Solutions for EBK STARTING OUT WITH PROGRAMMING LOGIC
Problem 1MC:
A error does not prevent the program from running, but causes it to produce incorrect results. a....Problem 3MC:
A(n) _______ is a set of well-defined logical steps that must be taken to perform a task. a....Problem 4MC:
An informal language that has no syntax rules, and is not meant to be compiled or executed is called...Problem 5MC:
A ____ is a diagram that graphically depicts the steps that take place in a program. a. flowchart b....Problem 10MC:
A(n) _____ is a message that tells (or asks) the user to enter a specific value. a. inquiry b. input...Problem 11MC:
A(n) ________ sets a variable to a specified value. a. variable declaration b. assignment statement...Problem 12MC:
In the expression 12 + 7, the values on the right and left of the+ symbol are called __________. a....Problem 13MC:
A(n) _____ operator raises a number to a power. a. modulus b. multiplication c. exponent d. operandProblem 14MC:
A(n) _________ operator performs division, but instead of returning the quotient it returns the...Problem 15MC:
A(n) ____ specifies a variable's name and data type. a. assignment b. variable specification c....Problem 16MC:
Assigning a value to a variable in a declaration statement is called _____. a. allocation b....Problem 19MC:
A debugging process in which you imagine that you are the computer executing a program is called...Problem 1TF:
Programmers must be careful not to make syntax errors when writing pseudocode programs.Problem 2TF:
In a math expression, multiplication and division take place before addition and subtraction.Problem 3TF:
Variable names can have spaces in them.Problem 6TF:
In languages that require variable declarations, a variables declaration must appear before any...Problem 9TF:
Hand tracing is the process of translating a pseudocode program into machine language by hand.Problem 1SA:
What does a professional programmer usually do first to gain an understanding of a problem?Problem 2SA:
What is pseudocode?Problem 4SA:
What does the term user-friendly mean?Problem 6SA:
What value is stored in uninitialized variables?Problem 1AW:
Design an algorithm that prompts the user to enter his or her height and stores the user's input in...Problem 2AW:
Design an algorithm that prompts the user to enter his or her favorite color and stores the users...Problem 3AW:
Write assignment statements that perform the following operations with the variables a and b. a....Problem 4AW:
Assume the variables result, x, y, and z are all integers, and that x = 4, y = 8, and z = 2. What...Problem 5AW:
Write a pseudocode statement that declares the variable cost so it can hold real numbers.Problem 6AW:
Write a pseudocode statement that declares the variable total so it can hold integers. Initialize...Problem 9AW:
Write a pseudocode statement that subtracts the variable downPayment from the variable total and...Problem 10AW:
Write a pseudocode statement that multiplies the variable subtotal by 0.15 and assigns the result to...Problem 11AW:
If the following pseudocode were an actual program, what would it display? Declare Integer a = 5...Problem 1DE:
If the following pseudocode were an actual program, why would it not display the output that the...Problem 2DE:
If the programmer translates the following pseudocode to an actual programming language, a syntax...Problem 3DE:
The following code will not display the results expected by the programmer. Can you find the error?...Problem 4DE:
Find the error in the following pseudocode. Display Enter the length of the room. Input length...Problem 5DE:
Find the error in the following pseudocode. Declare Integer value1, value2, value3, sum Set sum =...Problem 6DE:
Find the error in the following pseudocode. Declare Real pi Set 3.14159265 =pi Display The value of...Problem 7DE:
Find the error in the following pseudocode. Constant Real GRAVITY = 9.81 Display Rates of...Problem 1PE:
Personal Information Design a program that displays the following information: Your name Your...Problem 2PE:
Sales Prediction A company has determined that its annual profit is typically 23 percent of total...Problem 3PE:
Land Calculation One acre of land is equivalent to 43,560 square feet. Design a program that asks...Problem 4PE:
Total Purchase A customer in a store is purchasing five items. Design a program that asks for the...Problem 5PE:
Distance Traveled Assuming there are no accidents or delays, the distance that a car travels down...Problem 6PE:
Sales Tax Design a program that will ask the user to enter the amount of a purchase. The program...Problem 7PE:
Miles-per-Gallon A cars miles-per-gallon (MPG) can be calculated with the following formula: MPG =...Problem 8PE:
Tip, Tax, and Total Design a program that calculates the total amount of a meal purchased at a...Problem 9PE:
Celsius to Fahrenheit Temperature Converter Design a program that converts Celsius temperatures to...Problem 10PE:
Stock Transaction Program Last month Joe purchased some stock in Acme Software, Inc. Here are the...Problem 11PE:
Cookie Calories A bag of cookies holds 40 cookies. The calorie information on the bag claims that...Browse All Chapters of This Textbook
Chapter 1 - Introduction To Computers And ProgrammingChapter 1.2 - HardwareChapter 1.3 - How Computers Store DataChapter 1.4 - How A Program WorksChapter 1.5 - Types Of SoftwareChapter 2 - Input, Processing, And OutputChapter 2.1 - Designing A ProgramChapter 2.2 - Output, Input, And VariablesChapter 2.3 - Variable Assignment And CalculationsChapter 2.4 - Variable Declarations And Data Types
Chapter 2.7 - Documenting A ProgramChapter 3 - ModulesChapter 3.1 - Introduction To ModulesChapter 3.2 - Defining And Calling A ModuleChapter 3.3 - Local VariablesChapter 3.4 - Passing Arguments To ModulesChapter 3.5 - Global Variables And Global ConstantsChapter 4 - Decision Structures And Boolean LogicChapter 4.1 - Introduction To Decision StructuresChapter 4.2 - Dual Alternative Decision StructuresChapter 4.3 - Comparing StringsChapter 4.4 - Nested Decision StructuresChapter 4.5 - The Case StructureChapter 4.6 - Logical OperatorsChapter 4.7 - Boolean VariablesChapter 5 - Repetition StructuresChapter 5.1 - Introduction To Repetition StructuresChapter 5.2 - Condition-controlled Loops: While, Do-while, And Do-untilChapter 5.3 - Count-controlled Loops And The For StatementChapter 5.4 - Calculating A Running TotalChapter 5.5 - SentinelsChapter 6 - FunctionsChapter 6.1 - Introduction To Functions: Generating Random NumbersChapter 6.2 - Writing Your Own FunctionsChapter 7 - Input ValidationChapter 7.1 - Garbage In, Garbage OutChapter 7.2 - The Input Validation LoopChapter 8 - ArraysChapter 8.1 - Array BasicsChapter 8.2 - Sequentially Searching An ArrayChapter 8.3 - Processing The Contents Of An ArrayChapter 8.4 - Parallel ArraysChapter 8.5 - Two-dimensional ArraysChapter 8.6 - Arrays Of Three Or More DimensionsChapter 9 - Sorting And Searching ArraysChapter 9.3 - The Insertion Sort AlgorithmChapter 9.4 - The Binary Search AlgorithmChapter 10 - FilesChapter 10.1 - Introduction To File Input And OutputChapter 10.2 - Using Loops To Process FilesChapter 10.4 - Processing RecordsChapter 11 - Menu-driven ProgramsChapter 11.1 - Introduction To Menu-driven ProgramsChapter 11.3 - Using A Loop To Repeat The MenuChapter 11.4 - Multiple-level MenusChapter 12 - Text ProcessingChapter 12.2 - Character-by-character Text ProcessingChapter 13 - RecursionChapter 13.2 - Problem Solving With RecursionChapter 14 - Object-oriented ProgrammingChapter 14.1 - Procedural And Object-oriented ProgrammingChapter 14.2 - ClassesChapter 14.3 - Using The Unified Modeling Language To Design ClassesChapter 14.4 - Finding The Classes And Their Responsibilities In A ProblemChapter 14.5 - InheritanceChapter 14.6 - PolymorphismChapter 15 - Gui Applications And Event-driven ProgrammingChapter 15.1 - Graphical User InterfacesChapter 15.2 - Designing The User Interface For A Gui ProgramChapter 15.3 - Writing Event Handlers
Sample Solutions for this Textbook
We offer sample solutions for EBK STARTING OUT WITH PROGRAMMING LOGIC homework problems. See examples below:
Chapter 1, Problem 1MCChapter 2, Problem 1MCChapter 3, Problem 1MCChapter 4, Problem 1MCChapter 5, Problem 1MCChapter 6, Problem 1MCChapter 7, Problem 1MCArray size declarator: The number that is given inside the square brackets at the time of array...Sorting: When contents of the array being arranged in the particular order is called as sorting. The...
Chapter 10, Problem 1MCMenus: A menu-driven program shows a list of actions, which it can execute on the screen. This type...Character by character text processing: Strings can be accessed or manipulated by using an...Recursion: Recursion is a process where function is called again and again by itself for a specific...Procedural Programming: The procedural programming usually depends upon procedures or routines or...Chapter 15, Problem 1MC
More Editions of This Book
Corresponding editions of this textbook are also available below:
EBK STARTING OUT WITH PROGRAMMING LOGIC
4th Edition
ISBN: 8220100659386
Starting Out With Programming Logic And Design And C++ From Control Structures Through Objects (custom Edition For Austin Community College)
1st Edition
ISBN: 9781323197462
Starting Out with Programming Logic and Design (4th Edition)
4th Edition
ISBN: 9780133985078
Starting Out with Programming Logic and Design (5th Edition) (What's New in Computer Science)
5th Edition
ISBN: 9780134801155
Starting Out with Programming Logic and Design (5th Edition) (What's New in Computer Science)
5th Edition
ISBN: 9780134801407
STARTING OUT W/ PROGRAMMING LOGIC >C<
1st Edition
ISBN: 9781323187487
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