Create a base class called Insect. All insects belong to an Order [i.e. “Hemiptera” (ants), “Siphonaptera” (fleas), “Termitoidae” (termites), “Gryllidae” (crickets), etc.] and have a size that is measured in millimeters (use a double data type). Provide a default constructor that initializes the size to zero and outputs the message “Invoking the default Insect constructor” and another constructor that allows the Order and size to be set by the client. This other constructor should also output the message “Invoking the 2-argument Insect constructor.” Also create a destructor for this class that outputs the message “Invoking the default Insect destructor.” Your Insect class should have a function called Eat that cannot be implemented. That is, it should be declared as a purely virtual function. Your class should also have Get and Set methods to allow the order and size to be accessed.
Create a base class called Insect. All insects belong to an Order [i.e. “Hemiptera” (ants), “Siphonaptera” (fleas), “Termitoidae” (termites), “Gryllidae” (crickets), etc.] and have a size that is measured in millimeters (use a double data type). Provide a default constructor that initializes the size to zero and outputs the message “Invoking the default Insect constructor” and another constructor that allows the Order and size to be set by the client. This other constructor should also output the message “Invoking the 2-argument Insect constructor.” Also create a destructor for this class that outputs the message “Invoking the default Insect destructor.” Your Insect class should have a function called Eat that cannot be implemented. That is, it should be declared as a purely virtual function. Your class should also have Get and Set methods to allow the order and size to be accessed.
Database System Concepts
7th Edition
ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Chapter1: Introduction
Section: Chapter Questions
Problem 1PE
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In today's technology-driven world, computer programming skills are in high demand. The object-oriented programming (OOP) approach is very much useful while designing and maintaining software programs. Object-oriented programming (OOP) is a basic programming paradigm that almost every developer has used at some stage in their career.
Constructor
The easiest way to think of a constructor in object-oriented programming (OOP) languages is:
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- Create a base class called Insect. All insects belong to an Order [i.e. “Hemiptera” (ants), “Siphonaptera” (fleas), “Termitoidae” (termites), “Gryllidae” (crickets), etc.] and have a size that is measured in millimeters (use a double data type). Provide a default constructor that initializes the size to zero and outputs the message “Invoking the default Insect constructor” and another constructor that allows the Order and size to be set by the client. This other constructor should also output the message “Invoking the 2-argument Insect constructor.” Also create a destructor for this class that outputs the message “Invoking the default Insect destructor.” Your Insect class should have a function called Eat that cannot be implemented. That is, it should be declared as a purely virtual function. Your class should also have Get and Set methods to allow the order and size to be accessed.
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