Cantor Squared. Draw the four corners of a square, label them 1, 2, 3, 4, and start at one corner. Randomly choose a number from 1 to 4. Move 2/3 of the way to the corner whose number comes up from wherever you are at the time. Repeat forever. Verify that, with this process, any point in the Cantor Square will move to another point in the Cantor Square. Notice that, as you continue the process, the points will approximate the whole Cantor Square.
Cantor Squared. Draw the four corners of a square, label them 1, 2, 3, 4, and start at one corner. Randomly choose a number from 1 to 4. Move 2/3 of the way to the corner whose number comes up from wherever you are at the time. Repeat forever. Verify that, with this process, any point in the Cantor Square will move to another point in the Cantor Square. Notice that, as you continue the process, the points will approximate the whole Cantor Square.
Cantor Squared. Draw the four corners of a square, label them 1, 2, 3, 4, and start at one corner. Randomly choose a number from 1 to 4. Move 2/3 of the way to the corner whose number comes up from wherever you are at the time. Repeat forever. Verify that, with this process, any point in the Cantor Square will move to another point in the Cantor Square. Notice that, as you continue the process, the points will approximate the whole Cantor Square.
Probability And Statistical Inference (10th Edition)
Knowledge Booster
Learn more about
Need a deep-dive on the concept behind this application? Look no further. Learn more about this topic, subject and related others by exploring similar questions and additional content below.