Starting Out with Java: From Control Structures through Objects (6th Edition)
6th Edition
ISBN: 9780133957051
Author: Tony Gaddis
Publisher: PEARSON
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Textbook Question
Chapter 5, Problem 17PC
Rock, Paper, Scissors Game
Write a
- 1. When the program begins, a random number in the range of 1 through 3 is generated. If the number is 1, then the computer has chosen rock. If the number is 2, then the computer has chosen paper. If the number is 3, then the computer has chosen scissors. (Don’t display the computer’s choice yet.)
- 2. The user enters his or her choice of “rock”, “paper”, or “scissors” at the keyboard. (You can use a menu if you prefer.)
- 3. The computer’s choice is displayed.
- 4. A winner is selected according to the following rules:
- If one player chooses rock and the other player chooses scissors, then rock wins. (The rock smashes the scissors.)
- If one player chooses scissors and the other player chooses paper, then scissors wins. (Scissors cuts paper.)
- If one player chooses paper and the other player chooses rock, then paper wins. (Paper wraps rock.)
- If both players make the same choice, the game must be played again to determine the winner.
Be sure to divide the program into methods that perform each major task.
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Chapter 5 Solutions
Starting Out with Java: From Control Structures through Objects (6th Edition)
Ch. 5.1 - What is the difference between a void method and a...Ch. 5.1 - Prob. 5.2CPCh. 5.1 - Prob. 5.3CPCh. 5.1 - What message will the following program display if...Ch. 5.1 - Prob. 5.5CPCh. 5.2 - What is the difference between an argument and a...Ch. 5.2 - Prob. 5.7CPCh. 5.2 - Prob. 5.8CPCh. 5.2 - Prob. 5.9CPCh. 5.2 - What will the following program display? public...
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