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Objects First with Java: A Practical Introduction Using BlueJ (6th Edition)
6th Edition
ISBN: 9780134477367
Author: David J. Barnes, Michael Kolling
Publisher: PEARSON
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Textbook Question
Chapter 2, Problem 76E
Create a Student with name "djb" and id "859012". What happens when getLoginName is called on this student? Why do you think this is?
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Write out what you think the outer wrappers of the Student and LabClass classes might look like; do not worry about the inner part.
Create an object of class LabClass. As the signature indicates, you need to specify the maximum number of students in that class (an integer).
Please help me create a cave class for a Hunt the Wumpus game. You can read the rules in it's entirety of the Hunt the Wumpus game online to get a better idea of the specifications. It's an actual game.
INFORMATION:
The object of this game is to find and kill the Wumpus within a minimum number of moves, before you get exhausted or run out of arrows. There is only one way to win: you must discover which room the Wumpus is hiding in and kill it by shooting an arrow into that room from an adjacent room.
The Cave
The Wumpus lives in a cave of 30 rooms. The rooms are hexagonal. Each room has up to 3 tunnels, allowing access to 1, 2 or 3 (out of 6) adjacent rooms. The attached diagram shows the layout of rooms in the cave. The map wraps around such that rooms on the edges (white cells) have neighbors from the opposite edge (blue cells). E.g., the neighbors of room 1 are rooms 25, 26, 2, 7, 6, and 30, and you could choose to connect room 1 to any of these rooms. Observe how room 1…
Chapter 2 Solutions
Objects First with Java: A Practical Introduction Using BlueJ (6th Edition)
Ch. 2 - Create a TicketMachine object on the object bench...Ch. 2 - What value is returned if you get the machine's...Ch. 2 - Prob. 3ECh. 2 - Prob. 4ECh. 2 - Create another ticket machine for tickets of a...Ch. 2 - Prob. 6ECh. 2 - Does it matter whether we write...Ch. 2 - Prob. 8ECh. 2 - Put back the word public, and then check whether...Ch. 2 - From your earlier experimentation with the ticket...
Ch. 2 - Prob. 11ECh. 2 - Prob. 12ECh. 2 - Prob. 13ECh. 2 - Prob. 14ECh. 2 - In the following field declaration from the...Ch. 2 - Prob. 16ECh. 2 - Prob. 17ECh. 2 - To what class does the following constructor...Ch. 2 - How many parameters does the following constructor...Ch. 2 - Prob. 20ECh. 2 - Suppose that the class Pet has a field called name...Ch. 2 - Challenge exercise The following object creation...Ch. 2 - Compare the header and body of the getBalance...Ch. 2 - If a call to getPrice can be characterized as...Ch. 2 - If the name of getBalance is changed to getAmount,...Ch. 2 - Prob. 26ECh. 2 - Try removing the return statement from the body of...Ch. 2 - Compare the method headers of getPrice and...Ch. 2 - Do the insertMoney and printTicket methods have...Ch. 2 - Create a ticket machine with a ticket price of...Ch. 2 - How can we tell from just its header that setPrice...Ch. 2 - Complete the body of the setPrice method so that...Ch. 2 - Prob. 33ECh. 2 - Is the increase method a mutator? If so, how could...Ch. 2 - Prob. 35ECh. 2 - Write down exactly what will be printed by the...Ch. 2 - Add a method called prompt to the TicketMachine...Ch. 2 - Prob. 38ECh. 2 - What about the following version?
Ch. 2 - Prob. 40ECh. 2 - Add a showPrice method to the TicketMachine class....Ch. 2 - Create two ticket machines with differently priced...Ch. 2 - Modify the constructor of TicketMachine so that it...Ch. 2 - Give the class two constructors. One should take a...Ch. 2 - Implement a method, empty, that simulates the...Ch. 2 - Prob. 46ECh. 2 - Predict what you think will happen if you change...Ch. 2 - Rewrite the if-else statement so that the method...Ch. 2 - Prob. 49ECh. 2 - In this version of printTicket, we also do...Ch. 2 - Is it possible to remove the else part of the...Ch. 2 - After a ticket has been printed, could the value...Ch. 2 - So far, we have introduced you to two arithmetic...Ch. 2 - Write an assignment statement that will store the...Ch. 2 - Write an assignment statement that will divide the...Ch. 2 - Prob. 56ECh. 2 - Modify your answer to the previous exercise so...Ch. 2 - Why does the following version of refundBalance...Ch. 2 - What happens if you try to compile the...Ch. 2 - What is wrong with the following version of the...Ch. 2 - Add a new method, emptyMachine, that is designed...Ch. 2 - Rewrite the printTicket method so that it declares...Ch. 2 - Challenge exercise Suppose we wished a single...Ch. 2 - List the name and return type of this method:
Ch. 2 - Prob. 65ECh. 2 - Write out the outer wrapping of a class called...Ch. 2 - Write out definitions for the following fields:
Ch. 2 - Write out a constructor for a class called Module....Ch. 2 - Prob. 69ECh. 2 - Correct the error in this method:...Ch. 2 - Write an accessor method called getName that...Ch. 2 - Write a mutator method called setAge that takes a...Ch. 2 - Write a method called printDetails for a class...Ch. 2 - Draw a picture of the form shown in Figure 2.3,...Ch. 2 - Prob. 75ECh. 2 - Create a Student with name "djb" and id "859012"....Ch. 2 - Prob. 77ECh. 2 - Challenge exercise Modify the getLoginName method...Ch. 2 - Consider the following expressions. Try to predict...Ch. 2 - Open the Code Pad in the better-ticket-machine...Ch. 2 - Now add the following in the Code Pad:...Ch. 2 - Add the following: t1.InsertMoney500; What would...Ch. 2 - Prob. 83ECh. 2 - Prob. 84ECh. 2 - Add a field, pages, to the Book class to store the...Ch. 2 - Are the Book objects you have implemented...Ch. 2 - Add a method, printDetails, to the Book class....Ch. 2 - Add a further field, refNumber, to the Book class....Ch. 2 - Modify your printDetai 1 s method to include...Ch. 2 - Prob. 90ECh. 2 - Add a further integer field, borrowed, to the Book...Ch. 2 - Prob. 92ECh. 2 - Prob. 93ECh. 2 - Prob. 94E
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Need a deep-dive on the concept behind this application? Look no further. Learn more about this topic, computer-science and related others by exploring similar questions and additional content below.Similar questions
- .If the name of getBalance is changed to getAmount, does the return statement in the body of the method also need to be changed for the code to compile? Try it out within BlueJ. What does this tell you about the name of an accessor method and the name of the field associated with it?arrow_forwardPlease help me create a cave class for a Hunt the Wumpus game (in java). You can read the rules in it's entirety of the Hunt the Wumpus game online to get a better idea of the specifications. It's an actual game. INFORMATION: The object of this game is to find and kill the Wumpus within a minimum number of moves, before you get exhausted or run out of arrows. There is only one way to win: you must discover which room the Wumpus is hiding in and kill it by shooting an arrow into that room from an adjacent room. The Cave The Wumpus lives in a cave of 30 rooms. The rooms are hexagonal. Each room has up to 3 tunnels, allowing access to 1, 2 or 3 (out of 6) adjacent rooms. The attached diagram shows the layout of rooms in the cave. The map wraps around such that rooms on the edges (white cells) have neighbors from the opposite edge (blue cells). E.g., the neighbors of room 1 are rooms 25, 26, 2, 7, 6, and 30, and you could choose to connect room 1 to any of these rooms. Observe how…arrow_forwardTry removing the return statement from the body of getPrice. What error message do you see now when you try compiling the class?arrow_forward
- Create a new project for this program called TestOldMaid and add a class with a main() method. In the project: Copy your Deck and Card class from the earlier project into it. Create a subclass of Deck called OldMaidDeck. It is special because one of the Queens is missing so it only has 51 cards. Create a constructor method that calls the super class constructor, then removes a queen. Override the toString method so it returns the name of the deck and the number of cards in it. Write the test main() method. Create an OldMaidDeck object and deal all the cards to six players. It is ok if not everyone has an equal number of cards. Use arrays or ArrayLists for the players hands. Show the hands of all 6 players. Refer to the web to find out more about the Old Maid card game: https://bicyclecards.com/how-to-play/old-maid/ Fully document all classes with your name, date and description. And each data member and method is documented. Each block that does something is also documented.arrow_forwardCreate a new project for this program called TestOldMaid and add a class with a main() method. In the project: Copy your Deck and Card class from the earlier project into it. Create a subclass of Deck called OldMaidDeck. It is special because one of the Queens is missing so it only has 51 cards. Create a constructor method that calls the super class constructor, then removes a queen. Override the toString method so it returns the name of the deck and the number of cards in it. Write the test main() method. Create an OldMaidDeck object and deal all the cards to six players. It is ok if not everyone has an equal number of cards. Use arrays or ArrayLists for the players hands. Show the hands of all 6 players. Refer to the web to find out more about the Old Maid card game. Fully document all classes with your name, date and description. And each data member and method is documented. Each block that does something is also documented. Without removing the Queensarrow_forwardWrite assignments to the library, cs101, and track variables (which you defined in the previous three exercises) to create the appropriate ArrayList objects. Write them once using diamond notation and once without diamond notation, specifying the full type.arrow_forward
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