EBK BIG JAVA: EARLY OBJECTS, INTERACTIV
EBK BIG JAVA: EARLY OBJECTS, INTERACTIV
6th Edition
ISBN: 8220102010314
Author: Horstmann
Publisher: YUZU
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Chapter 2.10, Problem 46SC
Program Plan Intro

Syntax to draw a line:

To draw a line, use the object of “Line2D.Double” and this class fixes the co-ordinates for the circle based on the “x” and “y” co-ordinates of the endpoints.

Consider the following code to construct a line,

//Draw a line using the object “lin1”

Line2D.Double lin1=new Line2D.Double(x1, y1, x2, y2);

Explanation:

  • In the above code, the “Line2D.Double” represents that there are two class names “Line2D” and “Double” which is separated by period (.) symbol and it passes four co-ordinates namely “x1”, “y1”, “x2”, and “y2”.
  • Next, using the graphics object “g2”, call draw()method to draw the line using the corresponding object used for line segment.

Another method is to create the object for each endpoint and use the “Point2D” class to represent the line; the following is the syntax,

//Draw a line using the object in point class

Point2D.Double from_pt=new Point2D.Double(x1, y1);

Point2D.Double to_pt=new Point2D.Double(x2, y2);

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Chapter 2 Solutions

EBK BIG JAVA: EARLY OBJECTS, INTERACTIV

Ch. 2.2 - Prob. 11SCCh. 2.2 - Prob. 12SCCh. 2.2 - Prob. 13SCCh. 2.3 - Prob. 14SCCh. 2.3 - Prob. 15SCCh. 2.3 - Prob. 16SCCh. 2.3 - Prob. 17SCCh. 2.3 - Prob. 18SCCh. 2.3 - Prob. 19SCCh. 2.3 - Prob. 20SCCh. 2.4 - How do you construct a square with center (100,...Ch. 2.4 - Prob. 22SCCh. 2.4 - Prob. 23SCCh. 2.4 - Prob. 24SCCh. 2.4 - Prob. 25SCCh. 2.5 - Prob. 26SCCh. 2.5 - Prob. 27SCCh. 2.5 - Prob. 28SCCh. 2.5 - Prob. 29SCCh. 2.5 - Prob. 30SCCh. 2.6 - Prob. 31SCCh. 2.6 - Prob. 32SCCh. 2.6 - Prob. 33SCCh. 2.6 - Prob. 34SCCh. 2.6 - Prob. 35SCCh. 2.7 - Prob. 36SCCh. 2.7 - Prob. 37SCCh. 2.8 - Prob. 38SCCh. 2.8 - Prob. 39SCCh. 2.9 - Prob. 40SCCh. 2.9 - Prob. 41SCCh. 2.9 - Prob. 42SCCh. 2.9 - Prob. 43SCCh. 2.9 - Prob. 44SCCh. 2.10 - Prob. 45SCCh. 2.10 - Prob. 46SCCh. 2.10 - Prob. 47SCCh. 2.10 - Prob. 48SCCh. 2.10 - Prob. 49SCCh. 2 - Prob. 1RECh. 2 - Prob. 2RECh. 2 - Prob. 3RECh. 2 - Prob. 4RECh. 2 - What is the value of mystery after this sequence...Ch. 2 - What is wrong with the following sequence of...Ch. 2 - Prob. 7RECh. 2 - Give an example of a method that has an argument...Ch. 2 - Write Java statements that initialize a string...Ch. 2 - Write Java statements that initialize a string...Ch. 2 - Write Java statements that initialize a string...Ch. 2 - Explain the difference between an object and an...Ch. 2 - Give the Java code for constructing an object of...Ch. 2 - Prob. 14RECh. 2 - Prob. 15RECh. 2 - Prob. 16RECh. 2 - Prob. 17RECh. 2 - Prob. 18RECh. 2 - Name two accessor methods and two mutator methods...Ch. 2 - Prob. 20RECh. 2 - Explain the difference between an object and an...Ch. 2 - Prob. 22RECh. 2 - Prob. 23RECh. 2 - Prob. 24RECh. 2 - Prob. 25RECh. 2 - Prob. 26RECh. 2 - Prob. 27RECh. 2 - Write an AreaTester program that constructs a...Ch. 2 - Write a PerimeterTester program that constructs a...Ch. 2 - Write a program that initializes a string with...Ch. 2 - Write a program that constructs a rectangle with...Ch. 2 - Prob. 5PECh. 2 - Prob. 6PECh. 2 - Prob. 7PECh. 2 - Prob. 8PECh. 2 - Prob. 9PECh. 2 - Prob. 10PECh. 2 - Prob. 11PECh. 2 - The Random class implements a random number...Ch. 2 - Prob. 13PECh. 2 - Look at the API of the Point class and find out...Ch. 2 - Using the Day class of Worked Example 2.1, write a...Ch. 2 - Prob. 16PECh. 2 - Prob. 17PECh. 2 - Prob. 18PECh. 2 - Prob. 19PECh. 2 - Prob. 20PECh. 2 - Prob. 1PPCh. 2 - Prob. 2PPCh. 2 - Prob. 3PPCh. 2 - Prob. 4PPCh. 2 - Prob. 5PPCh. 2 - Prob. 6PPCh. 2 - Prob. 7PPCh. 2 - Prob. 8PPCh. 2 - Prob. 9PPCh. 2 - Prob. 10PPCh. 2 - Prob. 11PPCh. 2 - Prob. 12PPCh. 2 - Prob. 13PPCh. 2 - Prob. 14PPCh. 2 - Prob. 15PP
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