EBK STARTING OUT WITH PROGRAMMING LOGIC
EBK STARTING OUT WITH PROGRAMMING LOGIC
4th Edition
ISBN: 9780100659384
Author: GADDIS
Publisher: YUZU
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Chapter 2.2, Problem 2.17CP

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Prompt:

  • Prompt is defined in different types in different sectors.
  • In computing, prompt can be defined as one or more characters in a command line...

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Change the following code so that there is always at least one way to get from the left corner to the top right, but the labyrinth is still randomized. The player starts at the bottom left corner of the labyrinth. He has to get to the top right corner of the labyrinth as fast he can, avoiding a meeting with the evil dragon. Take care that the player and the dragon cannot start off on walls. Also the dragon starts off from a randomly chosen position   public class Labyrinth {    private final int size;    private final Cell[][] grid;     public Labyrinth(int size) {        this.size = size;        this.grid = new Cell[size][size];        generateLabyrinth();    }     private void generateLabyrinth() {        Random rand = new Random();        for (int i = 0; i < size; i++) {            for (int j = 0; j < size; j++) {                // Randomly create walls and paths                grid[i][j] = new Cell(rand.nextBoolean());            }        }        // Ensure start and end are…
Change the following code so that it checks the following 3 conditions: 1. there is no space between each cells (imgs) 2. even if it is resized, the components wouldn't disappear 3. The GameGUI JPanel takes all the JFrame space, so that there shouldn't be extra space appearing in the frame other than the game.   Main():         Labyrinth labyrinth = new Labyrinth(10);         Player player = new Player(9, 0);        Dragon dragon = new Dragon(9, 9);         JFrame frame = new JFrame("Labyrinth Game");        GameGUI gui = new GameGUI(labyrinth, player, dragon);         frame.add(gui);        frame.setSize(600, 600);        frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);        frame.setVisible(true);   public class GameGUI extends JPanel {    private final Labyrinth labyrinth;    private final Player player;    private final Dragon dragon; //labyrinth, player, dragon are just public classes     private final ImageIcon playerIcon = new ImageIcon("data/images/player.png");…
Make the following game user friendly with GUI, with some simple graphics. The GUI should be in another seperate class, with some ImageIcon, and Game class should be added into the pane. The following code works as this: The objective of the player is to escape from this labyrinth. The player starts at the bottom left corner of the labyrinth. He has to get to the top right corner of the labyrinth as fast he can, avoiding a meeting with the evil dragon. The player can move only in four directions: left, right, up or down. There are several escape paths in all labyrinths. The player’s character should be able to moved with the well known WASD keyboard buttons. If the dragon gets to a neighboring field of the player, then the player dies. Because it is dark in the labyrinth, the player can see only the neighboring fields at a distance of 3 units.  Cell Class: public class Cell { private boolean isWall; public Cell(boolean isWall) { this.isWall = isWall; } public boolean isWall() { return…

Chapter 2 Solutions

EBK STARTING OUT WITH PROGRAMMING LOGIC

Ch. 2.2 - Prob. 2.11CPCh. 2.2 - Prob. 2.12CPCh. 2.2 - Summarize three common rules for naming variables.Ch. 2.2 - Prob. 2.14CPCh. 2.2 - Look at the following pseudocode statement: Input...Ch. 2.2 - Prob. 2.16CPCh. 2.2 - Prob. 2.17CPCh. 2.2 - What two steps usually take place when a program...Ch. 2.2 - What does the term user-friendly mean?Ch. 2.3 - Prob. 2.20CPCh. 2.3 - When you assign a value to a variable, what...Ch. 2.3 - Summarize the mathematical order of operations, as...Ch. 2.3 - Prob. 2.23CPCh. 2.3 - Prob. 2.24CPCh. 2.4 - What two items do you usually specify with a...Ch. 2.4 - Does it matter where you write the variable...Ch. 2.4 - What is variable initialization?Ch. 2.4 - Prob. 2.28CPCh. 2.4 - What is an uninitialized variable?Ch. 2.7 - Prob. 2.30CPCh. 2.7 - Prob. 2.31CPCh. 2.7 - Prob. 2.32CPCh. 2 - A error does not prevent the program from running,...Ch. 2 - Prob. 2MCCh. 2 - A(n) _______ is a set of well-defined logical...Ch. 2 - An informal language that has no syntax rules, and...Ch. 2 - A ____ is a diagram that graphically depicts the...Ch. 2 - Prob. 6MCCh. 2 - Prob. 7MCCh. 2 - Prob. 8MCCh. 2 - Prob. 9MCCh. 2 - A(n) _____ is a message that tells (or asks) the...Ch. 2 - A(n) ________ sets a variable to a specified...Ch. 2 - In the expression 12 + 7, the values on the right...Ch. 2 - A(n) _____ operator raises a number to a power. a....Ch. 2 - A(n) _________ operator performs division, but...Ch. 2 - A(n) ____ specifies a variable's name and data...Ch. 2 - Assigning a value to a variable in a declaration...Ch. 2 - Prob. 17MCCh. 2 - Prob. 18MCCh. 2 - A debugging process in which you imagine that you...Ch. 2 - Prob. 20MCCh. 2 - Programmers must be careful not to make syntax...Ch. 2 - In a math expression, multiplication and division...Ch. 2 - Variable names can have spaces in them.Ch. 2 - In most languages, the first character of a...Ch. 2 - Prob. 5TFCh. 2 - In languages that require variable declarations, a...Ch. 2 - Uninitialized variables are a common cause of...Ch. 2 - The value of a named constant cannot be changed...Ch. 2 - Hand tracing is the process of translating a...Ch. 2 - Prob. 10TFCh. 2 - What does a professional programmer usually do...Ch. 2 - What is pseudocode?Ch. 2 - Computer programs typically perform what three...Ch. 2 - What does the term user-friendly mean?Ch. 2 - What two things must you normally specify in a...Ch. 2 - What value is stored in uninitialized variables?Ch. 2 - Design an algorithm that prompts the user to enter...Ch. 2 - Design an algorithm that prompts the user to enter...Ch. 2 - Write assignment statements that perform the...Ch. 2 - Assume the variables result, x, y, and z are all...Ch. 2 - Write a pseudocode statement that declares the...Ch. 2 - Write a pseudocode statement that declares the...Ch. 2 - Write a pseudocode statement that assigns the...Ch. 2 - Write a pseudocode statement that assigns the sum...Ch. 2 - Write a pseudocode statement that subtracts the...Ch. 2 - Write a pseudocode statement that multiplies the...Ch. 2 - If the following pseudocode were an actual...Ch. 2 - Prob. 12AWCh. 2 - If the following pseudocode were an actual...Ch. 2 - If the programmer translates the following...Ch. 2 - The following code will not display the results...Ch. 2 - Find the error in the following pseudocode....Ch. 2 - Find the error in the following pseudocode....Ch. 2 - Find the error in the following pseudocode....Ch. 2 - Find the error in the following pseudocode....Ch. 2 - Personal Information Design a program that...Ch. 2 - Sales Prediction A company has determined that its...Ch. 2 - Land Calculation One acre of land is equivalent to...Ch. 2 - Total Purchase A customer in a store is purchasing...Ch. 2 - Distance Traveled Assuming there are no accidents...Ch. 2 - Sales Tax Design a program that will ask the user...Ch. 2 - Miles-per-Gallon A cars miles-per-gallon (MPG) can...Ch. 2 - Tip, Tax, and Total Design a program that...Ch. 2 - Celsius to Fahrenheit Temperature Converter Design...Ch. 2 - Stock Transaction Program Last month Joe purchased...Ch. 2 - Cookie Calories A bag of cookies holds 40 cookies....Ch. 2 - Male and Female Percentages Design a program that...Ch. 2 - Ingredient Adjuster A cookie recipe calls for the...
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