messy that in the Balrog class's getDamage() function and the Cyberdemon class's getDamage() function we have to write the name of the species before calling the Demon class's getDamage() function. It would be better if the Demon class's getDamage() function could print the name of the species. Taking this a step further, it would be even better if we didn't have to repeat the cout statement "The attacks for ?? points!" in every class's getDamage() function. It would be better if that cout statement could occur just once, in the Creature class's getDamage() function. In the Creature class's getDamage() function, insert the following statement: cout << "The " << getSpecies() << " attacks for " << damage << " points!" << endl; Delete (or, if you prefer, comment out) the similar cout statements that appear in the getDamage() function of each of the 5 derived classes. (There will be one such cout statement to delete in each of the 5 getDamage() functions.) Try executing the program. The

Database System Concepts
7th Edition
ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Chapter1: Introduction
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It's messy that in the Balrog class's getDamage() function and the Cyberdemon class's getDamage() function we have to write the name of the species before calling the Demon class's getDamage() function. It would be better if the Demon class's getDamage() function could print the name of the species. Taking this a step further, it would be even better if we didn't have to repeat the cout statement "The <whatever> attacks for ?? points!" in every class's getDamage() function. It would be better if that cout statement could occur just once, in the Creature class's getDamage() function.

  1. In the Creature class's getDamage() function, insert the following statement:
    cout << "The " << getSpecies() << " attacks for " << damage << " points!" << endl;
  2. Delete (or, if you prefer, comment out) the similar cout statements that appear in the getDamage() function of each of the 5 derived classes. (There will be one such cout statement to delete in each of the 5 getDamage() functions.)
  3. Try executing the program. The results won't be quite what we were hoping for.
  4. Now make the getSpecies() function in the Creature class a virtual function, and execute the program again. The results will now be correct.
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