Starting Out with C++ from Control Structures to Objects (9th Edition)
9th Edition
ISBN: 9780134498379
Author: Tony Gaddis
Publisher: PEARSON
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Chapter 20, Problem 9PC
Program Plan Intro
String Reverser
Program Plan:
- Include the required header files.
- Declare the necessary function prototype and constants.
- Define the main () function.
- Declare the necessary variables.
- Get the required input from the user.
- Call the method “reversestring()” to reverse the string.
- Display the string after reversing.
- Define the “reversestring ()” method,
- Condition that validates the length of the string, if the length of the string is less than “0” it gets returned as an empty string.
- If the length of the string is greater than “0”, then given string gets reversed and will be displayed.
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Change the following code so that there is always at least one way to get from the left corner to the top right, but the labyrinth is still randomized.
The player starts at the bottom left corner of the labyrinth. He has to get to the top right corner of the labyrinth as fast he can, avoiding a meeting with the evil dragon. Take care that the player and the dragon cannot start off on walls. Also the dragon starts off from a randomly chosen position
public class Labyrinth { private final int size; private final Cell[][] grid;
public Labyrinth(int size) { this.size = size; this.grid = new Cell[size][size]; generateLabyrinth(); }
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Main():
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Make the following game user friendly with GUI, with some simple graphics. The GUI should be in another seperate class, with some ImageIcon, and Game class should be added into the pane.
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Chapter 20 Solutions
Starting Out with C++ from Control Structures to Objects (9th Edition)
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