Objects First with Java: A Practical Introduction Using BlueJ (6th Edition)
6th Edition
ISBN: 9780134477367
Author: David J. Barnes, Michael Kolling
Publisher: PEARSON
expand_more
expand_more
format_list_bulleted
Concept explainers
Textbook Question
Chapter 2, Problem 43E
Modify the constructor of TicketMachine so that it no longer has a parameter. Instead, the price of tickets should be fixed at 1,000 cents. What effect does this have when you construct ticket-machine objects within BlueJ?
Expert Solution & Answer
Want to see the full answer?
Check out a sample textbook solutionStudents have asked these similar questions
Add a constructor to the Point class that accepts another Point as a parameter and initializes this new Point to have the same (x, y) values. Use the keyword this in your solution.
Please help me create a cave class for a Hunt the Wumpus game. You can read the rules in it's entirety of the Hunt the Wumpus game online to get a better idea of the specifications. It's an actual game.
INFORMATION:
The object of this game is to find and kill the Wumpus within a minimum number of moves, before you get exhausted or run out of arrows. There is only one way to win: you must discover which room the Wumpus is hiding in and kill it by shooting an arrow into that room from an adjacent room.
The Cave
The Wumpus lives in a cave of 30 rooms. The rooms are hexagonal. Each room has up to 3 tunnels, allowing access to 1, 2 or 3 (out of 6) adjacent rooms. The attached diagram shows the layout of rooms in the cave. The map wraps around such that rooms on the edges (white cells) have neighbors from the opposite edge (blue cells). E.g., the neighbors of room 1 are rooms 25, 26, 2, 7, 6, and 30, and you could choose to connect room 1 to any of these rooms. Observe how room 1…
Can you implement the Student class using the concepts of encapsulation? A solution is placed in the "solution" section to help you, but we would suggest you try to solve it on your own first.
You are given a Student class in the editor. Your task is to add two fields:
● String name
● String rollNumber
and provide getter/setters for these fields:
● getName
● setName
● getRollNumber ● setRollNumber
Implement this class according to the rules of encapsulation.
Input #
Checking all fields and getters/setters
Output #
Expecting perfectly defined fields and getter/setters.
There is no need to add constructors in this class.
Chapter 2 Solutions
Objects First with Java: A Practical Introduction Using BlueJ (6th Edition)
Ch. 2 - Create a TicketMachine object on the object bench...Ch. 2 - What value is returned if you get the machine's...Ch. 2 - Prob. 3ECh. 2 - Prob. 4ECh. 2 - Create another ticket machine for tickets of a...Ch. 2 - Prob. 6ECh. 2 - Does it matter whether we write...Ch. 2 - Prob. 8ECh. 2 - Put back the word public, and then check whether...Ch. 2 - From your earlier experimentation with the ticket...
Ch. 2 - Prob. 11ECh. 2 - Prob. 12ECh. 2 - Prob. 13ECh. 2 - Prob. 14ECh. 2 - In the following field declaration from the...Ch. 2 - Prob. 16ECh. 2 - Prob. 17ECh. 2 - To what class does the following constructor...Ch. 2 - How many parameters does the following constructor...Ch. 2 - Prob. 20ECh. 2 - Suppose that the class Pet has a field called name...Ch. 2 - Challenge exercise The following object creation...Ch. 2 - Compare the header and body of the getBalance...Ch. 2 - If a call to getPrice can be characterized as...Ch. 2 - If the name of getBalance is changed to getAmount,...Ch. 2 - Prob. 26ECh. 2 - Try removing the return statement from the body of...Ch. 2 - Compare the method headers of getPrice and...Ch. 2 - Do the insertMoney and printTicket methods have...Ch. 2 - Create a ticket machine with a ticket price of...Ch. 2 - How can we tell from just its header that setPrice...Ch. 2 - Complete the body of the setPrice method so that...Ch. 2 - Prob. 33ECh. 2 - Is the increase method a mutator? If so, how could...Ch. 2 - Prob. 35ECh. 2 - Write down exactly what will be printed by the...Ch. 2 - Add a method called prompt to the TicketMachine...Ch. 2 - Prob. 38ECh. 2 - What about the following version?
Ch. 2 - Prob. 40ECh. 2 - Add a showPrice method to the TicketMachine class....Ch. 2 - Create two ticket machines with differently priced...Ch. 2 - Modify the constructor of TicketMachine so that it...Ch. 2 - Give the class two constructors. One should take a...Ch. 2 - Implement a method, empty, that simulates the...Ch. 2 - Prob. 46ECh. 2 - Predict what you think will happen if you change...Ch. 2 - Rewrite the if-else statement so that the method...Ch. 2 - Prob. 49ECh. 2 - In this version of printTicket, we also do...Ch. 2 - Is it possible to remove the else part of the...Ch. 2 - After a ticket has been printed, could the value...Ch. 2 - So far, we have introduced you to two arithmetic...Ch. 2 - Write an assignment statement that will store the...Ch. 2 - Write an assignment statement that will divide the...Ch. 2 - Prob. 56ECh. 2 - Modify your answer to the previous exercise so...Ch. 2 - Why does the following version of refundBalance...Ch. 2 - What happens if you try to compile the...Ch. 2 - What is wrong with the following version of the...Ch. 2 - Add a new method, emptyMachine, that is designed...Ch. 2 - Rewrite the printTicket method so that it declares...Ch. 2 - Challenge exercise Suppose we wished a single...Ch. 2 - List the name and return type of this method:
Ch. 2 - Prob. 65ECh. 2 - Write out the outer wrapping of a class called...Ch. 2 - Write out definitions for the following fields:
Ch. 2 - Write out a constructor for a class called Module....Ch. 2 - Prob. 69ECh. 2 - Correct the error in this method:...Ch. 2 - Write an accessor method called getName that...Ch. 2 - Write a mutator method called setAge that takes a...Ch. 2 - Write a method called printDetails for a class...Ch. 2 - Draw a picture of the form shown in Figure 2.3,...Ch. 2 - Prob. 75ECh. 2 - Create a Student with name "djb" and id "859012"....Ch. 2 - Prob. 77ECh. 2 - Challenge exercise Modify the getLoginName method...Ch. 2 - Consider the following expressions. Try to predict...Ch. 2 - Open the Code Pad in the better-ticket-machine...Ch. 2 - Now add the following in the Code Pad:...Ch. 2 - Add the following: t1.InsertMoney500; What would...Ch. 2 - Prob. 83ECh. 2 - Prob. 84ECh. 2 - Add a field, pages, to the Book class to store the...Ch. 2 - Are the Book objects you have implemented...Ch. 2 - Add a method, printDetails, to the Book class....Ch. 2 - Add a further field, refNumber, to the Book class....Ch. 2 - Modify your printDetai 1 s method to include...Ch. 2 - Prob. 90ECh. 2 - Add a further integer field, borrowed, to the Book...Ch. 2 - Prob. 92ECh. 2 - Prob. 93ECh. 2 - Prob. 94E
Additional Engineering Textbook Solutions
Find more solutions based on key concepts
_____ is data the computer collects from the world outside of the computer.
Starting Out With Visual Basic (8th Edition)
Demonstrate each of the anomaly types with an example.
Modern Database Management
What is the importance of modeling in engineering? How are the mathematical models for engineering processes pr...
HEAT+MASS TRANSFER:FUND.+APPL.
__________ is information a program gathers from the outside world.
Starting Out with C++ from Control Structures to Objects (9th Edition)
When displaying a Java applet, the browser invokes the _____ to interpret the bytecode into the appropriate mac...
Web Development and Design Foundations with HTML5 (8th Edition)
Use the following tables for your answers to questions 3.7 through 3.51 : PET_OWNER (OwnerID, OwnerLasst Name, ...
Database Concepts (8th Edition)
Knowledge Booster
Learn more about
Need a deep-dive on the concept behind this application? Look no further. Learn more about this topic, computer-science and related others by exploring similar questions and additional content below.Similar questions
- Hi, I am making a elevator simulation and I need help in making the elevator classes using polymorphism on the comments that says logic. Any help is appreciated. There are 4 types of elevators in the system:StandardElevator: This is the most common type of elevator and has a request percentage of 70%. Standard elevators have a maximum capacity of 10 passengers.ExpressElevator: This type of elevator has a request percentage of 20%. Express elevators have a maximum capacity of 8 passengers and are faster than standard elevators.FreightElevator: This type of elevator has a request percentage of 5%. Freight elevators have a maximum capacity of 5 passengers and are designed to transport heavy items.GlassElevator: This type of elevator has a request percentage of 5%. Glass elevators have a maximum capacity of 6 passengers and are designed to transport fragile item This what i have so far // Elevator abstract classpublic abstract class Elevator { protected String type; protected int…arrow_forwardDon't give me AI generated answer or plagiarised answer. If I see these things I'll give you multiple downvotes and will report immediately.arrow_forwardHi, I am making a elevator simulation and I need help in making the passenger classes using polymorphism, I am not sure what to implement in the comment that says logic. Any help is appreciated. There are 4 types of passengers in the system:Standard: This is the most common type of passenger and has a request percentage of 70%. Standard passengers have no special requirements.VIP: This type of passenger has a request percentage of 10%. VIP passengers are given priority and are more likely to be picked up by express elevators.Freight: This type of passenger has a request percentage of 15%. Freight passengers have large items that need to be transported and are more likely to be picked up by freight elevators.Glass: This type of passenger has a request percentage of 5%. Glass passengers have fragile items that need to be transported and are more likely to be picked up by glass elevators. This is what i have so far public abstract class Passenger { protected String type; protected int…arrow_forward
- Help, I am making a elevator simulation using polymorphism. I am not sure to do now. Any help would be appreciated. My code is at the bottom, that's all I could think off. There are 4 types of passengers in the system:Standard: This is the most common type of passenger and has a request percentage of 70%. Standard passengers have no special requirements.VIP: This type of passenger has a request percentage of 10%. VIP passengers are given priority and are more likely to be picked up by express elevators.Freight: This type of passenger has a request percentage of 15%. Freight passengers have large items that need to be transported and are more likely to be picked up by freight elevators.Glass: This type of passenger has a request percentage of 5%. Glass passengers have fragile items that need to be transported and are more likely to be picked up by glass elevators. public abstract class Passenger { public static int passangerCounter = 0; private String passengerID; protected…arrow_forwardThis is for pygame Ball Class: The Ball class inherits from Drawable and it will draw a circle at its current location. You must implement at the very least the required methods of the base class (draw and get_rect), as well as a constructor. You may need to implement other methods as part of the public interface. This is the Drawable Classarrow_forwardThis is for pygame Text Class The Text class inherits from Drawable and it will be used to display the player’s score. You must implement at the very least the required methods of the base class (draw and get_rect), as well as a constructor. You may need to implement other methods as part of the public interface. This is the Drawable Classarrow_forward
- When you add a contact to your phone, it automatically sorts those names alphabetically. In this exercise, we are going to create a phonebook that automatically sorts everytime a new number is added to the phonebook. A PhoneNumber class has been created already that has the instance variables name and number. Your job is to create the PhoneBook class that will store an ArrayList of PhoneNumbers. The PhoneBook class does not have a constructor - it only contains an ArrayList that can store the individual phone numbers that are added to it. There should be three methods in the PhoneBook class: addNumber- This method takes a PhoneNumber and adds it to the directory. Once the number has been added, the sort method is called on the directory to sort that new address into the phone book. sort- This method sorts the directory in alphabetical order A-Z.a. Remember that in order to compare Strings, we can use the compareTo() method. This returns an integer that indicates whether a String’s…arrow_forwardHi, I am making a elevator simulation and I need help in making the passenger classes using polymorphism. Any help is appreciated. There are 4 types of passengers in the system:Standard: This is the most common type of passenger and has a request percentage of 70%. Standard passengers have no special requirements.VIP: This type of passenger has a request percentage of 10%. VIP passengers are given priority and are more likely to be picked up by express elevators.Freight: This type of passenger has a request percentage of 15%. Freight passengers have large items that need to be transported and are more likely to be picked up by freight elevators.Glass: This type of passenger has a request percentage of 5%. Glass passengers have fragile items that need to be transported and are more likely to be picked up by glass elevators. This is what I have so far // Passenger abstract classpublic abstract class Passenger { protected String type; protected int requestPercentage; public…arrow_forwardIn this exercise, you are going to build on your Circleclass from the previous exercise. You are going to add 2 method, areaDifference and perimeterDifference. Both methods take a doubleradius of a second circle and return the difference from the current circle. For example, if you create a Circle object with a radius of 4 and call areaDifference(3), you will return the diffence between the area of a circle with radius 4 and the area of a circle with a radius of 3. perimeterDifferencewould be the same. Make sure you create at least one Circle and test and print the results of your methods. in javaarrow_forward
- In this exercise, you are going to build on your Circleclass from the previous exercise. You are going to add 2 method, areaDifference and perimeterDifference. Both methods take a doubleradius of a second circle and return the difference from the current circle. For example, if you create a Circle object with a radius of 4 and call areaDifference(3), you will return the diffence between the area of a circle with radius 4 and the area of a circle with a radius of 3. perimeterDifferencewould be the same. Make sure you create at least one Circle and test and print the results of your methods. given: public class Circle{private double radius;public Circle(double theRadius){radius = theRadius;}// Add a method called area that returns the area of a circle// using Math.PIpublic double area(){return Math.PI*radius*radius;}// Add a method called perimeter that returns the perimeter of a// circle using Math.PIpublic double perimeter(){return Math.PI*2*radius;}}arrow_forwardCreate a TestCard project with a TestCard class and a Card class. Data members for the Card class should be two numeric values representing the suit of the Card and the card's number. The Card class also has a constructor and methods for setting and getting the card information. See UML model. In the TestCard class within main(), deal two cards at a time by constructing two card objects. One card is the user's. The other is the computer's. Show both cards. Add a point to whoever had the higher card. Show who won the trick and the score. Scores don't change if a tie. Keep dealing until user wants to quit or 26 pairs have been dealt. UML for Card class -suit: int the number that corresponds to the suit of the card. 0 Hearts, 1 Diamonds, 2 Clubs, 3 Spades -value: int the value of the card. Ace is 1, 2 is 2, ..., Jack is 11, Queen 12, King 13. +Card() Default constructor. Sets the suit and number to random values +getValue(): int Returns the value of the…arrow_forwardIt's messy that in the Balrog class's getDamage() function and the Cyberdemon class's getDamage() function we have to write the name of the species before calling the Demon class's getDamage() function. It would be better if the Demon class's getDamage() function could print the name of the species. Taking this a step further, it would be even better if we didn't have to repeat the cout statement "The <whatever> attacks for ?? points!" in every class's getDamage() function. It would be better if that cout statement could occur just once, in the Creature class's getDamage() function. In the Creature class's getDamage() function, insert the following statement:cout << "The " << getSpecies() << " attacks for " << damage << " points!" << endl; Delete (or, if you prefer, comment out) the similar cout statements that appear in the getDamage() function of each of the 5 derived classes. (There will be one such cout statement to delete in each of the 5…arrow_forward
arrow_back_ios
SEE MORE QUESTIONS
arrow_forward_ios
Recommended textbooks for you
- Database System ConceptsComputer ScienceISBN:9780078022159Author:Abraham Silberschatz Professor, Henry F. Korth, S. SudarshanPublisher:McGraw-Hill EducationStarting Out with Python (4th Edition)Computer ScienceISBN:9780134444321Author:Tony GaddisPublisher:PEARSONDigital Fundamentals (11th Edition)Computer ScienceISBN:9780132737968Author:Thomas L. FloydPublisher:PEARSON
- C How to Program (8th Edition)Computer ScienceISBN:9780133976892Author:Paul J. Deitel, Harvey DeitelPublisher:PEARSONDatabase Systems: Design, Implementation, & Manag...Computer ScienceISBN:9781337627900Author:Carlos Coronel, Steven MorrisPublisher:Cengage LearningProgrammable Logic ControllersComputer ScienceISBN:9780073373843Author:Frank D. PetruzellaPublisher:McGraw-Hill Education
Database System Concepts
Computer Science
ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:McGraw-Hill Education
Starting Out with Python (4th Edition)
Computer Science
ISBN:9780134444321
Author:Tony Gaddis
Publisher:PEARSON
Digital Fundamentals (11th Edition)
Computer Science
ISBN:9780132737968
Author:Thomas L. Floyd
Publisher:PEARSON
C How to Program (8th Edition)
Computer Science
ISBN:9780133976892
Author:Paul J. Deitel, Harvey Deitel
Publisher:PEARSON
Database Systems: Design, Implementation, & Manag...
Computer Science
ISBN:9781337627900
Author:Carlos Coronel, Steven Morris
Publisher:Cengage Learning
Programmable Logic Controllers
Computer Science
ISBN:9780073373843
Author:Frank D. Petruzella
Publisher:McGraw-Hill Education
Java Math Library; Author: Alex Lee;https://www.youtube.com/watch?v=ufegX5o8uc4;License: Standard YouTube License, CC-BY