Java: An Introduction to Problem Solving and Programming (8th Edition)
8th Edition
ISBN: 9780134462035
Author: Walter Savitch
Publisher: PEARSON
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Textbook Question
Chapter 3, Problem 13E
Imagine a
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Add a timer in the following code.
public class GameGUI extends JPanel { private final Labyrinth labyrinth; private final Player player; private final Dragon dragon; private Timer timer; private long elapsedTime;
public GameGUI(Labyrinth labyrinth, Player player, Dragon dragon) { this.labyrinth = labyrinth; this.player = player; this.dragon = dragon; String playerName = JOptionPane.showInputDialog("Enter your name:"); player.setName(playerName); elapsedTime = 0; timer = new Timer(1000, e -> { elapsedTime++; repaint(); }); timer.start();
}
@Override protected void paintComponent(Graphics g) { super.paintComponent(g); int cellSize = Math.min(getWidth() / labyrinth.getSize(), getHeight() / labyrinth.getSize());}
Change the following code so that when player wins the game, the game continues by creating new GameGUI with the same player. However the player's starting position is same, everything else should be reseted.
public static void main(String[] args) { Labyrinth labyrinth = new Labyrinth(10); Player player = new Player(9, 0); Random rand = new Random(); Dragon dragon = new Dragon(rand.nextInt(10), 9); JFrame frame = new JFrame("Labyrinth Game"); GameGUI gui = new GameGUI(labyrinth, player, dragon);
frame.setLayout(new BorderLayout()); frame.setSize(600, 600); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); frame.add(gui, BorderLayout.CENTER); frame.pack(); frame.setResizable(false); frame.setVisible(true); }
public class GameGUI extends JPanel { private final Labyrinth labyrinth; private final Player player; private final Dragon dragon; private Timer timer; private long…
Create a menu item which restarts the game. Also add a timer, which counts the elapsed time since the start of the game level.
When the restart is pressed, the restarted game should ask the player' name (in the GameGUI constructor) and set the score of player to 0 (player.setScore(0)), and the timer should restart again. And create a logic so that if the player loses his life (checkGame if the condition is false), then save this number together with his name into two variables. And display two buttons where one quits the game altogether (System.exit(0)) and the other restarts the game.
public class GameGUI extends JPanel { private final Labyrinth labyrinth; private final Player player; private final Dragon dragon;
private final ImageIcon playerIcon = new ImageIcon("data/images/player.png"); private final ImageIcon dragonIcon = new ImageIcon("data/images/dragon.png"); private final ImageIcon wallIcon = new ImageIcon("data/images/wall.png"); private final ImageIcon…
Chapter 3 Solutions
Java: An Introduction to Problem Solving and Programming (8th Edition)
Ch. 3.1 - Suppose goals is a variable of type int. Write an...Ch. 3.1 - Suppose goals and errors are variables of type...Ch. 3.1 - Suppose salary and deductions are variables of...Ch. 3.1 - Suppose speed and visibility are variables of type...Ch. 3.1 - Suppose salary and bonus are variables of type...Ch. 3.1 - Assume that nextWord is a string variable that has...Ch. 3.1 - Prob. 7STQCh. 3.1 - What output is produced by the following code? int...Ch. 3.1 - Suppose you change the code in the previous...Ch. 3.1 - What output is produced by the following code? int...
Ch. 3.2 - Suppose number is a variable of type int that has...Ch. 3.2 - What output is produced by the following...Ch. 3.2 - What output is produced by the following...Ch. 3.2 - What output is produced by the following...Ch. 3.3 - What output is produced by the following code?Ch. 3.3 - Suppose you change the code in the previous...Ch. 3.3 - What output is produced by the following code?Ch. 3.3 - What output is produced by the following code?Ch. 3.3 - Suppose you change the first line of the code in...Ch. 3.3 - Prob. 20STQCh. 3.4 - Suppose you change the order of the drawing...Ch. 3.4 - Prob. 22STQCh. 3.4 - Write code for a JOptionPane dialog that will ask...Ch. 3 - Write a fragment of code that will test whether an...Ch. 3 - Write a fragment of code that will change the...Ch. 3 - Suppose you are writing a program that asks the...Ch. 3 - Prob. 4ECh. 3 - Consider the following fragment of code: What is...Ch. 3 - We would like to assess a service charge for...Ch. 3 - What is the value of each of the following boolean...Ch. 3 - The following code fragment will not compile. Why?...Ch. 3 - Prob. 9ECh. 3 - Consider the boolean expression (2 5) (x 100))....Ch. 3 - Write a switch statement to convert a letter grade...Ch. 3 - Consider the previous question, but include + or ...Ch. 3 - Imagine a program that displays a menu of five...Ch. 3 - Repeat the previous exercise, but define an...Ch. 3 - Repeat Exercise 13, but use a multibranch if-else...Ch. 3 - Given that the int variable temp contains a...Ch. 3 - Write Java statements that create a yes-or-no...Ch. 3 - A number x is divisible by y if the remainder...Ch. 3 - Write a program to read in three nonnegative...Ch. 3 - Write a program that reads three strings from the...Ch. 3 - Write a program that reads a one-line sentence as...Ch. 3 - Write a program that allows the user to convert a...Ch. 3 - Write a program that inputs an integer. If the...Ch. 3 - Prob. 7PCh. 3 - Repeat Programming Project 5 of Chapter 2, but...Ch. 3 - Repeat any of the previous Practice Programs using...Ch. 3 - Suppose that we are working for an online service...Ch. 3 - Write a program that reads a string from the...Ch. 3 - Repeat the calorie-counting program described in...Ch. 3 - Repeat Programming Project 5 but in addition ask...Ch. 3 - Repeat Programming Project 11 in Chapter 2, but if...Ch. 3 - Write a program to play the rock-paper-scissor...Ch. 3 - Prob. 9PPCh. 3 - Repeat Programming Project 8 in Chapter 1, but add...Ch. 3 - Write a program that inputs two strings that...
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- Please original work Analyze the complexity issues of processing big data What are five complexities and talk about the reasons they make the implementation complex. Please cite in text references and add weblinksarrow_forwardCreate a Database in JAVA Netbeans that saves name of the player and how many labyrinths did the player solve. Record the number of how many labyrinths did the player solve, and if he loses his life, then save this number together with his name into the database. Create a menu item, which displays a highscore table of the players for the 10 best scores public class GameGUI extends JPanel { private final Labyrinth labyrinth; private final Player player; private final Dragon dragon; private void checkGameState() { if (player.getX() == 0 && player.getY() == labyrinth.getSize() - 1) { JOptionPane.showMessageDialog(this, "You escaped! Congratulations!"); System.exit(0); } if (Math.abs(player.getX() - dragon.getX()) <= 1 && Math.abs(player.getY() - dragon.getY()) <= 1) { JOptionPane.showMessageDialog(this, "The dragon caught you! Game Over."); System.exit(0); } } } public…arrow_forwardCreate a Database in JAVA OOP that saves name of the player and how many labyrinths did the player solve. Record the number of how many labyrinths did the player solve, and if he loses his life, then save this number together with his name into the database. Create a menu item, which displays a highscore table of the players for the 10 best scores. Also, create a menu item which restarts the game. public class GameGUI extends JPanel { private final Labyrinth labyrinth; private final Player player; private final Dragon dragon; private void checkGameState() { if (player.getX() == 0 && player.getY() == labyrinth.getSize() - 1) { JOptionPane.showMessageDialog(this, "You escaped! Congratulations!"); System.exit(0); } if (Math.abs(player.getX() - dragon.getX()) <= 1 && Math.abs(player.getY() - dragon.getY()) <= 1) { JOptionPane.showMessageDialog(this, "The dragon caught you! Game Over.");…arrow_forward
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