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Individual Portfolio1
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Student’s Name
Institution’s Name
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Background
Nintendo is widely regarded as the leading company in its field. The company has created
some of the most popular and successful video game systems and franchises in gaming history,
including Mario and Zelda, Wii, and Switch. Despite this, Nintendo's history predates the video
game industry by over 130 years. At the time, "gaming" most likely referred to card games. In
Kyoto, Japan, Fusajiro Yamauchi founded Nintendo on September 23, 1889, as a manufacturer of
handcrafted playing cards. Nintendo's first product was handcrafted playing cards. Hanafuda
Cards is a deck of playing cards that, like standard decks of 52 cards, can be utilised for various
card games. Nintendo was the company that invented them. The company is widely regarded as
one of the most powerful in the gaming industry, and its $85 billion market share places it third
in Japan (Lee & Pulos, 2017).
The achievements of an organisation can be directly attributed to the quality of its
strategic management. Over time, Nintendo became the most successful card manufacturer in
Japan. They were also the first company to sell playing cards made of plastic. In order to increase
the playing card market's popularity, Nintendo reached an agreement with Disney to print Disney
characters on their cards (Blazeski, 2017). However, Nintendo's new president, Hiroshi
Yamauchi (grandson of Fusajiro), recognised the industry's limitations and began exploring new
business opportunities with the capital generated by the success of their playing card business.
The new businesses were taxis, instant rice, vacuum cleaners, and toys. Nintendo's experience in
the toy industry inspired Hiroshi to acquire distribution rights for the Magnavox Odyssey, the
first home console, even though these ventures could have been more successful. Nintendo
entered the electronic entertainment market with the release of Donkey Kong and other video
games (Jones, 2013).
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Communication environment
The marketing mix is the method through which companies develop a feasible mixture of
components for a strategy to advertise manufactured goods. This method is also known as the
marketing strategy. The project's success depends on factors including product, location, price,
and advertising (Brohi et al. 2016, p. 2).
Nintendo places a high priority on and actively
promotes content that is family-friendly and inclusive. This is made abundantly clear by the fact
that they maintain a presence on the internet, where they engage in conversation with their
followers and announce forthcoming products via social media. In addition, they organize events
such as Nintendo Direct, at which new information regarding forthcoming games and consoles is
disclosed to the public.
Nintendo's corporate social responsibility reports indicate that their current
communication strategy can be summed up as "Smiles for Everyone."
The goal of the strategy is
to garner satisfaction from all relevant parties, including shareholders, key employees,
customers, and supply chain members. According to Doug Browser, the current president of
Nintendo of America, the company's CSR report, which is published on the company's website,
details the various ways the company carries out this mission.
"In addition, we made it a priority to offer a wide variety of opportunities for employee
engagement and virtual learning in order to encourage employee growth. These included
education and courses that could be taken online that were based on the ideas of diversity,
equity, and inclusion, with the goal of ensuring that our progress in these areas could be
maintained over time. We hosted a number of online forums throughout the course of the
year so that participants could discuss and listen to a variety of personal and professional
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narratives in response to the significant social movements that emerged over the course of
the year. The employees were given the opportunity to participate in a wide range of
conversations and hear a variety of points of view, both of which assisted them in
developing a greater comprehension of and appreciation for a variety of life experiences
(Bowser. 2021)"
This exemplifies Nintendo's dedication to its communication strategy and sheds light on why the
company has been so successful in becoming a household name since the middle of the 1980s.
Advertising strategy
Consumers must be informed about a product's new features, and promotions are
essential. Nintendo introduces new products to the market in various ways, including designated
launch days and events dedicated to introducing new products. They give away console cases
and T-shirts, invite people to try out their new product, and provide free samples. The launch
marketing campaign must be comprehensive and exciting. Nintendo's product launches and
marketing strategies are well-known for their high quality. In the United Kingdom, 85 per cent of
the population watched the 3D video titled "Believe your eyes" during the launch of the
Nintendo 3DS. As a result, Nintendo's marketing strategy has been completed.
Competitors of Nintendo
Sony
Sony is another Japanese multinational company with headquarters in Japan. Sony is a
conglomerate that operates multiple businesses in diverse industries, some of which may appear
unrelated at first glance. These industries include the music, entertainment, gaming, and
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electronic goods industries. Sony is a market leader in producing consumer and professional
electronics products and owns the world's most significant music entertainment and video game
console businesses. The most recent edition of the Fortune 500 list places Sony at position 116.
Sony, like Nintendo, manufactures its video game consoles, but its platform allows third-party
developers to create games for its hardware. Sony competes with Nintendo in the video game
market. Due to their approach to the video game industry, they significantly increased the
number of games in their collection. In addition, Sony collaborates with video game developers
by allocating funds or sending a team to work with the developers' partners. One of these two
approaches to collaboration could be taken.
Nintendo's video games and console approach is highly exclusive and technologically
constrained. Even though this market segment has provided Nintendo with a steady stream of
profits and sufficient revenue for the company to be considered one of the most successful
brands in the video game industry, Nintendo's approach to game consoles and video games is
highly exclusive limited to its technology. Nintendo, unlike Sony, places a greater emphasis on
product quality and prestige than on production volume. Customers can reach Sony via its
website, as well as numerous social media platforms and more conventional advertising
channels. In addition, they exhibit their newest games and products at various gaming
conventions around the world. Sony's delivery of information is more businesslike. They place a
premium on clearly and concisely articulating the features and benefits of the products they sell.
They prioritize establishing relationships with clients, conversing with them, and persuading
them to purchase their products.
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Microsoft
It is possible that Microsoft's success story is better known and recognized. Microsoft
Corporation was founded in 1975 by Paul Allen and Bill Gates, making it the youngest of the top
three manufacturers of gaming consoles but the oldest overall. Bill Gates was one of the founders
of the company. Microsoft's initial objective was to create and manage BASIC interpreters.
Midway through the 1980s, Microsoft had risen to the forefront of the market for personal
computer operating systems due to the success of the Microsoft Disk Operating System (MS-
DOS) and, later, Microsoft Windows. Microsoft developed both of these items. Microsoft had
produced tens of thousands of millionaires and three billionaires before its 1986 IPO
(Weinberger, 2017). Microsoft is the industry leader in producing office software suites and
operating systems compatible with IBM PCs.
Microsoft is still the market leader for operating systems compatible with IBM PCs, even
though it is no longer the market leader for operating systems overall, having surpassed Android
(Keizer, 2014). Due to the company's short history and the subsequent release of Xbox,
Microsoft entered the gaming console market late in 2001. Nintendo, in comparison, has been in
business for 129 years. Microsoft entered the market in 2001. This was deemed a late
submission. Microsoft became the undisputed market leader for online gaming services even
though users had to pay a monthly fee to gain access. The Xbox generations that followed the
Xbox 360 could not make a significant market impact, particularly in the face of formidable
competitors such as the PlayStation 4 and the Nintendo Wii, which belonged to the same
generation as the Xbox 360.
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In addition, Xbox requires assistance to maintain its presence in the Asian market despite its
success in the U.S. and European markets. 2016 (Bhagat). Nintendo and Sony dominate the
gaming console industry in this region. It is the company's responsibility to inform potential
customers about its products and services. Microsoft employs a hybrid strategy to carry out this
operation successfully. Marketing communication aims to create a favourable and receptive
environment for a particular product, service, or idea by communicating specific information to a
target audience according to a predetermined plan.
Due to the development of a competitive culture within the organization, as well as the
significance and sense of urgency associated with marketing, the method has proven to be
effective in selling various products.
Xbox
Microsoft, the current owner of the Xbox video game franchise, is responsible for its
creation. Microsoft is one of the most profitable corporations in the world. Xbox 360 and Xbox
One are gaming consoles with exclusive game developers and titles. Between 2005 and 2014, the
Xbox 360, the company's second gaming console, was sold 84 million times. (Wc, 2022).
As Nintendo did with the NES, Microsoft designs and manufactures its gaming consoles and
hardware, which it then sells alongside third-party-developed games. Despite having fewer
games than PlayStation, the Xbox franchise generated over $11.4 billion in revenue in 2019.
Nintendo has chosen a more innovative approach even though Microsoft's Xbox and
Sony Computer Entertainment's PlayStation franchises have sold more units overall. In contrast
to its competitors, the Nintendo Switch is a portable gaming console you and your friends can
take anywhere. It is also possible to connect the Switch to a television screen for a higher
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resolution if the television is also connected to the Switch. It is reasonable to assert that the
Switch has its market compared to the Xbox and PlayStation. Xbox communicates with its
customers via its website, various social media platforms, and more conventional advertising
channels.
In addition, they exhibit their newest games and products at various gaming conventions around
the world. Xbox's communication strategy primarily emphasizes the company's technological
and product developments. They employ messaging to highlight their products' features and
benefits and demonstrate why they are superior to those of competitors. In order to create a
positive environment for their customers, they also use humour and a light-hearted tone when
communicating with them.
Activision Blizzard
In July 2008, Activision and Vivendi Games merged to form the American video game
company Activision Blizzard, the first U.S.-based company on this list. Activision Blizzard is the
parent company of Blizzard Entertainment, King, Activision Publishing, Activision Blizzard
Studios, and Major League Gaming. Additionally, Activision Blizzard publishes video games
under the Activision Publishing brand. Blizzard Entertainment, a subsidiary of Activision
Blizzard, generated $1.7 billion from selling World of Warcraft and other video games. This
American holding company for video games owns several of the most popular triple-A titles in
the gaming industry, including Call of Duty.
Nintendo is responsible for market expansion and selling exclusive video game
merchandise. Blizzard, on the other hand, distributes games to various markets, including the
gaming culture of the PlayStation 4 console, the gaming culture of personal computers, and the
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gaming culture of mobile devices. Their communication style reflects their reputation for
designing original and inventive games. Activision Blizzard communicates with its customers
through multiple channels, such as its website, social media, and traditional advertising. In
addition, they exhibit their newest games and products at various gaming conventions around the
world. They use humour and originality in their messaging to provide a positive customer
experience and differentiate themselves from the competition. Activision Blizzard's
communication strategy focuses on showcasing the company's enticing and captivating products
in the best possible light. Moreover, rather than solely focusing on promoting their products, they
prioritize establishing meaningful connections with their audience and engaging in meaningful
conversations with them.
Target audience
Nintendo's primary focus is on video game players, although the company has ignored
this demographic for many years. Women, senior citizens, families, and children are considered
casual gamers (Bhasin, 2019). It is intended for customers who have expressed an interest in
purchasing the products. Despite this, most viewers are Generation Y members, ranging in age
from 25 to 35. According to Nintendo's target demographic, the Switch is aimed at serious
gamers between the ages of 12 and 30. Using the millennial generation's sentimentality as a
selling point for the Nintendo Switch allows them to reach out to an older demographic. Many
games available for the Nintendo Switch are similar to Game Boys. Although Nintendo caters to
a larger demographic, this is a good thing. One of the most fundamental benefits of having a
large market is that it allows businesses to market their products or services to a more significant
number of potential customers. The greater the number of people who become your customers,
the more likely you will make significant sales (Kokemuller, 2018).
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Evaluation of communication strategy
A marketing communication strategy is a comprehensive plan that includes sections
describing a company's planned marketing communication mix and how it will use those
components to achieve its goals. The specifics of actions are tactics, which are the specifics of
strategies (Kourdi, 2009, pp. 45-60).
Marketing requires communication, and Nintendo is no exception. It is essential that the
company's communication strategy effectively reaches its target audiences, as it has always had a
strong presence in the gaming industry. In this evaluation, I will examine the primary
communication channels, direct messages, content audit, and level of integration of Nintendo's
primary campaign.
Communication Channel
Nintendo utilises a variety of Marketing Vehicles to advertise its new products. Nintendo
utilised multiple channels, such as social media, television advertisements, and email. They also
promoted their product verbally at panels where they displayed forthcoming products.
Mobile
marketing
is a multi-channel digital marketing strategy that employs websites, email, social
media, and mobile applications to reach a target audience on smartphones, tablets, and other
mobile devices. As with the majority of businesses, Nintendo makes extensive use of mobile
marketing. If you have signed up for Nintendo's email notifications, you will receive promotions,
new products, and deals. Following their social media page will undoubtedly expose you to a
great deal of positive content.
Main Message
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Nintendo's primary message is that they are a gaming powerhouse that offers a distinctive
experience and superior games. Nintendo has developed a strong brand identity, and they wish to
ensure that its target audience is aware of it. They want to be known as a gaming company that
can provide a unique and exciting experience and is dedicated to creating high-quality games.
This is a vital message because it allows them to differentiate themselves from competitors and
establish a solid brand identity.
Content Audit
When evaluating the content of Nintendo's primary campaign, it is crucial to consider the
message's tone and style. Consistent with the company's brand identity, Nintendo is messaging is
lighthearted and playful. In addition, they have been consistent with their messaging, which aids
in reinforcing their primary message and establishing a solid brand identity. Nintendo has
focused its messaging content on highlighting its games, unique experiences, and product
quality. They have also utilised various media to convey their message, from television to digital
media.
Level of Integration
The primary Nintendo campaign is highly integrated. The company effectively reached
its target audience through various channels, with consistent messaging across all channels. This
assists in reinforcing their primary message and building a solid brand identity. In addition, they
have integrated their digital and television campaigns, ensuring that their message reaches the
intended audience.
Overall, Nintendo's communication strategy is solid and practical. They effectively reached their
target audience through various channels, and their message was consistent across all channels.
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In addition, they have integrated their digital and television campaigns, ensuring that their
message reaches the intended audience. They have also established a strong brand identity
through their messaging, which helps them stand out from the competition.
Integrated Communication Plan for 2023
The chosen market segment for this plan is the millennial generation, defined as those
born between 1981 and 1996. The Millennials are an interesting and important demographic for
Nintendo’s future success, as they are the generation that is currently most active in gaming.
There are numerous factors that make this age group an ideal target for Nintendo’s marketing
efforts, including their willingness to embrace new technologies, their interest in gaming, and
their general familiarity with the brand.
Objectives
The main objective of this integrated communication plan for Nintendo is to develop a
comprehensive strategy to target the Millennial generation in order to increase brand awareness,
customer loyalty, and overall sales. Additionally, the plan should aim to cultivate an emotional
connection between the brand and the Millennial demographic in order to establish a long-term
relationship with this audience.
In order to achieve these objectives, the plan must include a
variety of tactics and strategies designed to engage the Millennial demographic in meaningful
ways. This could include utilizing digital and social media platforms, creating interactive
content, and leveraging influencers to reach this audience.
Strategies
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In order to effectively target the Millennial demographic, Nintendo must leverage a variety of
strategies to engage this audience.
a)
Creative Idea
The creative idea strategy will be a USP strategy that will attempt to claim Nintendo's
uniqueness as the game console that provides additional value, and that can be the game console
that gamers love because it provides unique and additional benefits through its integrated
entertainment system. This strategy will succeed because this is the only eighth-generation game
console that offers this experience. It will consist of developing a marketing campaign for
gamers emphasising Nintendo's primary product (games) and the ability to switch between
applications. As a result, we plan to portray gamers as students and employees, highlighting their
passion for video games. Similarly, we would like to inform them that in addition to using
Nintendo for one of their favourite pastimes, they can also use it for other purposes and have an
integrated system within their game console. Finally, we will narrow this broad market segment
and concentrate our marketing efforts on the French market.
b) Creative Idea by Medium
Nintendo plans to use outdoor, television, and social media as its primary channels for
communicating its strategy to core gamers, as these channels are effective.
Outdoor
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Nintendo should design two different billboard and wall cape advertisements. The first concept is
to dress a man in a suit as if he were a businessman but have him hold a Nintendo controller. The
objective here is to increase recognition and recognition among professional core gamers. This
straightforward and uncomplicated image will convey that Nintendo should be their preferred
game console, as well as the fact that it offers a variety of features applicable to their
professional lives. The second idea is to use an image of two friends playing a game to illustrate
their excitement for the product's experience. In addition, by including popcorn and snacks in the
scene, we are implying to core gamers that they can use their consoles for other purposes, such
as watching movies.
c) Televisions
Nintendo should create a series of television advertisements depicting the various moments when
our gamers transition from one activity to another. The proposed various scenarios are as
follows:
The game has ended: A gamer will become so anxious and agitated during the final minute of his
game that he will lose. Then, we will demonstrate his post-game disposition, including how
quickly he switches from video to music and searches for the "Depression playlist," as well as
the gamer's expression: "I was the One, I was going to win, what happened?"
The champion is: In this one, we will capture the gamer in his moment of triumph after
completing a particularly challenging level and immediately switch to Skype so he can tell his
gaming buddy what happened. Both users will express their happiness and "I cannot believe it"-
like a shock.
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One only: This advertisement will depict a man in a suit coming home from work and
immediately turning on his Nintendo to check his e-mail. He will then go to the video game
centre and play "just One game" before retiring for the night. A few minutes later, it displays the
same guy playing "just One more." Because you know you will always want one more.
The young woman: When his girlfriend asks him why he has not watched the movie yet, he is
forced to switch back to the film.
By utilising this advertisement, our users will feel connected and be reminded of times when
they were in comparable circumstances. If we proceed in this manner, they will feel connected to
our brand because they will find a connection in between.
d) Online
When it comes to the online medium, Nintendo should focus on social media for this campaign.
We will attempt to communicate with core gamers through the primary social media platforms
on which they spend most of their time. In addition to fostering a closer relationship between the
brand and its customers, we will use this platform to distribute advertisements, promotions, and
additional information. The following are the primary social media activities that will occur:
Uploading new game video clips
Placing television advertisements
Developing contests and sweepstakes
Displaying event photographs of the product and its accessories
Posting advertisements and soliciting comments
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Interaction with followers (answering inquiries and complaints)
Evaluate other communication opportunities in the market or shifts in channel power
As a result of the comprehensive analysis of Nintendo's initial campaign, there are
numerous new ways to improve and maximize the brand's reach and success. Nintendo should
consider diversifying its traditional marketing strategies and tactics to appeal to a broader
audience to effectively evaluate other communication opportunities in the market and shifts in
channel power. Nintendo can reach a much larger audience and increase profits and reach by
utilizing a multi-pronged, integrated approach. Digital marketing is one of Nintendo's most
effective strategies. Digital marketing provides a powerful platform for the company to
effectively reach their target audience, build brand awareness, and increase engagement.
Nintendo can reach and engage with a much larger audience and build brand loyalty by
combining social media platforms, search engine optimization, display advertising, and email
marketing. Nintendo can capitalize on the growing trend of "gamification" by leveraging social
media to create an engaging, interactive experience for its audience. Nintendo can create two-
way communication with its customers by utilizing various platforms such as Facebook, Twitter,
Instagram, and YouTube, allowing them to share their experiences, ask questions, and interact
with the brand.
Furthermore, Nintendo can use social media to target specific audiences, such as gamers,
and create campaigns for them. Nintendo should consider implementing a comprehensive search
engine optimization (SEO) strategy in addition to social media. SEO is a powerful tool that can
assist Nintendo in increasing visibility and driving organic traffic to its website. Nintendo can
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increase its visibility on search engine results pages and reach a wider audience by optimizing its
content and ensuring that its website is optimized for mobile devices. Nintendo should also
consider investing in display advertising, including banner ads, videos, and sponsored content.
Nintendo can use display advertising to reach a large audience and increase its visibility in the
digital space.
Furthermore, Nintendo can use display advertising to target specific audiences and create
campaigns for them. Finally, Nintendo should consider incorporating email marketing into its
integrated marketing strategy. Through email marketing, Nintendo can build relationships with
its customers and communicate directly with them. Nintendo can use email marketing to send
personalized messages, special offers and discounts and keep customers up to date on the latest
news and releases. The use of digital marketing is the best suggestion for Nintendo to consider
implementing, as it provides the company with a powerful platform to reach a much larger
audience, create an engaging and interactive experience, and build brand loyalty. Nintendo can
reach a larger audience and maximize profits by combining social media platforms, search
engine optimization, display advertising, and email marketing. Nintendo can reach a larger
audience and build customer relationships through digital marketing, which is cost-effective and
practical.
Reflection
My learning experience in Integrated Marketing Communication Design has been an
incredibly enriching journey for me. As a marketing student, I am constantly looking for ways to
develop my understanding of the ever-evolving marketing field and improve my skillset. This
course has allowed me to do just that by teaching me the fundamental principles of Integrated
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Marketing Communication (IMC) design and its application in the real world. At the beginning
of the course, I was apprehensive because I did not understand IMC design. However, with the
help of my professor, I was able to get up to speed on the subject quickly. Through the lectures
and assignments, I gained a comprehensive understanding of the various components of IMC
design and how they work together to create a compelling and impactful marketing campaign.
The lectures were beneficial in this regard, as they gave me an overview of the various concepts
and strategies used in IMC design.
I learned the importance of targeting an appropriate audience and creating a message that
resonates with them. I was also introduced to the various tools available for IMC design, such as
advertising, public relations, and digital marketing. The assignments were also an integral part of
my learning experience. I tested my knowledge by creating various campaigns and exploring
how they could be implemented in the real world. The assignments also allowed me to develop
my critical thinking skills, as I had to consider the various factors that could influence the
success of a campaign and devise strategies to ensure its success. I have also learned the
importance of collaboration and teamwork in IMC design.
As part of the course, I worked with my peers to develop campaigns and discuss different
approaches and strategies. This enabled me to gain a deeper understanding of the process and to
see how different ideas can be used to create an effective campaign. Overall, my learning
experience in Integrated Marketing Communication Design has been enriching and has provided
me with the necessary knowledge and skills to be successful in the field. I now have the
necessary tools to create successful campaigns and effectively communicate with my target
audience. I look forward to applying my knowledge in the real world and continuing to develop
my understanding of IMC design.
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References
Bhagat, R. (2016) Can Xbox’s New Asia Head win the hearts and minds of Asian gamers?
Retrieved from:
Can Xbox's New Asia Head Win The Hearts And Minds Of Asian
Gamers? (forbes.com)
Bhasin, H. (2019). Marketing Strategy of Nintendo – Nintendo Marketing Strategy. Retrieved
from
:
Marketing Strategy of Nintendo - Nintendo Marketing Strategy
(marketing91.com)
Blazeski, G. (2017, May 16). Nintendo was founded in 1889, nearly a century before the NES.
Retrieved from:
Nintendo was founded in 1889, nearly a century before the NES
(thevintagenews.com)
Brohi, H., Prithiani, J., Abbas, Z., Bhutto, A. and Chawla, S., 2016. Strategic Marketing Plan of
Nike.
Jones, T., 2013. The Surprisingly Long History of Nintendo.
Keizer, G. (2014) Microsoft gets real, admits its device share is just 14%. Retrieved from:
Microsoft gets real, admits its device share is just 14% | Computerworld
Kokemuller, Neil. “The Benefits of a Broad Target Market.” April 18, 2018. Retrieved from:
The
Benefits of a Broad Target Market (azcentral.com)
Kourdi, J., 2009.
Business Strategy: A Guide to Effective Decision Making,
2 edn. New York:
Economist books
Lee, S.A. and Pulos, A. eds., 2017.
Transnational contexts of development history, sociality, and
society of play: video games in east asia
. Springer.
Individual Portfolio20
WCS
WCS.
Nintendo Competitors In 2022. Retrieved from:
Top Competitors in 2022
(whatcompetitors.com)
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