D11_1 Cultural Evolution

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University of Houston *

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4306

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Anthropology

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Dec 6, 2023

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docx

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2

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D11. 1 Cultural Evolution 1. Explain why the cultural practice of eating seal blubber found among many indigenous populations in the Arctic is both an evoked culture and a transmitted culture. A. Evoked Culture = the need to eat the seal bubbler for nutrients and proteins they provide B. Transmitted Culture = indigenous population watches other populations eat seal bubblers and imitate it 2. Your professor wants to upload a video of talking horses, and he wants it to go “viral.” Based on the different factors that cause ideas to spread, give examples of what the video would need to include for it to have the highest likelihood of spreading. Explain several and why they would help. a. interesting title to catch others’ interest b. content: interesting, keeps the audience evoked and felt relatable c. knowing where to upload? 3. Scenario: Vancouver has many different neighborhood areas, including Richmond and Strathcona. Richmond is politically more conservative, while Strathcona is politically more liberal. Create an account based on dynamic social impact theory to explain how it is that these different neighborhoods seem to have different forms of political culture. Explain. Social status, population in each neighborhood, geographic: different areas, distance, etc. 4. Scenario: While chatting with your friend, she tells you that people nowadays have less intelligence than people used to. Evaluate whether this claim is true and be sure to use empirical data to address the issue. Untrue. Flynn effect: people have higher IQ score than people from earlier generations. Data gathered from 14 different nations – average IQ score increased between 5%-25% per generation
5. The classic Pacman videogame is very simple to play compared to the videogame World of Warcraft, which is much more complex. How has playing either Pacman or World of Warcraft been associated with changes in the broader culture? Games are [upgraded] overtime – graphic, tactics, [puzzle] piece that keeps the game interesting and challenging
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