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- please code in python You place a pawn at the top left corner of an n-by-n chess board, labeled (0,0). For each move, you have a choice: move the pawn down a single space, or move the pawn down one space and right one space. That is, if the pawn is at position (i,j), you can move the pawn to (i+1,j) or (i+1, j+1). Ask the user for the size of a chessboard, n (integer). Find the number of different paths starting from (0,0) that the pawn could take to reach each position on the chess board. For example, there are two different paths the pawn can take to reach (2,1). Look at the diagrams below to convince yourself of this. You can see the four paths that you can take by move 2. Start -> Move 1 -> Move 2 (0,0) -> (1,0) -> (2,1) (0,0) -> (1,0) -> (2,0) (0,0) -> (1,1) -> (2,1) (0,0) -> (1,1) -> (2,2) Print the board with the number of ways to reach each square labeled as shown below. For example: Enter a board size: 4 1 0 0 0 1 1 0 0 1 2 1 0 1 3 3 1arrow_forwardgetRandomLib.h: // This library provides a few helpful functions to return random values// * getRandomInt() - returns a random integer between min and max values// * getRandomFraction() - returns a random float between 0 and 1// * getRandomFloat() - returns a random float between min and max values// * getRandomDouble() - returns a random double between min and max values// * getRandomBool() - returns a random bool value (true or false)// * getRandomUpper() - returns a random char between 'A' and 'Z', or between min/max values// * getRandomLower() - returns a random char between 'a' and 'z', or between min/max values// * getRandomAlpha() - returns a random char between 'A' and 'Z' or 'a' and 'z'// * getRandomDigit() - returns a random char between '0' and '9', or between min/max values// * getRandomChar() - returns a random printable char//// Trey Herschede, 7/31/2019 #ifndef GET_RANDOM_LIB_H#define GET_RANDOM_LIB_H #include <cstdlib>#include <random>#include…arrow_forwardcreateDatabaseOfProfiles(String filename) This method creates and populates the database array with the profiles from the input file (profile.txt) filename parameter. Each profile includes a persons' name and two DNA sequences. 1. Reads the number of profiles from the input file AND create the database array to hold that number profiles. 2. Reads the profiles from the input file. 3. For each person in the file 1. creates a Profile object with the information from file (see input file format below). 2. insert the newly created profile into the next position in the database array (instance variable).arrow_forward
- Attached Files: getRandomLib.h: // This library provides a few helpful functions to return random values // * getRandomInt() - returns a random integer between min and max values // * getRandomFraction() - returns a random float between 0 and 1 // * getRandomFloat() - returns a random float between min and max values // * getRandomDouble() - returns a random double between min and max values // * getRandomBool() - returns a random bool value (true or false) // * getRandomUpper() - returns a random char between 'A' and 'Z', or between min/max values // * getRandomLower() - returns a random char between 'a' and 'z', or between min/max values // * getRandomAlpha() - returns a random char between 'A' and 'Z' or 'a' and 'z' // * getRandomDigit() - returns a random char between '0' and '9', or between min/max values // * getRandomChar() - returns a random printable char // // #define GET_RANDOM_LIB_H #include <cstdlib> #include <random> #include <ctime> using namespace…arrow_forwardWrite (JAVA) methods for Browser button and Paste button. Browse Button: When user clicks “Browse” Button, a file explorer should open so that user can select an image file. Selected image file must be converted according to the panel_1 size and display on the panel_1 and also file path should be shown on textfield (“txtPath”). Paste Button: When user clicks “Paste” Button, area selected from xmin, xmax, ymin, and ymax textfields will be copied from panel_1 and pasted (or show) in panel_2. Note: Write custom methods if required for your solution.arrow_forwardPython Language: Word Sleuth Programarrow_forward
- write the code to lookup, add and remove phoneentries from the phonebook text file . These are the code we use for the lookup, add and remove in the case statement.(Lookup)# Look someone up in the phone bookgrep $1 phonebook (add)echo "$1 $2" >> phonebooksort -o phonebook phonebook (Remove)grep -v "$1" phonebook > /tmp/phonebookmv /tmp/phonebook phonebook Write a complete Bash script which will accept up to three command-line arguments: the first one is either (lookup, add or remove), the second one is a name enclosed in single quotes and the third one (if doing an add) is a phone number enclosed in single quotes. Using a case statement to match on either lookup, add or remove, the script should then perform the requested operation. Again here, you should first check for null arguments before continuing with the rest of the script or requested operation. In addition, the person may not be in the phonebook for lookup or remove so, you need to account for this.arrow_forwardcan you please double-check this code? thank you!arrow_forwardVirus DNA files As a future doctor, Jojo works in a laboratory that analyzes viral DNA. Due to the pandemic During the virus outbreak, Jojo received many requests to analyze whether there was any viral DNA in the patient. This number of requests made Jojo's job even more difficult. Therefore, Jojo ask Lili who is a programmer for help to make a program that can read the file containing the patient's DNA data and viral DNA and then match them. If on the patient's DNA found the exact same string pattern, then write to the index screen the found DNA. Data contained in the file testdata.in Input Format The first line of input is the number of test cases TThe second row and so on as many as T rows are the S1 string of patient DNA and the S2 string of viral DNA separated by spaces Output Format The array index found the same string pattern. Constraints 1 ≤ T ≤ 1003 ≤ |S2| ≤ |S1| ≤ 100|S| is the length of the string.S will only consist of lowercase letters [a-z] Sample Input (testdata.in)…arrow_forward
- Please provide answer in C#: Slot Machine Simulation A slot machine is a gambling device into which the user inserts money and then pulls a lever (or presses a button). The slot machine then displays a set of random images. If two or more of the images match, the user wins an amount of money that the slot machine dispenses back to the user. Create an application that simulates a slot machine. Figure 8-23 (on page 539 of your book) shows an example of how the form should look. The application should let the user enter into a TextBox the amount of money he or she is inserting into the machine. When the user clicks the Spin button, the application should display three randomly selected symbols. (Slot machines traditionally display fruit symbols. You will find a set of fruit symbols attached to this dropbox for your use - from the Student Sample Programs provided by the book author.) If none of the randomly displayed images match, the program should inform the user that he or she has won…arrow_forwardAssessment Description Honors Students: Complete this assignment according to the directions provided in the "Honors Addendum," located in Class Resources. This activity has multiple parts. All parts must be completed prior to documentation submission. Part 1: Reading and Writing Text Files. In this activity, you will learn how to read and write text files using non buffered and buffered File I/O classes, then learn how to parse a String into tokens using the String split() method, and finally, how to handle exceptions using various approaches. Part 2: Reading and Writing JSON Files. In this activity, you will learn how to read, write, and serialize JSON files to and from Java Objects. Refer to the instructions within "Activity 4 Guide" to complete the assignment. APA style is not required, but solid academic writing is expected. This assignment uses a rubric. Please review the rubric prior to beginning the assignment to become familiar with the expectations for successful…arrow_forward<<Write in Java>> - Challenge 7 File encryption is the science of writing the contents of a file in a secret code. Your encryption program should work like a filter, reading the contents of one file, modifying the data into a code, and then writing the coded contents out to a second file. The second file will be a version of the first file, but written in a secret code. Although there are complex encryption techniques, you should come up with a simple one of your own. For example, you could read the first file one character at a time, and add 10 to the character code of each character before it is written to the second file. - Challenge 8 Write a program that decrypts the file produced by the program in Programming Challenge 7. The decryption program should read the contents of the coded file, restore the data to its original state, and write it to another filearrow_forward
- EBK JAVA PROGRAMMINGComputer ScienceISBN:9781337671385Author:FARRELLPublisher:CENGAGE LEARNING - CONSIGNMENT