(Pattern recognition: consecutive four equal numbers) Write a GUI program for
Want to see the full answer?
Check out a sample textbook solutionChapter 16 Solutions
Introduction to Java Programming and Data Structures: Brief Version (11th Global Edition)
Additional Engineering Textbook Solutions
Starting Out With Visual Basic (8th Edition)
Introduction To Programming Using Visual Basic (11th Edition)
Degarmo's Materials And Processes In Manufacturing
Concepts Of Programming Languages
Java: An Introduction to Problem Solving and Programming (8th Edition)
Modern Database Management
- Manhattan skyline def manhattan_skyline(towers):This classic problem in computational geometry (essentially, geometry that can be done using only integer arithmetic; yes, that is an actual thing) is best illustrated by pictures and animations such as those on the page "The Skyline problem", so you can first check that it out to get an idea of what is going on. Given a list of rectangular towers as tuples (s, e, h) where s and e are the start and end x-coordinates (satisfying e>s) and h is the height of that tower, compute and return the total visible area of the towers, being careful not to double count two or more towers that are partially overlapping. All towers share the same flat ground baseline at the height. The classic solution illustrates the important sweep line technique that starts by creating a list of precisely those x-coordinate values where something relevant to the problem takes place. In this problem, the relevant x-coordinates are those where some tower either…arrow_forwardPython Language: Word Sleuth Programarrow_forwardPlease provide answer in C#: Slot Machine Simulation A slot machine is a gambling device into which the user inserts money and then pulls a lever (or presses a button). The slot machine then displays a set of random images. If two or more of the images match, the user wins an amount of money that the slot machine dispenses back to the user. Create an application that simulates a slot machine. Figure 8-23 (on page 539 of your book) shows an example of how the form should look. The application should let the user enter into a TextBox the amount of money he or she is inserting into the machine. When the user clicks the Spin button, the application should display three randomly selected symbols. (Slot machines traditionally display fruit symbols. You will find a set of fruit symbols attached to this dropbox for your use - from the Student Sample Programs provided by the book author.) If none of the randomly displayed images match, the program should inform the user that he or she has won…arrow_forward
- 3. Randomly generate a number in range [1, 12]. Map this number to a season: if the number is 3, 4, or 5, map it to “Spring", if the number is 6, 7, or 8, map it to "Summer", if the number is 9, 10, or 11, map it to "Fall", and if the number 12, 1, or 2, map it to "Winter". Display season namearrow_forwardPLEASE CODE IN PYTHON The Penny Pitch game is popular in amusement parks. Pennies are tossed onto a board that has certain areas marked with different prizes. For example: The prizes available on this board are puzzle, game, ball, poster, and doll. At the end of the game, if all of the squares that say BALL are covered by a penny, the player gets the ball. This is also true for the other prizes. The board is made up of 25 squares (5 x 5). Each prize appears on three randomly chosen squares so that 15 squares contain prizes.In Python, create a PennyPitch application that displays a Penny Pitch board (use [ and ] to indicate squares) with prizes randomly placed and then simulates ten pennies being randomly pitched onto the board. After the pennies have been pitched, the application should display a message indicating which prizes have been won, if any.arrow_forwardTranscribed Image Text JAVA Programming Problem: In the game of "Assassin's Creed", you control a ship with a cannon which is attacking a large enemy Assassin's Creed, armed with many guns. Your goal is to destroy as many of the guns as possible. The battle field is a 2D Cartesian grid, where your cannon is located at the origin. The enemy Assassin's Creed is a horizontal line segment located from the coordinates (X1, Y) to (X2, Y). There are exactly (X2 - X1 + 1) guns on the ship, located at the integer points (X1, Y), (X1+1, Y), ..., (X2, Y). However, the problem is, you cannot always fire at a gun. There are supernatural rocks located at all points of the battlefield whose X and Y coordinates are both integers. In order to fire successfully at an enemy's gun, the line connecting your cannon and that gun must not go through any rocks. Develop a JAVA code to output the number of the enemy battleship's guns that your cannon can destroy. Test Case Result 1 2 2 -2arrow_forward
- Homework - identical arrays for one-dimensional: Write a test program which prompts a user to enter the size of two arrays as well as to fill their elements. After that, the program checks the same contents of the elements of the two arrays. If these arrays are equal, the program displays message which is "The two arrays are identical". If not equal, displaying "The two arrays are not identical". Write an equals method that reads two arrays and displays these messages above.arrow_forwardAssignment1B: Grocery List. When shopping for groceries, it's helpful to know how much it's going to cost you in advance - this helps you avoid an embarrassing situation in the check-out line. For this assignment, you're going to write a simple program that asks you for the name, quantity, and price of two grocery store items. It will then generate a grocery list for you, complete with the total price. (Later in the semester, we'll learn how to make a program that can create much larger lists, but we'll start small here). Call the file Assignment1B (with a file extension of .cpp, .cs or .java) Sample Output: What're you buying? Ice Cream How many? 2 What do they cost? 2.25 What else're you buying? Celery How many? 5 What do they cost? 1.74 Your list: Ice Cream (2) $2.25 ($4.50 total) Celery (5) $1.74 ($8.7 total) Total Cost: $13.2arrow_forwardSee the sample outputs for more clarification. Project Specifications Input for this project: Values of the grid (row by row) Output for this project: Whether or not the grid is magic square Programmer's full name Project number Project due date Processing Requirements Use the following template to start your project: #include using namespace std; // Global constants // The number of rows in the array // The number of columns in the array // The value of the smallest number // The value of the largest number const int ROWS = 3; const int COLS = 3; const int MIN = 1; const int MAX = 9; // Function prototypes bool isMagicsquare(int arrayRow1[], int arrayRow2 [], int arrayRow3[], int size); bool checkRange (int arrayRow1[], int arrayRow2[], int arrayRow3[], int size, int min, int max); bool checkUnique(int arrayRow1[], int arrayRow2[], int arrayRow3[], int size); bool checkRowSum (int arrayrow1[], int arrayrow2[], int arrayrow3[], int size); bool checkColiSum(int arrayrow1[], int…arrow_forward
- JAVA:arrow_forward4.) Directions: Multiple Choice - For each Multiple Choice Question Part, select the correct letter choice. There can only be one letter choice answer for each Multiple Choice Question Part. For the True or False Sentence Questions, explain why, provide reasons why, they are True or False Sentences. PART 1 - True or False: Assembling an application from available resources is not a good idea. A.) True B.) False PART 2 - With only red light on an object covered with blue material, the object appears: A.) red B.) blue C.) black D.) violet PART 3 - True or False: Smart phones should have a different user interface than a tablet for some apps. A.) True B.) False PART 4 - True or False: You generally cannot do Graphical User Interface GUI programming on your computer as it comes from the factory and special setup is usually required. A.) True B.) False PART 5 - True or False: A mouse press creates an event. The event is automatically handled by a Graphical User Interface GUI program.…arrow_forwardAssignment Description This program will simulate part of the game of Yahtzee! This is a dice game that involves rolling five dice and scoring points based on what show up on those five dice. The players would record their scores on a score card, and then total them up, and the player with the larger total wins the game. A Yahtzee score card has two portions: The upper portion has spaces for six scores, obtained by adding up all of the 1's, 2's, 3's, etc. The lower portion has special scores for various combinations: Three of a kind -- at least 3 dice are the same number;the score is the sum of all five dice Four of a kind -- at least 4 dice are the same number;the score is the sum of all five dice Small straight -- four consecutive numbers are represented, e.g. 2345;the score is 25 points Large straight -- five consecutive numbers are represented, e.g. 23456;the score is 30 points Full House -- three of one kind, two of another; the score is 30 points Yahtzee! -- five of a kind; the…arrow_forward
- Database System ConceptsComputer ScienceISBN:9780078022159Author:Abraham Silberschatz Professor, Henry F. Korth, S. SudarshanPublisher:McGraw-Hill EducationStarting Out with Python (4th Edition)Computer ScienceISBN:9780134444321Author:Tony GaddisPublisher:PEARSONDigital Fundamentals (11th Edition)Computer ScienceISBN:9780132737968Author:Thomas L. FloydPublisher:PEARSON
- C How to Program (8th Edition)Computer ScienceISBN:9780133976892Author:Paul J. Deitel, Harvey DeitelPublisher:PEARSONDatabase Systems: Design, Implementation, & Manag...Computer ScienceISBN:9781337627900Author:Carlos Coronel, Steven MorrisPublisher:Cengage LearningProgrammable Logic ControllersComputer ScienceISBN:9780073373843Author:Frank D. PetruzellaPublisher:McGraw-Hill Education