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- Using C# in Microsoft Visual Studio create an application that lets the user play the game of Rock, Paper, Scissors against the computer. The program should work as follows:1. When the program begins, a random number in the range of 1 through 3 is generated. If the number is 1, then the computer has chosen rock. If the number is2, then the computer has chosen paper. If the number is 3, then the computer has chosen scissors. (Do not display the computer’s choice yet.)2. The user selects his or her choice of rock, paper, or scissors. To get this input you can use Button controls, or clickable PictureBox controls displaying some of the artwork that you will find in the student sample files.3. The computer’s choice is displayed.4. A winner is selected according to the following rules:• If one player chooses rock and the other player chooses scissors, then rock wins. (Rock smashes scissors.)• If one player chooses scissors and the other player chooses paper, then scissors wins. (Scissors…arrow_forwardIn the Raptor program Write a program that lets the user play the game of Rock, Paper, Scissors against the computer. The program should work as follows:1. When the program begins, a random number in the range of 1 through 3 is generated. If the number is 1, then the computer has chosen rock. If the number is 2, then the computer has chosen paper. If the number is 3, then the computer has chosen scissors. (Don’t display the computer’s choice yet.)2. The user enters his or her choice of “rock,” “paper,” or “scissors” at the keyboard.3. The computer’s choice is displayed.4. A winner is selected according to the following rules:• If one player chooses rock and the other player chooses scissors, then rock wins. (Rock smashes scissors.)• If one player chooses scissors and the other player chooses paper, then scissors wins. (Scissors cuts paper.)• If one player chooses paper and the other player chooses rock, then paper wins. (Paper wraps rock.)• If both players make the same choice, the…arrow_forwardIn the Raptor program Write a program that lets the user play the game of Rock, Paper, Scissors against the computer. The program should work as follows:1. When the program begins, a random number in the range of 1 through 3 is generated. If the number is 1, then the computer has chosen rock. If the number is 2, then the computer has chosen paper. If the number is 3, then the computer has chosen scissors. (Don’t display the computer’s choice yet.)2. The user enters his or her choice of “rock,” “paper,” or “scissors” at the keyboard.3. The computer’s choice is displayed.4. A winner is selected according to the following rules:• If one player chooses rock and the other player chooses scissors, then rock wins. (Rock smashes scissors.)• If one player chooses scissors and the other player chooses paper, then scissors wins. (Scissors cuts paper.)• If one player chooses paper and the other player chooses rock, then paper wins. (Paper wraps rock.)• If both players make the same choice, the…arrow_forward
- In the Raptor program Write a program that lets the user play the game of Rock, Paper, Scissors against the computer. The program should work as follows:1. When the program begins, a random number in the range of 1 through 3 is generated. If the number is 1, then the computer has chosen rock. If the number is 2, then the computer has chosen paper. If the number is 3, then the computer has chosen scissors. (Don’t display the computer’s choice yet.)2. The user enters his or her choice of “rock,” “paper,” or “scissors” at the keyboard.3. The computer’s choice is displayed.4. A winner is selected according to the following rules:• If one player chooses rock and the other player chooses scissors, then rock wins. (Rock smashes scissors.)• If one player chooses scissors and the other player chooses paper, then scissors wins. (Scissors cuts paper.)• If one player chooses paper and the other player chooses rock, then paper wins. (Paper wraps rock.)• If both players make the same choice, the…arrow_forwardHappy Numbers Programming challenge description: A happy number is defined by the following process. Starting with any positive integer, replace the number by the sum of the squares of its digits, and repeat the process until the number equals 1 (where it will stay), or it loops endlessly in a cycle which does not include 1. Those numbers for which this process ends in 1 are happy numbers, while those that do not end in 1 are unhappy numbers. Input: Your program should read lines of text from standard input. Each line contains a single positive integer, N. Output: If the number is a happy number, print 1 to standard output. Otherwise, print 0. 1 process.stdin.resume(); 2 process.stdin.setEncoding('utf8'); 3 4 let stdin = ''; 5 process.stdin.on('data', (chunk) => { stdin = '$(stdin)${chunk}"; 7)).on('end', () => { 6 9 8 const lines = stdin.trim().split('\n'); for (const line of lines) { process.stdout.write('$(line)\n'); 10 11 } 12 }); 13 H > Test Case Output & G earrow_forwardMonty Hall Problem – Coding Lab In this lab, you will write a code that simulates the Monty Hall Game Show. Thegame host gives the participant the choice of selecting one of three doors. Twodoors has a goat behind them and one door has a prize. The set of choices arerandomized each round. The participant needs to select the door with the prizebehind it. When the participant selects a door, the game host reveals a door with agoat behind it. The game host opens a door (different from the one selected by theparticipant) that has a goat behind it. The participant is then given the option tochange their choice. When you run your code, the code would display a message prompting the user toinput their door choice, labelled as 1, 2, and 3. Then the code will display a doornumber (different from the one the user picked) with a goat behind it and ask theuser if they would like to change their choice. The code then displays a message onwhether the user guessed the correct door. The game then…arrow_forward
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