5-3 Final Project Milestone Three Literature Review - Copy

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Psychology

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Dec 6, 2023

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Amisa Walker SNHU PSY 322 5-3 Final Project Milestone Three: Literature Review Author(s): Anderson, D. R., & Subrahmanyam, K. Date of Publication: November 1, 2017 Title of the Article: Digital Screen Media and Cognitive Development Source: American Academy of Pediatrics. Literature review: The use of screens in our daily lives, like phones and computers, has led to a lot of studies on how it affects how we think, especially in kids and teens. This review looks at important discoveries from the research by Anderson and Subrahmanyam, helping us better understand how screens influence the way our minds develop. Anderson and Subrahmanyam studied how kids interact with screens and how it affects their attention. Studies suggest that prolonged exposure to fast-paced and visually stimulating content may contribute to attentional difficulties, affecting sustained attention and inhibitory control (Anderson & Subrahmanyam, 2017). These discoveries highlight how crucial it is to think about the kind of content when we're figuring out how screens affect how our minds work.
Despite worries about possible bad effects, some research, like the studies by Anderson and Subrahmanyam, has found that certain ways of using screens can be good for our thinking abilities. Educational content and interactive applications, when designed thoughtfully, have shown potential for enhancing cognitive skills, including problem-solving, spatial reasoning, and language development (Subrahmanyam et al., 2016). This points out the complex and detailed connection between screen media and how our thinking abilities develop. Anderson and Subrahmanyam's research have also explored how people interact socially when using digital media. Engaging with digital platforms provides opportunities for social interaction, collaboration, and learning. Interactions on digital screens can have a positive impact on cognitive development by helping to improve communication skills and understanding of social dynamics. The research also highlights how important it is for parents to guide and control screen use to reduce possible negative effects on cognitive development. The establishment of screen time guidelines, along with active involvement and guidance from parents, has been associated with more positive cognitive outcomes in children (Anderson & Subrahmanyam, 2017). The studies done by Anderson and Subrahmanyam play a big part in helping us grasp the intricate relationship between digital screens and how our minds develop. While there are worries about attention, their research also shows that there could be good effects on thinking, especially when we think about the quality of what's on the screen and how people interact socially. As screens keep changing, more research is crucial to give us advice that su pports positive and healthy interactions, considering both the challenges and benefits of the digital world.
Rideout, V., & Robb, M. B. (2019). The Common Sense Census: Media Use by Tweens and Teens. Authors: Rideout, V., & Robb, M. B. Publication Year: 2019 Title of the Work: The Common Sense Census: Media Use by Tweens and Teens. Source Type: Research Report Publisher: Common Sense Media Watching and using media is now a big part of how tweens (8-12 years old) and teens (13-18 years old) live and interact. "The Common Sense Census: Media Use by Tweens and Teens," written by Rideout and Robb, gives us important information about how these young people use media and what it means for them. Rideout and Robb's study shows how tweens and teens currently use media. It talks about how much they like using different types of media, like social media, video streaming, gaming, and regular TV. The census also looks at how long and how often tweens and teens use media. Knowing how much time they spend on different media activities helps us figure out how it might affect their behavior and well-being. "The Common Sense Census" looks into the kinds of content that tweens and teens like and the risks that come with it. This part goes deep into the discoveries about the content they use, like educational stuff, entertainment, and the chance of seeing things that might not be right
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or could be harmful. Also providing information about the connection between social media and how well tweens and teens do in school. Noting how screen time might affect their grades, homework habits, and how well they do overall in school. Parents being part of and guiding how their kids use media is very important. Using media can affect how tweens and teens get along with others and how they feel emotionally. "The Common Sense Census" found how different media platforms influence how they get along with friends, how they feel about themselves, and how they're doing mentally. Rideout and Robb's study, "The Common Sense Census: Media Use by Tweens and Teens," adds a lot to what we know about how kids in this age group use media nowadays. It gives us a quick look at what they're doing now, and it's a starting point for future research. This research can help us find ways to encourage good media use and deal with the challenges that tweens and teens might face in the changing world of digital media.