Starting Out with Java: From Control Structures through Objects (6th Edition)
6th Edition
ISBN: 9780133957051
Author: Tony Gaddis
Publisher: PEARSON
expand_more
expand_more
format_list_bulleted
Concept explainers
Question
Chapter 6.2, Problem 6.13CP
Program Plan Intro
Object:
A variable or any element is considered as an object when it has states and behaviors. It is the commodity or entity which is created to perform the tasks according to the plan.
Class:
In simple words class can be defined as the template or blueprint that describes the state or behavior of the object. Class is also defined as the idea or plan or structure of a real-world entity.
Relationship between a class and object:
- Class defines the properties or methods of the objects which is represented by abstraction.
- An object exhibits the methods and properties defined by the class.
- Therefore, object is known as instance of class.
Expert Solution & Answer
Want to see the full answer?
Check out a sample textbook solutionStudents have asked these similar questions
Assignment
You work at the Computer Science 201L Library, and your boss just bought a bunch of new books for the library! All of the new books need to be cataloged and sorted back on the shelf.
You don’t need to keep track of what customer has the book or not, just whether they are checked in or out.
Objects
You need to create a class called LibraryBook. It needs to have the following member variables, stored privately: string title, string author, and string ISBN. You also need to have a Boolean to store its status whether it’s checked out or not. Call this variable checkedOut.
Create a header file and a .cpp file for the LibraryBook class. Call it LibraryBook.cpp and LibraryBook.h
For functions, this library book class needs to have:
A default constructor setting all strings blank and the checked out status to false
A constructor setting all strings through the parameters (title, author, ISBN), and setting the checked out status to false.
“Getters” to get the values from the…
3- Create a class named Player with a default name as "player", a default level as 0, and a default class type of "fighter". Feel free to add any other attributes you wish! Create an instance method in the Player class called attack that takes another player as a parameter. This function should compare the level of the two players, and return whether the player won, lost, or tied. Finally create a loop that allows the user to input a name and a class type for two players; the level of both players should be determined at random (between 1 and 99). Print out the name and attributes of each player, and have the first player attack the second. Print whether the player won, lost, or tied. Ask if the user wants to try again. (Python code)
Create a class called Distance that has two data member feet as int type and inches as float type. Provide multiple constructors for the Distance class. One constructor should initialize this data to 0, and another should initialize it to fixed values. Also provide copy constructor to initialize Distance object with another object. Also provide get and set method for the class.
Chapter 6 Solutions
Starting Out with Java: From Control Structures through Objects (6th Edition)
Ch. 6.1 - What does an object use its fields for?Ch. 6.1 - Prob. 6.2CPCh. 6.1 - How is a class like a blueprint?Ch. 6.1 - You have programs that create Scanner, Random, and...Ch. 6.1 - Prob. 6.5CPCh. 6.1 - What values do reference variables hold?Ch. 6.1 - Prob. 6.7CPCh. 6.2 - You hear someone make the following comment: A...Ch. 6.2 - Prob. 6.9CPCh. 6.2 - When a variable is said to reference an object,...
Ch. 6.2 - Prob. 6.11CPCh. 6.2 - Prob. 6.12CPCh. 6.2 - Prob. 6.13CPCh. 6.2 - Prob. 6.14CPCh. 6.2 - Prob. 6.15CPCh. 6.2 - What is a stale data item?Ch. 6.3 - Assume that r1 and r2 are variables that reference...Ch. 6.4 - How is a constructor named?Ch. 6.4 - What is a constructors return type?Ch. 6.4 - Prob. 6.20CPCh. 6.7 - Prob. 6.21CPCh. 6.7 - What is a methods signature?Ch. 6.7 - Look at the following class: public class...Ch. 6.7 - How many default constructors may a class have?Ch. 6.9 - Prob. 6.25CPCh. 6.9 - When designing an object-oriented application, who...Ch. 6.9 - How do you identify the potential classes in a...Ch. 6.9 - What are a classs responsibilities?Ch. 6.9 - What two questions should you ask to determine a...Ch. 6.9 - Will all of a classs actions always be directly...Ch. 6 - This is a collection of programming statements...Ch. 6 - A class is analogous to a(n) _______. a. house b....Ch. 6 - An object is a(n) ________. a. blueprint b....Ch. 6 - This is a class member that holds data. a. method...Ch. 6 - This key word causes an object to be created in...Ch. 6 - This is a method that gets a value from a classs...Ch. 6 - This is a method that stores a value in a field or...Ch. 6 - When the value of an item is dependent on other...Ch. 6 - This is a method that is automatically called when...Ch. 6 - When a local variable has the same name as a...Ch. 6 - This is automatically provided for a class if you...Ch. 6 - Prob. 12MCCh. 6 - Prob. 13MCCh. 6 - A classs responsibilities are __________. a. the...Ch. 6 - True or False: The new operator creates an...Ch. 6 - True or False: Each instance of a class has its...Ch. 6 - True or False: When you write a constructor for a...Ch. 6 - True or False: A class may not have more than one...Ch. 6 - True or False: To find the classes needed for an...Ch. 6 - Find the error in the following class: public...Ch. 6 - Prob. 2FTECh. 6 - The following statement attempts to create a...Ch. 6 - Find the error in the following class: public...Ch. 6 - Find the error in the following class: public...Ch. 6 - Design a class named Pet, which should have the...Ch. 6 - Look at the following partial class definition,...Ch. 6 - Consider the following class declaration: public...Ch. 6 - Look at the following description of a problem...Ch. 6 - What is the difference between a class and an...Ch. 6 - A contractor uses a blueprint to build a set of...Ch. 6 - What is an accessor method? What is a mutator...Ch. 6 - is it a good idea to make fields private? Why or...Ch. 6 - If a class has a private field, what has access to...Ch. 6 - Prob. 6SACh. 6 - Assume a program named MailList.java is stored in...Ch. 6 - Why are constructors useful for performing...Ch. 6 - Under what circumstances does Java automatically...Ch. 6 - What do you call a constructor that accepts no...Ch. 6 - Prob. 11SACh. 6 - How does method overloading improve the usefulness...Ch. 6 - Employee Class Write a class named Employee that...Ch. 6 - Car Class Write a class named Car that has the...Ch. 6 - Personal Information Class Design a class that...Ch. 6 - Retail Item Class Write a class named RetailItem...Ch. 6 - Payroll Class Design a Payroll class that has...Ch. 6 - TestScores Class Design a TestScores class that...Ch. 6 - 7. Circle Class
Write a circle class that has the...Ch. 6 - Prob. 8PCCh. 6 - Days in a Month Write a class named MonthDays, The...Ch. 6 - A Game of Twenty-One For this assignment, you will...Ch. 6 - Freezing and Boiling Points The following table...Ch. 6 - SavingsAccount Class Design a SavingsAccount class...Ch. 6 - Deposit and Withdrawal Files Use Notepad or...Ch. 6 - Dice Game Write a program that uses the Die class...Ch. 6 - Roulette Wheel Colors On a roulette wheel, the...Ch. 6 - Coin Toss Simulator Write a class named Coin. The...Ch. 6 - Tossing Coins for a Dollar For this assignment you...Ch. 6 - Fishing Game Simulation For this assignment, you...
Knowledge Booster
Learn more about
Need a deep-dive on the concept behind this application? Look no further. Learn more about this topic, computer-science and related others by exploring similar questions and additional content below.Similar questions
- Failable Initializers - How do I do this practice exercise using Swift code?arrow_forward(a) Write the cinema class that contains two private data: one to hold cinema location and the other to hold the number of seats in cinema. (b) Write the constructor foe the class that takes two parameters to set the location and the number of seats.arrow_forwardFor your homework assignment, build a simple application for use by a local retail store. Your program should have the following classes: Item: Represents an item a customer might buy at the store. It should have two attributes: a String for the item description and a float for the price. This class should also override the __str__ method in a nicely formatted way. Customer: Represents a customer at the store. It should have three attributes: a String for the customer's name, a Boolean for the customer's preferred status, and a list of 5 indexes to hold Item objects. Include the following methods: make_purchase: accepts a String and a double as parameters to represent the name and price of an item this customer is purchasing. Create a new Item object with this info and append it to the internal list. If the customer is a preferred customer based on the Boolean attribute's value, take 10% off the total sale price. __str__: Override this method to print the customer's name and every…arrow_forward
- This is the tester of two classesarrow_forwardCreate a class called Date that includes three pieces of information as data members—a month (type int ), a day (type int ) and a year (type int ). Your class should have a constructor with three parameters that uses the parameters to initialize the three data members. For the purpose of this exercise, assume that the values provided for the year and day are correct, but ensure that the month value is in the range 1–12; if it isn’t, set the month to 1. Provide a set and a get function for each data member. Provide a member function displayDate that displays the month, day and year separated by forward slashes ( / ). Write a test program that demonstrates class Date ’s capabilities.arrow_forwardWhich of the following statements is false? a. A class can contain only one constructor. b. An example of a behavior is the SetTime method in a Time class. c. An object created from a class is referred to as an instance of the class. d. An instance of a class is considered an object.arrow_forward
- Create a class called Rational to be able to perform arithmetic operations with fractions. testing your class and Write a program that presents a menu to the user to perform the desired action. User enters -1 value You can trade as much as you want. Use integer variables to represent the private data members (numerator and denominator) of the class. to this class Write a constructor function that initializes an object of the property as soon as it is declared. Constructive the function must contain default values for cases where no initial values are given and use the fractional number should store it in reduced form (i.e. the fraction 2/4 should be reduced to 1 for the numerator and 2 for the denominator). Provide public member functions for each of the following: ‐ The sum of two fractions - Subtraction of two fractions ‐ Multiplication of two fractions ‐ The division of two fractions In all of the above functions, results must be stored in a reduced form. Also, write the…arrow_forwardCreate a class named Employee which contains an employee name, available to the entire program (public), and an employee ID number and hourly pay rate, available only to the members of the Employee class (private). Also write a constructor (the __init__ member function) which accepts a pay rate and changes it to 7.25, if the value entered is less than that. Do not write any accessor or mutator methods for the class.arrow_forwardYour Code must be fully commented. The class name should be OOP your roll number (024).arrow_forward
- Sammy's Seashore Supplies rents beach equipment such as kayaks, canoes, beach chairs, and umbrellas to tourists. In Chapter 3, you created a Rental class for the company. The Rental class contains two public final static fields that hold the number of minutes in an hour and the hourly rental rate ($40), and four private fields that hold a contract number, number of hours for the rental, number of minutes over an hour, and the price. It also contains two public set methods and four public get methods. Now, modify the Rental class to contain two overloaded constructors. One constructor accepts a contract number and number of minutes as parameters. Pass these values to the setContractNumber() and setHoursAndMinutes() methods, respectively. The setHoursAndMinutes() method will automatically calculate the hours, extra minutes, and price. The other constructor is a default constructor that passes "A000" and 0 to the two-parameter constructor. Save the file as Rental.java. b. In Chapter…arrow_forwardCreate a class called Point which will have 2 co-ordinate value x & y and will be able to calculate the distance between two points. Write appropriate constructor and method of the class. Create another class called Shape, which takes different number of points to create a triangle, rectangle and circle. And also able to calculate the area and perimeter for the different shapes. Write the appropriate overloading method for this shape class. Write appropriate main function to test the shape class.arrow_forward5. class definition for GameEnemy Next, we want to start making enemies for our upcoming video game, so we will define a class called GameEnemy. Every GameEnemy will have a name, an x location, a y location, and a number of hit points (which must be a non- negative integer ). The_init__ method for GameEnemy will take all of these parameters (in that order) and store them on the object. GameEnemy also needs a method called healthbar, which will allow us to show that enemy's health bar in the game. It returns the enemy's name followed by a number of asterisks to show how many hit points it has left. The exact format is shown below. Sample runs should look like: >>> enemy = GameEnemy ("TODD", 100, 200, 5) >>> enemy.healthbar() TODD: ****** >>> enemy-% ence 100 >>> enemy-y 200 If vou havo qu octionaarrow_forward
arrow_back_ios
SEE MORE QUESTIONS
arrow_forward_ios
Recommended textbooks for you
- Database System ConceptsComputer ScienceISBN:9780078022159Author:Abraham Silberschatz Professor, Henry F. Korth, S. SudarshanPublisher:McGraw-Hill EducationStarting Out with Python (4th Edition)Computer ScienceISBN:9780134444321Author:Tony GaddisPublisher:PEARSONDigital Fundamentals (11th Edition)Computer ScienceISBN:9780132737968Author:Thomas L. FloydPublisher:PEARSON
- C How to Program (8th Edition)Computer ScienceISBN:9780133976892Author:Paul J. Deitel, Harvey DeitelPublisher:PEARSONDatabase Systems: Design, Implementation, & Manag...Computer ScienceISBN:9781337627900Author:Carlos Coronel, Steven MorrisPublisher:Cengage LearningProgrammable Logic ControllersComputer ScienceISBN:9780073373843Author:Frank D. PetruzellaPublisher:McGraw-Hill Education
Database System Concepts
Computer Science
ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:McGraw-Hill Education
Starting Out with Python (4th Edition)
Computer Science
ISBN:9780134444321
Author:Tony Gaddis
Publisher:PEARSON
Digital Fundamentals (11th Edition)
Computer Science
ISBN:9780132737968
Author:Thomas L. Floyd
Publisher:PEARSON
C How to Program (8th Edition)
Computer Science
ISBN:9780133976892
Author:Paul J. Deitel, Harvey Deitel
Publisher:PEARSON
Database Systems: Design, Implementation, & Manag...
Computer Science
ISBN:9781337627900
Author:Carlos Coronel, Steven Morris
Publisher:Cengage Learning
Programmable Logic Controllers
Computer Science
ISBN:9780073373843
Author:Frank D. Petruzella
Publisher:McGraw-Hill Education