EBK STARTING OUT WITH PROGRAMMING LOGIC
4th Edition
ISBN: 9780100659384
Author: GADDIS
Publisher: YUZU
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Chapter 2, Problem 9MC
Program Description Answer
A “user” is a hypothetical person, because using a program the user can provide input to the program and test it using various test cases.
Hence, the correct answer is option “B”.
Expert Solution & Answer
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Create a menu item which restarts the game. Also add a timer, which counts the elapsed time since the start of the game level.
When the restart is pressed, the restarted game should ask the player' name (in the GameGUI constructor) and set the score of player to 0 (player.setScore(0)), and the timer should restart again. And create a logic so that if the player loses his life (checkGame if the condition is false), then save this number together with his name into two variables. And display two buttons where one quits the game altogether (System.exit(0)) and the other restarts the game.
public class GameGUI extends JPanel { private final Labyrinth labyrinth; private final Player player; private final Dragon dragon;
private final ImageIcon playerIcon = new ImageIcon("data/images/player.png"); private final ImageIcon dragonIcon = new ImageIcon("data/images/dragon.png"); private final ImageIcon wallIcon = new ImageIcon("data/images/wall.png"); private final ImageIcon…
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Create a Database in JAVA Netbeans that saves name of the player and how many labyrinths did the player solve.
Record the number of how many labyrinths did the player solve, and if he loses his life, then save this number together with his name into the database. Create a menu item, which displays a highscore table of the players for the 10 best scores
public class GameGUI extends JPanel { private final Labyrinth labyrinth; private final Player player; private final Dragon dragon;
private void checkGameState() { if (player.getX() == 0 && player.getY() == labyrinth.getSize() - 1) { JOptionPane.showMessageDialog(this, "You escaped! Congratulations!"); System.exit(0); }
if (Math.abs(player.getX() - dragon.getX()) <= 1 && Math.abs(player.getY() - dragon.getY()) <= 1) { JOptionPane.showMessageDialog(this, "The dragon caught you! Game Over."); System.exit(0); } }
}
public…
Chapter 2 Solutions
EBK STARTING OUT WITH PROGRAMMING LOGIC
Ch. 2.1 - Who is a programmers customer?Ch. 2.1 - What is a software requirement?Ch. 2.1 - What is an algorithm?Ch. 2.1 - What is pseudocode?Ch. 2.1 - Prob. 2.5CPCh. 2.1 - Prob. 2.6CPCh. 2.2 - Prob. 2.7CPCh. 2.2 - Prob. 2.8CPCh. 2.2 - What is a sequence structure?Ch. 2.2 - Prob. 2.10CP
Ch. 2.2 - Prob. 2.11CPCh. 2.2 - Prob. 2.12CPCh. 2.2 - Summarize three common rules for naming variables.Ch. 2.2 - Prob. 2.14CPCh. 2.2 - Look at the following pseudocode statement: Input...Ch. 2.2 - Prob. 2.16CPCh. 2.2 - Prob. 2.17CPCh. 2.2 - What two steps usually take place when a program...Ch. 2.2 - What does the term user-friendly mean?Ch. 2.3 - Prob. 2.20CPCh. 2.3 - When you assign a value to a variable, what...Ch. 2.3 - Summarize the mathematical order of operations, as...Ch. 2.3 - Prob. 2.23CPCh. 2.3 - Prob. 2.24CPCh. 2.4 - What two items do you usually specify with a...Ch. 2.4 - Does it matter where you write the variable...Ch. 2.4 - What is variable initialization?Ch. 2.4 - Prob. 2.28CPCh. 2.4 - What is an uninitialized variable?Ch. 2.7 - Prob. 2.30CPCh. 2.7 - Prob. 2.31CPCh. 2.7 - Prob. 2.32CPCh. 2 - A error does not prevent the program from running,...Ch. 2 - Prob. 2MCCh. 2 - A(n) _______ is a set of well-defined logical...Ch. 2 - An informal language that has no syntax rules, and...Ch. 2 - A ____ is a diagram that graphically depicts the...Ch. 2 - Prob. 6MCCh. 2 - Prob. 7MCCh. 2 - Prob. 8MCCh. 2 - Prob. 9MCCh. 2 - A(n) _____ is a message that tells (or asks) the...Ch. 2 - A(n) ________ sets a variable to a specified...Ch. 2 - In the expression 12 + 7, the values on the right...Ch. 2 - A(n) _____ operator raises a number to a power. a....Ch. 2 - A(n) _________ operator performs division, but...Ch. 2 - A(n) ____ specifies a variable's name and data...Ch. 2 - Assigning a value to a variable in a declaration...Ch. 2 - Prob. 17MCCh. 2 - Prob. 18MCCh. 2 - A debugging process in which you imagine that you...Ch. 2 - Prob. 20MCCh. 2 - Programmers must be careful not to make syntax...Ch. 2 - In a math expression, multiplication and division...Ch. 2 - Variable names can have spaces in them.Ch. 2 - In most languages, the first character of a...Ch. 2 - Prob. 5TFCh. 2 - In languages that require variable declarations, a...Ch. 2 - Uninitialized variables are a common cause of...Ch. 2 - The value of a named constant cannot be changed...Ch. 2 - Hand tracing is the process of translating a...Ch. 2 - Prob. 10TFCh. 2 - What does a professional programmer usually do...Ch. 2 - What is pseudocode?Ch. 2 - Computer programs typically perform what three...Ch. 2 - What does the term user-friendly mean?Ch. 2 - What two things must you normally specify in a...Ch. 2 - What value is stored in uninitialized variables?Ch. 2 - Design an algorithm that prompts the user to enter...Ch. 2 - Design an algorithm that prompts the user to enter...Ch. 2 - Write assignment statements that perform the...Ch. 2 - Assume the variables result, x, y, and z are all...Ch. 2 - Write a pseudocode statement that declares the...Ch. 2 - Write a pseudocode statement that declares the...Ch. 2 - Write a pseudocode statement that assigns the...Ch. 2 - Write a pseudocode statement that assigns the sum...Ch. 2 - Write a pseudocode statement that subtracts the...Ch. 2 - Write a pseudocode statement that multiplies the...Ch. 2 - If the following pseudocode were an actual...Ch. 2 - Prob. 12AWCh. 2 - If the following pseudocode were an actual...Ch. 2 - If the programmer translates the following...Ch. 2 - The following code will not display the results...Ch. 2 - Find the error in the following pseudocode....Ch. 2 - Find the error in the following pseudocode....Ch. 2 - Find the error in the following pseudocode....Ch. 2 - Find the error in the following pseudocode....Ch. 2 - Personal Information Design a program that...Ch. 2 - Sales Prediction A company has determined that its...Ch. 2 - Land Calculation One acre of land is equivalent to...Ch. 2 - Total Purchase A customer in a store is purchasing...Ch. 2 - Distance Traveled Assuming there are no accidents...Ch. 2 - Sales Tax Design a program that will ask the user...Ch. 2 - Miles-per-Gallon A cars miles-per-gallon (MPG) can...Ch. 2 - Tip, Tax, and Total Design a program that...Ch. 2 - Celsius to Fahrenheit Temperature Converter Design...Ch. 2 - Stock Transaction Program Last month Joe purchased...Ch. 2 - Cookie Calories A bag of cookies holds 40 cookies....Ch. 2 - Male and Female Percentages Design a program that...Ch. 2 - Ingredient Adjuster A cookie recipe calls for the...
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