Starting Out with Java: From Control Structures through Objects (6th Edition)
6th Edition
ISBN: 9780133957051
Author: Tony Gaddis
Publisher: PEARSON
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Textbook Question
Chapter 6, Problem 1AW
Design a class named Pet, which should have the following fields:
- name. The name field holds the name of a pet.
- animal. The animal field holds the type of animal that a pet is. Example values are “Dog”, “Cat”, and “Bird”.
- age. The age field holds the pet’s age.
The Pet class should also have the following methods:
- setName. The setName method stores a value in the name field.
- setAnimal. The setAnimal method stores a value in the animal field.
- setAge. The setAge method stores a value in the age field.
- getName. The getName method returns the value of the name field.
- getAnimal. The getAnimal method returns the value of the animal field.
- getAge. The getAge method returns the value of the age field.
- a. Draw a UML diagram of the class. Be sure to include notation showing each field and method’s access specification and data type. Also include notation showing any method parameters and their data types.
- b. Write the Java code for the Pet class.
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Students have asked these similar questions
Pet ClassDesign a class named Pet, which should have the following fields:
name: The name field holds the name of a pet.
type: The type field holds the type of animal that a pet is. Example values are "Dog", "Cat", and "Bird".
age: The age field holds the pet’s age.
The Pet class should also have the following methods:
setName: The setName method stores a value in the name
setType: The setType method stores a value in the type
setAge: The setAge method stores a value in the age
getName: The getName method returns the value of the name
getType: The getType method returns the value of the type
getAge: The getAge method returns the value of the age
Once you have designed the class, design a program that creates an object of the class and prompts the user to enter the name, type, and age of his or her pet. This data should be stored in the object. Use the object’s accessor methods to retrieve the pet’s name, type, and age and display this data on the screen.
*** I need help…
Pet ClassDesign a class named Pet, which should have the following fields:
name: The name field holds the name of a pet.
type: The type field holds the type of animal that a pet is. Example values are "Dog", "Cat", and "Bird".
age: The age field holds the pet’s age.
The Pet class should also have the following methods:
setName: The setName method stores a value in the name
setType: The setType method stores a value in the type
setAge: The setAge method stores a value in the age
getName: The getName method returns the value of the name
getType: The getType method returns the value of the type
getAge: The getAge method returns the value of the age
Once you have designed the class, design a program that creates an object of the class and prompts the user to enter the name, type, and age of his or her pet. This data should be stored in the object. Use the object’s accessor methods to retrieve the pet’s name, type, and age and display this data on the screen. The output Should be…
Focus on classes, objects, methods and good programming style
Your task is to create a BankAccount class.
Class name
BankAccount
Attributes
_balance
float
_pin
integer
Methods
init ()
get_pin()
check pin ()
deposit ()
withdraw ()
get_balance ()
The bank account will be protected by a 4-digit pin number (i.e. between 1000 and 9999). The
pin should be generated randomly when the account object is created. The initial balance should
be 0.
get_pin () should return the pin.
check_pin (pin) should check the argument against the saved pin and return True if it
matches, False if it does not.
deposit (amount) should receive the amount as the argument, add the amount to the account
and return the new balance.
withraw (amount) should check if the amount can be withdrawn (not more than is in
the account), If so, remove the argument amount from the account and return the new balance if
the transaction was successful. Return False if it was not.
get_balance () should return the current balance.…
Chapter 6 Solutions
Starting Out with Java: From Control Structures through Objects (6th Edition)
Ch. 6.1 - What does an object use its fields for?Ch. 6.1 - Prob. 6.2CPCh. 6.1 - How is a class like a blueprint?Ch. 6.1 - You have programs that create Scanner, Random, and...Ch. 6.1 - Prob. 6.5CPCh. 6.1 - What values do reference variables hold?Ch. 6.1 - Prob. 6.7CPCh. 6.2 - You hear someone make the following comment: A...Ch. 6.2 - Prob. 6.9CPCh. 6.2 - When a variable is said to reference an object,...
Ch. 6.2 - Prob. 6.11CPCh. 6.2 - Prob. 6.12CPCh. 6.2 - Prob. 6.13CPCh. 6.2 - Prob. 6.14CPCh. 6.2 - Prob. 6.15CPCh. 6.2 - What is a stale data item?Ch. 6.3 - Assume that r1 and r2 are variables that reference...Ch. 6.4 - How is a constructor named?Ch. 6.4 - What is a constructors return type?Ch. 6.4 - Prob. 6.20CPCh. 6.7 - Prob. 6.21CPCh. 6.7 - What is a methods signature?Ch. 6.7 - Look at the following class: public class...Ch. 6.7 - How many default constructors may a class have?Ch. 6.9 - Prob. 6.25CPCh. 6.9 - When designing an object-oriented application, who...Ch. 6.9 - How do you identify the potential classes in a...Ch. 6.9 - What are a classs responsibilities?Ch. 6.9 - What two questions should you ask to determine a...Ch. 6.9 - Will all of a classs actions always be directly...Ch. 6 - This is a collection of programming statements...Ch. 6 - A class is analogous to a(n) _______. a. house b....Ch. 6 - An object is a(n) ________. a. blueprint b....Ch. 6 - This is a class member that holds data. a. method...Ch. 6 - This key word causes an object to be created in...Ch. 6 - This is a method that gets a value from a classs...Ch. 6 - This is a method that stores a value in a field or...Ch. 6 - When the value of an item is dependent on other...Ch. 6 - This is a method that is automatically called when...Ch. 6 - When a local variable has the same name as a...Ch. 6 - This is automatically provided for a class if you...Ch. 6 - Prob. 12MCCh. 6 - Prob. 13MCCh. 6 - A classs responsibilities are __________. a. the...Ch. 6 - True or False: The new operator creates an...Ch. 6 - True or False: Each instance of a class has its...Ch. 6 - True or False: When you write a constructor for a...Ch. 6 - True or False: A class may not have more than one...Ch. 6 - True or False: To find the classes needed for an...Ch. 6 - Find the error in the following class: public...Ch. 6 - Prob. 2FTECh. 6 - The following statement attempts to create a...Ch. 6 - Find the error in the following class: public...Ch. 6 - Find the error in the following class: public...Ch. 6 - Design a class named Pet, which should have the...Ch. 6 - Look at the following partial class definition,...Ch. 6 - Consider the following class declaration: public...Ch. 6 - Look at the following description of a problem...Ch. 6 - What is the difference between a class and an...Ch. 6 - A contractor uses a blueprint to build a set of...Ch. 6 - What is an accessor method? What is a mutator...Ch. 6 - is it a good idea to make fields private? Why or...Ch. 6 - If a class has a private field, what has access to...Ch. 6 - Prob. 6SACh. 6 - Assume a program named MailList.java is stored in...Ch. 6 - Why are constructors useful for performing...Ch. 6 - Under what circumstances does Java automatically...Ch. 6 - What do you call a constructor that accepts no...Ch. 6 - Prob. 11SACh. 6 - How does method overloading improve the usefulness...Ch. 6 - Employee Class Write a class named Employee that...Ch. 6 - Car Class Write a class named Car that has the...Ch. 6 - Personal Information Class Design a class that...Ch. 6 - Retail Item Class Write a class named RetailItem...Ch. 6 - Payroll Class Design a Payroll class that has...Ch. 6 - TestScores Class Design a TestScores class that...Ch. 6 - 7. Circle Class
Write a circle class that has the...Ch. 6 - Prob. 8PCCh. 6 - Days in a Month Write a class named MonthDays, The...Ch. 6 - A Game of Twenty-One For this assignment, you will...Ch. 6 - Freezing and Boiling Points The following table...Ch. 6 - SavingsAccount Class Design a SavingsAccount class...Ch. 6 - Deposit and Withdrawal Files Use Notepad or...Ch. 6 - Dice Game Write a program that uses the Die class...Ch. 6 - Roulette Wheel Colors On a roulette wheel, the...Ch. 6 - Coin Toss Simulator Write a class named Coin. The...Ch. 6 - Tossing Coins for a Dollar For this assignment you...Ch. 6 - Fishing Game Simulation For this assignment, you...
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