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- 9. Trivia Game In this programming exercise, you will create a simple trivia game for two players. The program will work like this: Starting with player 1, each player gets a turn at answering 5 trivia questions. (There should be a total of 10 questions.) When a question is displayed, 4 possible answers are also displayed. Only one of the answers is correct, and if the player selects the correct answer, he or she earns a point. After answers have been selected for all the questions, the program displays the number of points earned by each player and declares the player with the highest number of points the winner. To create this program, write a Question class to hold the data for a trivia question. The Question class should have attributes for the following data: A trivia question Possible answer 1 Possible answer 2 Possible answer 3 Possible answer 4 The number of the correct answer (1, 2, 3, or 4) The Question class also should have an appropriate _…arrow_forward(Simulation) Write a program to simulate the roll of two dice. If the total of the two dice is 7 or 11, you win; otherwise, you lose. Embellish this program as much as you like, with betting, different odds, different combinations for win or lose, stopping play when you have no money left or reach the house limit, displaying the dice, and so forth. (Hint: Calculate the dots showing on each die with the expression dots=(int)(6.0randomnumber+1), where the random number is between 0 and 1.)arrow_forwardVisual Basic For tax purposes an item may be depreciated over a period of several years, n.With the straight line method of depreciation, each year the item depreciates by 1/nth of itsoriginal value. With the double declining balance method of depreciation, each year the itemdepreciates by 2/nths of its value at the beginning of that year. (In the final year it is depreciatedby its value at the beginning of the year.)Write a program that performs the following tasks:1.1 Request a depreciation of the item, the year of purchase, the cost of the item, the number ofyears to be depreciated (estimated life), and the method of depreciation. The method ofdepreciation should be chosen by clicking on one of two buttons.1.2 Display a year by year description of the depreciation.arrow_forward
- Visual Basic For tax purposes an item may be depreciated over a period of several years, n.With the straight line method of depreciation, each year the item depreciates by 1/nth of itsoriginal value. With the double declining balance method of depreciation, each year the itemdepreciates by 2/nths of its value at the beginning of that year. (In the final year it is depreciatedby its value at the beginning of the year.)Write a program using Visual Basic that performs the following tasks:1.1 Request a depreciation of the item, the year of purchase, the cost of the item, the number ofyears to be depreciated (estimated life), and the method of depreciation. The method ofdepreciation should be chosen by clicking on one of two buttons.1.2 Display a year by year description of the depreciation.arrow_forwardRock, Paper, Scissors Game Create a application using (C#) in Microsoft Visual Studio that lets the user play the game of Rock, Paper, Scissors against the computer. The program should work as follows.1. When the program begins, a random number in the range of 1 through 3 is generated. If the number is 1, then the computer has chosen rock. If the number is 2, then the computer has chosen paper. If the number is 3, then the computer has chosen scissors. (Do not display the computer’s choice yet.)2. The user selects his or her choice of rock, paper, or scissors. To get this input you use clickable PictureBox controls displaying some of the artwork that you will find in the student sample files.3. The computer’s choice is displayed.4. A winner is selected according to the following rules: •If one player chooses rock and the other player chooses scissors, then rock wins. (Rock smashes scissors.)•If one player chooses scissors and the other player chooses paper, then scissors wins.…arrow_forwardPlease provide answer in C#: Slot Machine Simulation A slot machine is a gambling device into which the user inserts money and then pulls a lever (or presses a button). The slot machine then displays a set of random images. If two or more of the images match, the user wins an amount of money that the slot machine dispenses back to the user. Create an application that simulates a slot machine. Figure 8-23 (on page 539 of your book) shows an example of how the form should look. The application should let the user enter into a TextBox the amount of money he or she is inserting into the machine. When the user clicks the Spin button, the application should display three randomly selected symbols. (Slot machines traditionally display fruit symbols. You will find a set of fruit symbols attached to this dropbox for your use - from the Student Sample Programs provided by the book author.) If none of the randomly displayed images match, the program should inform the user that he or she has won…arrow_forward
- Using C# in Microsoft Visual Studio create an application that lets the user play the game of Rock, Paper, Scissors against the computer. The program should work as follows:1. When the program begins, a random number in the range of 1 through 3 is generated. If the number is 1, then the computer has chosen rock. If the number is2, then the computer has chosen paper. If the number is 3, then the computer has chosen scissors. (Do not display the computer’s choice yet.)2. The user selects his or her choice of rock, paper, or scissors. To get this input you can use Button controls, or clickable PictureBox controls displaying some of the artwork that you will find in the student sample files.3. The computer’s choice is displayed.4. A winner is selected according to the following rules:• If one player chooses rock and the other player chooses scissors, then rock wins. (Rock smashes scissors.)• If one player chooses scissors and the other player chooses paper, then scissors wins. (Scissors…arrow_forwardSlot Machine Simulation- I need to get answer in Pseudocode A slot machine is a gambling device that the user inserts money into and then pulls a lever (or presses a button). The slot machine then displays a set of random images. If two or more of the images match, the user wins an amount of money, which the slot machine dispenses back to the user. Design a program that simulates a slot machine. When the program runs, it should do the following: Ask the user to enter the amount of money he or she wants to insert into the slot machine. Instead of displaying images, the program will randomly select a word from the following list: Cherries, Oranges, Plums, Bells, Melons, Bars The program will select and display a word from this list three times. If none of the randomly selected words match, the program will inform the user that he or she has won $0. If two of the words match, the program will inform the user that he or she has won two times the amount entered. If three of the words…arrow_forwardComputer Science C# Programming Object Orientation Please use Arrays or ArrayLists where appropriate Implement a menu driven program that has some operations for a food truck. A food truck has multiple food items as well as a menu which contains a selection of the food items which will be sold for that day. A maximum of 10 food items can appear on the menu for any day. For each food item keep a code, description, category, price and quantity in stock (code, description and category are not usually changed). Create a comma delimited text file called "items.txt" for 15 or more food items, indicating the item's description, category, price and quantity in stock. Read all the food items from the text file “Items.txt” Display all the food items available for this food truck. Continuously prompt the user for a food item’s code to be placed on the menu until the menu is full or the user enters -1. Note that only food items which have a positive quantity in stock may be added to…arrow_forward
- Function for button "Publishing Date": • Name this function by your last name (for example, function yamoutl)). When the user clicks on the button "Publishing Date" (after filling all the textboxes), the current date and time will be printed after the text "Published on:" CSCI375 Grades Exam-1 (70 Exam-2 98 Project 86 Exam-3 80 Show the Grades Your Grades: Exam-1 - 78, Exam-2 - 98, Project - 85, Exam-3 - 80 Publishing Date Published on: 5/10/2021, 5:39:08 PM Change Background Colorarrow_forwardSlot Machine SimulationA slot machine is a gambling device that the user inserts money into and then pulls a lever (or presses a button). The slot machine then displays a set of random images. If two or more of the images match, the user wins an amount of money that the slot machine dispenses back to the user. Create a program that simulates a slot machine. When the program runs, it should do the following: Asks the user to enter the amount of money he or she wants to enter into the slot machine. Instead of displaying images, the program will randomly select a word from the following list: Cherries, Oranges, Plums, Bells, Melons, Bars To select a word, the program can generate a random number in the range of 0 through 5. If the number is 0, the selected word is Cherries; if the number is 1, the selected word is Oranges; and so forth. The program should randomly select a word from this list three times and display all three of the words. If none of the randomly selected words match, the…arrow_forward9. Rock, Paper, Scissors Game Create a JavaFX application that lets the user play the game of rock, paper, scissors against the computer. The program should work as follows. 1. When the program begins, a random number in the range of 1 through 3 is gener- ated. If the number is 1, then the computer has chosen rock. If the number is 2, then the computer has chosen paper. If the number is 3, then the computer has chosen scissors. (Do not display the computer's choice yet.) 2. The user selects his or her choice of rock, paper, or scissors by clicking a Button. An image of the user's choice should be displayed in an ImageView component. (You will find rock, paper, and scissors image files in the book's Student Sample Files.) 3. An image of the computer's choice is displayed. 4. A winner is selected according to the following rules: • If one player chooses rock and the other player chooses scissors, then rock wins. (Rock smashes scissors.) • If one player chooses scissors and the other…arrow_forward
- C++ for Engineers and ScientistsComputer ScienceISBN:9781133187844Author:Bronson, Gary J.Publisher:Course Technology PtrMicrosoft Visual C#Computer ScienceISBN:9781337102100Author:Joyce, Farrell.Publisher:Cengage Learning,EBK JAVA PROGRAMMINGComputer ScienceISBN:9781305480537Author:FARRELLPublisher:CENGAGE LEARNING - CONSIGNMENT