Pearson eText for Modern Database Management -- Instant Access (Pearson+)
Pearson eText for Modern Database Management -- Instant Access (Pearson+)
13th Edition
ISBN: 9780137305940
Author: Jeffrey Hoffer, Ramesh Venkataraman
Publisher: PEARSON+
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Chapter 4, Problem 4.21RQ
Program Plan Intro

The method of representing associative entity in a relational data model.

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Change the following code so that there is always at least one way to get from the left corner to the top right, but the labyrinth is still randomized. The player starts at the bottom left corner of the labyrinth. He has to get to the top right corner of the labyrinth as fast he can, avoiding a meeting with the evil dragon. Take care that the player and the dragon cannot start off on walls. Also the dragon starts off from a randomly chosen position   public class Labyrinth {    private final int size;    private final Cell[][] grid;     public Labyrinth(int size) {        this.size = size;        this.grid = new Cell[size][size];        generateLabyrinth();    }     private void generateLabyrinth() {        Random rand = new Random();        for (int i = 0; i < size; i++) {            for (int j = 0; j < size; j++) {                // Randomly create walls and paths                grid[i][j] = new Cell(rand.nextBoolean());            }        }        // Ensure start and end are…
Change the following code so that it checks the following 3 conditions: 1. there is no space between each cells (imgs) 2. even if it is resized, the components wouldn't disappear 3. The GameGUI JPanel takes all the JFrame space, so that there shouldn't be extra space appearing in the frame other than the game.   Main():         Labyrinth labyrinth = new Labyrinth(10);         Player player = new Player(9, 0);        Dragon dragon = new Dragon(9, 9);         JFrame frame = new JFrame("Labyrinth Game");        GameGUI gui = new GameGUI(labyrinth, player, dragon);         frame.add(gui);        frame.setSize(600, 600);        frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);        frame.setVisible(true);   public class GameGUI extends JPanel {    private final Labyrinth labyrinth;    private final Player player;    private final Dragon dragon; //labyrinth, player, dragon are just public classes     private final ImageIcon playerIcon = new ImageIcon("data/images/player.png");…

Chapter 4 Solutions

Pearson eText for Modern Database Management -- Instant Access (Pearson+)

Ch. 4 - Prob. 4.11RQCh. 4 - Describe how the following components of an E-R...Ch. 4 - Prob. 4.13RQCh. 4 - Prob. 4.14RQCh. 4 - Briefly describe four typical problems that often...Ch. 4 - Prob. 4.16RQCh. 4 - Explain how each of the following types of...Ch. 4 - Prob. 4.18RQCh. 4 - Prob. 4.19RQCh. 4 - Prob. 4.20RQCh. 4 - Prob. 4.21RQCh. 4 - What is the relationship between the primary key...Ch. 4 - Prob. 4.23RQCh. 4 - Explain what can be done with primary keys to...Ch. 4 - Prob. 4.25RQCh. 4 - Explain three conditions that suggest a surrogate...Ch. 4 - Prob. 4.27RQCh. 4 - For each of the following E-R diagrams from...Ch. 4 - Prob. 4.29PAECh. 4 - Prob. 4.30PAECh. 4 - For your answers to the following Problems and...Ch. 4 - Figure 4-3212 shows a class list for Millennium...Ch. 4 - Prob. 4.33PAECh. 4 - Prob. 4.34PAECh. 4 - Prob. 4.35PAECh. 4 - Prob. 4.36PAECh. 4 - Prob. 4.37PAECh. 4 - Prob. 4.38PAECh. 4 - Prob. 4.39PAECh. 4 - Transform Figure 2-15a, attribute version, to 3NF...Ch. 4 - The Public Safety office at Millennium College...Ch. 4 - Prob. 4.42PAECh. 4 - Prob. 4.43PAECh. 4 - Prob. 4.44PAECh. 4 - For your answers to Problem and Exercise 3-33 from...Ch. 4 - Prob. 4.46PAECh. 4 - Prob. 4.47PAECh. 4 - Figure 4-38 includes an EER diagram for a...Ch. 4 - Prob. 4.49PAECh. 4 - Prob. 4.50PAECh. 4 - Prob. 4.51PAECh. 4 - Prob. 4.52PAECh. 4 - Figure 4-40 shows an EER diagram for a university...Ch. 4 - Explore the data included in Table 4-9. Assume...Ch. 4 - Prob. 4.55PAECh. 4 - Prob. 4.56PAECh. 4 - Prob. 4.57PAECh. 4 - Prob. 4.58PAE
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