Introduction to Java Programming and Data Structures: Brief Version (11th Global Edition)
Introduction to Java Programming and Data Structures: Brief Version (11th Global Edition)
11th Edition
ISBN: 9780134671710
Author: Y. Daniel Liang
Publisher: PEARSON
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Chapter 16, Problem 16.20PE
Program Plan Intro

Control a group of fans

Program Plan:

  • Declare the class “stopwatch” extends “Application”.
  • Method Definition for “start() ”
    • Create an object for class “Time”.
    • Create an object for “Text”.
    • Create an object for “Timeline”.
      • Call the method “increase()”.
      • Set the text.
    • Activate the timeline.
    • Create an object for “HBox”.
    • Create an object for start and clear“Button”.
    • Activate the start button.
      • Check whether the state of the button equals to “Start”.
        • Set the text.
        • Activate the “play()”.
      • Check whether the state of the button equals to “Pause”.
        • Set the text.
        • Activate the “pause()”.
      • Check whether the state of the button equals to “Resume”.
        • Set the text.
        • Activate the “play()”.
    • Activate the clear button
      • Set the text.
      • Activate “pause()”.
      • Set the text “Start”.
      • Set the font.
    • Create an object for “BorderPane()”.
    • Set the “h1” to “p1”.
    • Create an object “sc” for scene.
    • Set the stage title.
    • Place the scene in the stage.
    • Using the “show()” to display the stage.
  • Method definition for main class.
    • Call the “launch()”.
  • Definition for “getSecond()” method.
    • Return the calculated value.
  • Definition for “getMinute()” method.
    • Return the calculated value.
  • Definition for “getHour()” method.
    • Return the calculated value.
  • Definition for “reset()” method.
    • Set the “val” to “0”.
  • Definition for “increase()” method.
    • Increment the value of “val”.
  • Definition for “toString()” method.
    • Get the hour, minute and second.
  • Definition for “getTwodigit()”.
    • Check whether the “val” is less than “10”.
      • Return the value of “val”.

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Chapter 16 Solutions

Introduction to Java Programming and Data Structures: Brief Version (11th Global Edition)

Ch. 16.4 - Prob. 16.4.4CPCh. 16.5 - Prob. 16.5.1CPCh. 16.5 - Can you apply all the methods for Labeled to...Ch. 16.5 - Prob. 16.5.3CPCh. 16.5 - Prob. 16.5.4CPCh. 16.6 - Prob. 16.6.1CPCh. 16.6 - Can you apply all the methods for TextInputControl...Ch. 16.6 - Prob. 16.6.3CPCh. 16.6 - Prob. 16.6.4CPCh. 16.7 - Prob. 16.7.1CPCh. 16.7 - Prob. 16.7.2CPCh. 16.7 - Prob. 16.7.3CPCh. 16.7 - Prob. 16.7.4CPCh. 16.8 - Prob. 16.8.1CPCh. 16.8 - Prob. 16.8.2CPCh. 16.8 - Prob. 16.8.3CPCh. 16.8 - Prob. 16.8.4CPCh. 16.9 - Prob. 16.9.1CPCh. 16.9 - Prob. 16.9.2CPCh. 16.9 - Prob. 16.9.3CPCh. 16.9 - How do you obtain the selected items and selected...Ch. 16.10 - Prob. 16.10.1CPCh. 16.10 - Prob. 16.10.2CPCh. 16.10 - Prob. 16.10.3CPCh. 16.11 - Prob. 16.11.1CPCh. 16.11 - Prob. 16.11.2CPCh. 16.11 - Prob. 16.11.3CPCh. 16.12 - Prob. 16.12.1CPCh. 16.12 - Prob. 16.12.2CPCh. 16.12 - How does the program check whether a player wins?...Ch. 16.13 - Prob. 16.13.1CPCh. 16.13 - Prob. 16.13.2CPCh. 16.13 - Prob. 16.13.3CPCh. 16.14 - Prob. 16.14.1CPCh. 16.14 - Prob. 16.14.2CPCh. 16 - Prob. 16.1PECh. 16 - Prob. 16.2PECh. 16 - (Traffic lights) Write a program that simulates a...Ch. 16 - (Create a miles/kilometers converter) Write a...Ch. 16 - (Convert numbers) Write a program that converts...Ch. 16 - (Demonstrate TextField properties) Write a program...Ch. 16 - Prob. 16.7PECh. 16 - (Geometry: two circles intersect?) Write a program...Ch. 16 - (Geometry: two rectangles intersect?) Write a...Ch. 16 - (Text viewer) Write a program that displays a text...Ch. 16 - (Create a histogram for occurrences of letters)...Ch. 16 - Prob. 16.12PECh. 16 - (Compare loans with various interest rates)...Ch. 16 - (Select a font) Write a program that can...Ch. 16 - (Demonstrate Label properties) Write a program to...Ch. 16 - Prob. 16.16PECh. 16 - Prob. 16.17PECh. 16 - (Simulation a running fan) Rewrite Programming...Ch. 16 - Prob. 16.19PECh. 16 - Prob. 16.20PECh. 16 - (Count-down stopwatch) Write a program that allows...Ch. 16 - (Play, loop, and stop a sound clip) Write a...Ch. 16 - (Racing cars) Write a program that simulates four...Ch. 16 - (Slide show) Programming Exercise 15.30 developed...Ch. 16 - Prob. 16.29PECh. 16 - (Pattern recognition: consecutive four equal...Ch. 16 - (Game: connect four) Programming Exercise 8.20...
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