Java: An Introduction to Problem Solving and Programming (8th Edition)
Java: An Introduction to Problem Solving and Programming (8th Edition)
8th Edition
ISBN: 9780134462035
Author: Walter Savitch
Publisher: PEARSON
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Chapter 8.5, Problem 36STQ

What Java construct allows us to define and instantiate an instance of a class with no named reference within the body of your code?

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Add a timer in the following code. public class GameGUI extends JPanel {    private final Labyrinth labyrinth;    private final Player player;    private final Dragon dragon;    private Timer timer;    private long elapsedTime;  public GameGUI(Labyrinth labyrinth, Player player, Dragon dragon) {        this.labyrinth = labyrinth;        this.player = player;        this.dragon = dragon;        String playerName = JOptionPane.showInputDialog("Enter your name:");        player.setName(playerName);        elapsedTime = 0;        timer = new Timer(1000, e -> {            elapsedTime++;            repaint();        });        timer.start(); }    @Override    protected void paintComponent(Graphics g) {        super.paintComponent(g);        int cellSize = Math.min(getWidth() / labyrinth.getSize(), getHeight() / labyrinth.getSize());}
Change the following code so that when player wins the game, the game continues by creating new GameGUI with the same player. However the player's starting position is same, everything else should be reseted. public static void main(String[] args) {        Labyrinth labyrinth = new Labyrinth(10);        Player player = new Player(9, 0);        Random rand = new Random();        Dragon dragon = new Dragon(rand.nextInt(10), 9);        JFrame frame = new JFrame("Labyrinth Game");        GameGUI gui = new GameGUI(labyrinth, player, dragon);         frame.setLayout(new BorderLayout());        frame.setSize(600, 600);        frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);        frame.add(gui, BorderLayout.CENTER);        frame.pack();        frame.setResizable(false);        frame.setVisible(true);    } public class GameGUI extends JPanel {    private final Labyrinth labyrinth;    private final Player player;    private final Dragon dragon;    private Timer timer;    private long…
Create a menu item which restarts the game. Also add a timer, which counts the elapsed time since the start of the game level. When the restart is pressed, the restarted game should ask the player' name  (in the GameGUI constructor) and set the score of player to 0 (player.setScore(0)), and the timer should restart again. And create a logic so that if the player loses his life (checkGame if the condition is false), then save this number together with his name into two variables. And display two buttons where one quits the game altogether (System.exit(0)) and the other restarts the game. public class GameGUI extends JPanel {    private final Labyrinth labyrinth;    private final Player player;    private final Dragon dragon;     private final ImageIcon playerIcon = new ImageIcon("data/images/player.png");    private final ImageIcon dragonIcon = new ImageIcon("data/images/dragon.png");    private final ImageIcon wallIcon = new ImageIcon("data/images/wall.png");    private final ImageIcon…

Chapter 8 Solutions

Java: An Introduction to Problem Solving and Programming (8th Edition)

Ch. 8.2 - Rewrite the definition of the method reset for the...Ch. 8.2 - Can an object be referenced by variables of...Ch. 8.2 - What is the type or types of the variable(s) that...Ch. 8.2 - Prob. 14STQCh. 8.2 - Prob. 15STQCh. 8.2 - Consider the code below, which was discussed in...Ch. 8.2 - Prob. 17STQCh. 8.3 - Prob. 18STQCh. 8.3 - Prob. 19STQCh. 8.3 - Is overloading a method name an example of...Ch. 8.3 - In the following code, will the two invocations of...Ch. 8.3 - In the following code, which definition of...Ch. 8.4 - Prob. 23STQCh. 8.4 - Prob. 24STQCh. 8.4 - Prob. 25STQCh. 8.4 - Prob. 26STQCh. 8.4 - Prob. 27STQCh. 8.4 - Prob. 28STQCh. 8.4 - Are the two definitions of the constructors given...Ch. 8.4 - The private method skipSpaces appears in the...Ch. 8.4 - Describe the implementation of the method drawHere...Ch. 8.4 - Is the following valid if ShapeBaSe is defined as...Ch. 8.4 - Prob. 33STQCh. 8.5 - Prob. 34STQCh. 8.5 - What is an advantage of having the main...Ch. 8.5 - What Java construct allows us to define and...Ch. 8 - Consider a program that will keep track of the...Ch. 8 - Implement your base class for the hierarchy from...Ch. 8 - Draw a hierarchy for the components you might find...Ch. 8 - Suppose we want to implement a drawing program...Ch. 8 - Create a class Square derived from DrawableShape,...Ch. 8 - Create a class SchoolKid that is the base class...Ch. 8 - Derive a class ExaggeratingKid from SchoolKid, as...Ch. 8 - Create an abstract class PayCalculator that has an...Ch. 8 - Derive a class RegularPay from PayCalculator, as...Ch. 8 - Create an abstract class DiscountPolicy. It should...Ch. 8 - Derive a class BulkDiscount from DiscountPolicy,...Ch. 8 - Derive a class BuyNItemsGetOneFree from...Ch. 8 - Prob. 13ECh. 8 - Prob. 14ECh. 8 - Create an interface MessageEncoder that has a...Ch. 8 - Create a class SubstitutionCipher that implements...Ch. 8 - Create a class ShuffleCipher that implements the...Ch. 8 - Define a class named Employee whose objects are...Ch. 8 - Define a class named Doctor whose objects are...Ch. 8 - Create a base class called Vehicle that has the...Ch. 8 - Create a new class called Dog that is derived from...Ch. 8 - Define a class called Diamond that is derived from...Ch. 8 - Prob. 2PPCh. 8 - Prob. 3PPCh. 8 - Prob. 4PPCh. 8 - Create an interface MessageDecoder that has a...Ch. 8 - For this Programming Project, start with...Ch. 8 - Modify the Student class in Listing 8.2 so that it...Ch. 8 - Create a JavaFX application that uses a TextField...Ch. 8 - Prob. 10PP

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