OPERATIONS RESEARCH >INTERNATIONAL EDITI
OPERATIONS RESEARCH >INTERNATIONAL EDITI
4th Edition
ISBN: 9780534423629
Author: WINSTON
Publisher: CENGAGE L
Expert Solution & Answer
Book Icon
Chapter 3.8, Problem 5P

Explanation of Solution

 Formulation of a Linear Programming (LP) to help Chandler maximize the profit:

  • Let “xij” be the barrels of oil “i” used to make product “j”, which means i = 1 refers to oil 1, i = 2 refers to oil 2, j = 1 is gasoline, and j = 2 is heating oil.
  • Here, oils are inputs and gasoline and heating oils are outputs.
  • Let “yj” be the number of dollars spent advertising the product “j”.
  • The “x11” means the number of barrels of oil 1 used to produce gasoline and “x12” means the number of barrels of oil 1 used to produce heating oil.
  • Likewise, “x21” means the number of barrels of oil 2 used to produce gasoline and “x22” means the number of barrels of oil 2 used to produce heating oil.
  • Therefore, “x11+ x12” refers the number of barrels of oil 1 used and “x21+ x22” will be total number of barrels of oil 2 used.
  • Also, “x11+ x21” refers the total production of gasoline and “x12+ x22” refers the total production of heating oil.

 Constraint 1:

 The $25 profit is given for each barrel of gasoline. Then the total profit on “x11+ x21” barrels of gasoline is $25(x11+ x21)

 Likewise, the total profit on “x12+ x22” barrels of heating oil is given as $20(x12+ x22)

 Since (y1+ y2) is total advertisement cost on both products, the net profit function of the problem is shown as follows:

 z=25(x11+ x21)+20(x12+ x22)y1y2

 As the objective of problem is to maximize the net profit, the objective function is given as follows:

 Max Z=25(x11+ x21)+20(x12+ x22)y1y2

 Constraint 2:

 The total availability of oil 1 is 5000 barrels. Therefore, the total number of barrels of oil 1 used must be less than 5000.

 That is, x11+ x125000

 Likewise, the constraint for oil 2 is x21+ x2210000

 Constraint 3 and 4:

 The average quality level of each product is defined as the ratio of total quality value of product and the total quality produced.

 Since the quality level of each oil is 10 and 5, the total quality level of gasoline is 10x11+ 5x21. It is stated that the minimum average quality level of gasoline must be 8.

 That is,

 Total quality of oil used for gasolineTotal amount of gasoline produced810x11+ 5x21x11+ x2182x11+ 3x210

 Likewise, the minimum average quality level of heating oil is 6

Blurred answer
Students have asked these similar questions
Change the following code so that there is always at least one way to get from the left corner to the top right, but the labyrinth is still randomized. The player starts at the bottom left corner of the labyrinth. He has to get to the top right corner of the labyrinth as fast he can, avoiding a meeting with the evil dragon. Take care that the player and the dragon cannot start off on walls. Also the dragon starts off from a randomly chosen position   public class Labyrinth {    private final int size;    private final Cell[][] grid;     public Labyrinth(int size) {        this.size = size;        this.grid = new Cell[size][size];        generateLabyrinth();    }     private void generateLabyrinth() {        Random rand = new Random();        for (int i = 0; i < size; i++) {            for (int j = 0; j < size; j++) {                // Randomly create walls and paths                grid[i][j] = new Cell(rand.nextBoolean());            }        }        // Ensure start and end are…
Change the following code so that it checks the following 3 conditions: 1. there is no space between each cells (imgs) 2. even if it is resized, the components wouldn't disappear 3. The GameGUI JPanel takes all the JFrame space, so that there shouldn't be extra space appearing in the frame other than the game.   Main():         Labyrinth labyrinth = new Labyrinth(10);         Player player = new Player(9, 0);        Dragon dragon = new Dragon(9, 9);         JFrame frame = new JFrame("Labyrinth Game");        GameGUI gui = new GameGUI(labyrinth, player, dragon);         frame.add(gui);        frame.setSize(600, 600);        frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);        frame.setVisible(true);   public class GameGUI extends JPanel {    private final Labyrinth labyrinth;    private final Player player;    private final Dragon dragon; //labyrinth, player, dragon are just public classes     private final ImageIcon playerIcon = new ImageIcon("data/images/player.png");…
Make the following game user friendly with GUI, with some simple graphics. The GUI should be in another seperate class, with some ImageIcon, and Game class should be added into the pane. The following code works as this: The objective of the player is to escape from this labyrinth. The player starts at the bottom left corner of the labyrinth. He has to get to the top right corner of the labyrinth as fast he can, avoiding a meeting with the evil dragon. The player can move only in four directions: left, right, up or down. There are several escape paths in all labyrinths. The player’s character should be able to moved with the well known WASD keyboard buttons. If the dragon gets to a neighboring field of the player, then the player dies. Because it is dark in the labyrinth, the player can see only the neighboring fields at a distance of 3 units.  Cell Class: public class Cell { private boolean isWall; public Cell(boolean isWall) { this.isWall = isWall; } public boolean isWall() { return…

Chapter 3 Solutions

OPERATIONS RESEARCH >INTERNATIONAL EDITI

Ch. 3.2 - Prob. 6PCh. 3.3 - Prob. 1PCh. 3.3 - Prob. 2PCh. 3.3 - Prob. 3PCh. 3.3 - Prob. 4PCh. 3.3 - Prob. 5PCh. 3.3 - Prob. 6PCh. 3.3 - Prob. 7PCh. 3.3 - Prob. 8PCh. 3.3 - Prob. 9PCh. 3.3 - Prob. 10PCh. 3.4 - Prob. 1PCh. 3.4 - Prob. 2PCh. 3.4 - Prob. 3PCh. 3.4 - Prob. 4PCh. 3.5 - Prob. 1PCh. 3.5 - Prob. 2PCh. 3.5 - Prob. 3PCh. 3.5 - Prob. 4PCh. 3.5 - Prob. 5PCh. 3.5 - Prob. 6PCh. 3.5 - Prob. 7PCh. 3.6 - Prob. 1PCh. 3.6 - Prob. 2PCh. 3.6 - Prob. 3PCh. 3.6 - Prob. 4PCh. 3.6 - Prob. 5PCh. 3.7 - Prob. 1PCh. 3.8 - Prob. 1PCh. 3.8 - Prob. 2PCh. 3.8 - Prob. 3PCh. 3.8 - Prob. 4PCh. 3.8 - Prob. 5PCh. 3.8 - Prob. 6PCh. 3.8 - Prob. 7PCh. 3.8 - Prob. 8PCh. 3.8 - Prob. 9PCh. 3.8 - Prob. 10PCh. 3.8 - Prob. 11PCh. 3.8 - Prob. 12PCh. 3.8 - Prob. 13PCh. 3.8 - Prob. 14PCh. 3.9 - Prob. 1PCh. 3.9 - Prob. 2PCh. 3.9 - Prob. 3PCh. 3.9 - Prob. 4PCh. 3.9 - Prob. 5PCh. 3.9 - Prob. 6PCh. 3.9 - Prob. 7PCh. 3.9 - Prob. 8PCh. 3.9 - Prob. 9PCh. 3.9 - Prob. 10PCh. 3.9 - Prob. 11PCh. 3.9 - Prob. 12PCh. 3.9 - Prob. 13PCh. 3.9 - Prob. 14PCh. 3.10 - Prob. 1PCh. 3.10 - Prob. 2PCh. 3.10 - Prob. 3PCh. 3.10 - Prob. 4PCh. 3.10 - Prob. 5PCh. 3.10 - Prob. 6PCh. 3.10 - Prob. 7PCh. 3.10 - Prob. 8PCh. 3.10 - Prob. 9PCh. 3.11 - Prob. 1PCh. 3.11 - Show that Finco’s objective function may also be...Ch. 3.11 - Prob. 3PCh. 3.11 - Prob. 4PCh. 3.11 - Prob. 7PCh. 3.11 - Prob. 8PCh. 3.11 - Prob. 9PCh. 3.12 - Prob. 2PCh. 3.12 - Prob. 3PCh. 3.12 - Prob. 4PCh. 3 - Prob. 1RPCh. 3 - Prob. 2RPCh. 3 - Prob. 3RPCh. 3 - Prob. 4RPCh. 3 - Prob. 5RPCh. 3 - Prob. 6RPCh. 3 - Prob. 7RPCh. 3 - Prob. 8RPCh. 3 - Prob. 9RPCh. 3 - Prob. 10RPCh. 3 - Prob. 11RPCh. 3 - Prob. 12RPCh. 3 - Prob. 13RPCh. 3 - Prob. 14RPCh. 3 - Prob. 15RPCh. 3 - Prob. 16RPCh. 3 - Prob. 17RPCh. 3 - Prob. 18RPCh. 3 - Prob. 19RPCh. 3 - Prob. 20RPCh. 3 - Prob. 21RPCh. 3 - Prob. 22RPCh. 3 - Prob. 23RPCh. 3 - Prob. 24RPCh. 3 - Prob. 25RPCh. 3 - Prob. 26RPCh. 3 - Prob. 27RPCh. 3 - Prob. 28RPCh. 3 - Prob. 29RPCh. 3 - Prob. 30RPCh. 3 - Graphically find all solutions to the following...Ch. 3 - Prob. 32RPCh. 3 - Prob. 33RPCh. 3 - Prob. 34RPCh. 3 - Prob. 35RPCh. 3 - Prob. 36RPCh. 3 - Prob. 37RPCh. 3 - Prob. 38RPCh. 3 - Prob. 39RPCh. 3 - Prob. 40RPCh. 3 - Prob. 41RPCh. 3 - Prob. 42RPCh. 3 - Prob. 43RPCh. 3 - Prob. 44RPCh. 3 - Prob. 45RPCh. 3 - Prob. 46RPCh. 3 - Prob. 47RPCh. 3 - Prob. 48RPCh. 3 - Prob. 49RPCh. 3 - Prob. 50RPCh. 3 - Prob. 51RPCh. 3 - Prob. 52RPCh. 3 - Prob. 53RPCh. 3 - Prob. 54RPCh. 3 - Prob. 56RPCh. 3 - Prob. 57RPCh. 3 - Prob. 58RPCh. 3 - Prob. 59RPCh. 3 - Prob. 60RPCh. 3 - Prob. 61RPCh. 3 - Prob. 62RPCh. 3 - Prob. 63RP
Knowledge Booster
Background pattern image
Similar questions
SEE MORE QUESTIONS
Recommended textbooks for you
Text book image
Operations Research : Applications and Algorithms
Computer Science
ISBN:9780534380588
Author:Wayne L. Winston
Publisher:Brooks Cole
Text book image
C++ Programming: From Problem Analysis to Program...
Computer Science
ISBN:9781337102087
Author:D. S. Malik
Publisher:Cengage Learning