lines is: << //// here display length of each line with proper formatting. } Write similar code for drawRectangle(int x, int y, int z, int a). Wtite main function to call these three functionThe total cost of a group of items at a grocery store is based on the sum of the individual product prices and the tax (which is 5.75%). Products that are considered “necessities” are not taxed, whereas products that are considered “luxuries” are. The Product class is abstract, and it has a method called getTotalPrice. Your task is to create two subclasses of Product: NecessaryProduct and LuxuryProduct and implement the getTotalPrice method in each of these classes appropriately. Then modify the driver program to instantiate four products (two necessary and two luxury) and store them in the product array, print out each item in the array, and display the total cost of the items. You should not make any changes at all to Product.java, and you should only add to ShoppingTripStartingCode.java. Do not change any code that is already present Example(Cheese and bread are necessities and soda and candy are luxuries)Cheese…
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