Tossing Coins for a Dollar
Create a game program using the Coin class from
When the game begins, your starting balance is $0. During each round of the game, the program will toss each of the simulated coins. When a tossed coin lands heads-up, the value of the coin is added to your balance. For example, if the quarter lands heads up, 25 cents is added to your balance. Nothing is added to your balance for coins that land tails-up. The game is over when your balance reaches one dollar or more. If your balance is exactly one dollar, you win the game. If your balance exceeds one dollar, you lose.
Trending nowThis is a popular solution!
Chapter 7 Solutions
Starting Out with C++: Early Objects (9th Edition)
Additional Engineering Textbook Solutions
Modern Database Management (12th Edition)
Java How To Program (Early Objects)
Software Engineering (10th Edition)
Starting Out with C++ from Control Structures to Objects (9th Edition)
Starting out with Visual C# (4th Edition)
Concepts of Programming Languages (11th Edition)
- Assignment2 Public Class name: wealth Write whole code inside main methodarrow_forwardQuestionarrow_forwardAssignment: Dice Rolling Program Objective: Create a Java program that rolls two dice and displays the results. The program should have two Java classes: one for a single die and another for a pair of dice. Assignment Details: User Input: Ask the user to specify the number of sides they want on each die. Ensure that the user's input is within a reasonable range. Dice Rolling: Simulate rolling the dice using Math.random() based on the user's chosen number of sides. Display the sum of the values rolled, e.g., "5 + 3 = 8." Special Combinations: If the dice roll results in combinations of 2, 7, or 12, print special messages: "1 + 1 = 2 snake eyes!" "3 + 4 = 7 craps!" "6 + 6 = 12 box cars!" Main Method: In the main method, create a pair of dice, roll them, and display the results. Allow the user to decide whether to continue rolling the dice or exit the program. Additional Features: You are welcome to add more features or enhancements to the program if desired. In…arrow_forward
- 9. Rock, Paper, Scissors Game Create a JavaFX application that lets the user play the game of rock, paper, scissors against the computer. The program should work as follows. 1. When the program begins, a random number in the range of 1 through 3 is gener- ated. If the number is 1, then the computer has chosen rock. If the number is 2, then the computer has chosen paper. If the number is 3, then the computer has chosen scissors. (Do not display the computer's choice yet.) 2. The user selects his or her choice of rock, paper, or scissors by clicking a Button. An image of the user's choice should be displayed in an ImageView component. (You will find rock, paper, and scissors image files in the book's Student Sample Files.) 3. An image of the computer's choice is displayed. 4. A winner is selected according to the following rules: • If one player chooses rock and the other player chooses scissors, then rock wins. (Rock smashes scissors.) • If one player chooses scissors and the other…arrow_forwardC# Console Application for Minesweeper In this milestone, students will create three classes: Cell, Board, and Program. Create a class that models a game cell. A game cell should have the following properties: a.Its row and column. These should initially be set to -1. b.Its visited boolean value. This should initially be set to false. c.Live boolean value. This should initially be set to false. "Live" set to true will indicate that the cell is a "live bomb" cell. d.The number of neighbors that are "live." This should initially be set to 0. The Cell class should have a constructor, as well as getters and setters for all properties. 3.Create a class that models a game board. A game board should have the following properties: a.Size. The board will be square, where the size includes the dimensions of both the length and width of the board. b.Grid. The grid will be a 2-dimensional array of the type cell. c.Difficulty. A percentage of cells that will be set to "live" status. 4.The Board…arrow_forwardScissor, rock, paper Write a program called GameSRP.java that plays the popular scissor-rock-paper game where a scissor can cut paper, a rock kan nock a scissor and a paper can wrap a rock. The program asks the user for one of the options (1 for scissor, 2 for rock or 3 for paper) and then randomly picks one of them for the computer. It then presents if you or the computer won, or if it was a draw. If the user enters 0 the program will end and display the total score (number of wins for you and the computer and the draws). Here is a sample run: Scissor (1), rock (2), paper (3) or 0 to quit: 1 You lost, computer had rock! Scissor (1), rock (2), paper (3) or 0 to quit: 2 It's a draw! Scissor (1), rock (2), paper (3) or 0 to quit: 3 You won, computer had rock! Scissor (1), rock (2), paper (3) or 0 to quit: 1 You lost, computer had rock! Scissor (1), rock (2), paper (3) or 0 to quit: 2 It's a draw! Scissor (1), rock (2), paper (3) or 0 to quit: 3 You won, computer had rock! Scissor (1),…arrow_forward
- Rolling Dice Simulator [Java Assignment]Objective: Create a Java program that rolls two dice and displays the results. The program should have two Java classes: one for a single die and another for a pair of dice. Assignment Details: User Input: Ask the user to specify the number of sides they want on each die. Ensure that the user's input is within a reasonable range. Dice Rolling: Simulate rolling the dice using Math.random() based on the user's chosen number of sides. Display the sum of the values rolled, e.g., "5 + 3 = 8." Special Combinations: If the dice roll results in combinations of 2, 7, or 12, print special messages: "1 + 1 = 2 snake eyes!" "3 + 4 = 7 craps!" "6 + 6 = 12 box cars!" Main Method: In the main method, create a pair of dice, roll them, and display the results. Allow the user to decide whether to continue rolling the dice or exit the program. Additional Features: You are welcome to add more features or enhancements to the program if desired.…arrow_forwardcheck_game_over(): as the name suggests, this function should check to see if the game is over (if one side has no stones left in all of its pockets). It takes as an argument the game board and should return True if the game is over and False otherwise.arrow_forwardAssignment:The BankAccount class models an account of a customer. A BankAccount has the followinginstance variables: A unique account id sequentially assigned when the Bank Account is created. A balance which represents the amount of money in the account A date created which is the date on which the account is created.The following methods are defined in the BankAccount class: Withdraw – subtract money from the balance Deposit – add money to the balance Inquiry on:o Balanceo Account ido Date createdarrow_forward
- EBK JAVA PROGRAMMINGComputer ScienceISBN:9781337671385Author:FARRELLPublisher:CENGAGE LEARNING - CONSIGNMENTEBK JAVA PROGRAMMINGComputer ScienceISBN:9781305480537Author:FARRELLPublisher:CENGAGE LEARNING - CONSIGNMENT