EBK BIG JAVA: EARLY OBJECTS, INTERACTIV
EBK BIG JAVA: EARLY OBJECTS, INTERACTIV
6th Edition
ISBN: 8220102010314
Author: Horstmann
Publisher: YUZU
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Chapter 2, Problem 5PE
Program Plan Intro

AddTester

Program plan:

  • Import the required packages
  • Define the class “AddTester”.
  • Define the main method.
    • Create an object for scanner class.
    • Add the value to box.
    • Print the actual “x” location.
    • Print the expected “x” location.
    • Print the actual “y” location.
    • Print the expected “y” location.
    • Print the actual width of the box.
    • Print the expected width of the box.
    • Print the actual height of the box.
    • Print the expected height of the box.

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Chapter 2 Solutions

EBK BIG JAVA: EARLY OBJECTS, INTERACTIV

Ch. 2.2 - Prob. 11SCCh. 2.2 - Prob. 12SCCh. 2.2 - Prob. 13SCCh. 2.3 - Prob. 14SCCh. 2.3 - Prob. 15SCCh. 2.3 - Prob. 16SCCh. 2.3 - Prob. 17SCCh. 2.3 - Prob. 18SCCh. 2.3 - Prob. 19SCCh. 2.3 - Prob. 20SCCh. 2.4 - How do you construct a square with center (100,...Ch. 2.4 - Prob. 22SCCh. 2.4 - Prob. 23SCCh. 2.4 - Prob. 24SCCh. 2.4 - Prob. 25SCCh. 2.5 - Prob. 26SCCh. 2.5 - Prob. 27SCCh. 2.5 - Prob. 28SCCh. 2.5 - Prob. 29SCCh. 2.5 - Prob. 30SCCh. 2.6 - Prob. 31SCCh. 2.6 - Prob. 32SCCh. 2.6 - Prob. 33SCCh. 2.6 - Prob. 34SCCh. 2.6 - Prob. 35SCCh. 2.7 - Prob. 36SCCh. 2.7 - Prob. 37SCCh. 2.8 - Prob. 38SCCh. 2.8 - Prob. 39SCCh. 2.9 - Prob. 40SCCh. 2.9 - Prob. 41SCCh. 2.9 - Prob. 42SCCh. 2.9 - Prob. 43SCCh. 2.9 - Prob. 44SCCh. 2.10 - Prob. 45SCCh. 2.10 - Prob. 46SCCh. 2.10 - Prob. 47SCCh. 2.10 - Prob. 48SCCh. 2.10 - Prob. 49SCCh. 2 - Prob. 1RECh. 2 - Prob. 2RECh. 2 - Prob. 3RECh. 2 - Prob. 4RECh. 2 - What is the value of mystery after this sequence...Ch. 2 - What is wrong with the following sequence of...Ch. 2 - Prob. 7RECh. 2 - Give an example of a method that has an argument...Ch. 2 - Write Java statements that initialize a string...Ch. 2 - Write Java statements that initialize a string...Ch. 2 - Write Java statements that initialize a string...Ch. 2 - Explain the difference between an object and an...Ch. 2 - Give the Java code for constructing an object of...Ch. 2 - Prob. 14RECh. 2 - Prob. 15RECh. 2 - Prob. 16RECh. 2 - Prob. 17RECh. 2 - Prob. 18RECh. 2 - Name two accessor methods and two mutator methods...Ch. 2 - Prob. 20RECh. 2 - Explain the difference between an object and an...Ch. 2 - Prob. 22RECh. 2 - Prob. 23RECh. 2 - Prob. 24RECh. 2 - Prob. 25RECh. 2 - Prob. 26RECh. 2 - Prob. 27RECh. 2 - Write an AreaTester program that constructs a...Ch. 2 - Write a PerimeterTester program that constructs a...Ch. 2 - Write a program that initializes a string with...Ch. 2 - Write a program that constructs a rectangle with...Ch. 2 - Prob. 5PECh. 2 - Prob. 6PECh. 2 - Prob. 7PECh. 2 - Prob. 8PECh. 2 - Prob. 9PECh. 2 - Prob. 10PECh. 2 - Prob. 11PECh. 2 - The Random class implements a random number...Ch. 2 - Prob. 13PECh. 2 - Look at the API of the Point class and find out...Ch. 2 - Using the Day class of Worked Example 2.1, write a...Ch. 2 - Prob. 16PECh. 2 - Prob. 17PECh. 2 - Prob. 18PECh. 2 - Prob. 19PECh. 2 - Prob. 20PECh. 2 - Prob. 1PPCh. 2 - Prob. 2PPCh. 2 - Prob. 3PPCh. 2 - Prob. 4PPCh. 2 - Prob. 5PPCh. 2 - Prob. 6PPCh. 2 - Prob. 7PPCh. 2 - Prob. 8PPCh. 2 - Prob. 9PPCh. 2 - Prob. 10PPCh. 2 - Prob. 11PPCh. 2 - Prob. 12PPCh. 2 - Prob. 13PPCh. 2 - Prob. 14PPCh. 2 - Prob. 15PP
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