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Introduction to Java Programming and Data Structures: Brief Version (11th Global Edition)
11th Edition
ISBN: 9780134671710
Author: Y. Daniel Liang
Publisher: PEARSON
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Question
Chapter 16, Problem 16.19PE
Program Plan Intro
Control a group of fans
Program Plan:
- Declare the class “Group_spin” extends “Application”.
- Method Definition for “start() ”.
- Create an object for “HBox”.
- Create an object for “Fancontrol”.
- Set the style for fan control.
- Add the fan control.
- Set the position to center.
- Create an object for “BorderPane”.
- Set the “fan” to the center.
- Create object for start and stop “Button”.
- Set the position and add the button.
- Create an object for slider.
- Set the speed of the slider.
- Create an object “sc” for scene.
- Set the stage title.
- Place the scene in the stage.
- Using the “show()” to display the stage.
- Method definition for main class.
- Call the “launch()”.
- Definition for “FanControl”.
- Create an object for class “FanPane3”.
- Create an object for “TimeLine”.
- Definition for constructor “FanPane2()”
- Create an object for “HBox”.
- Create the button pause, resume and reverse.
- Set the position and add the button.
- Set the fan to the center.
- Create a slider and set the value “10”.
- Activate the width and height property.
- Activate the pause, resume and reverse button.
- Definition for “start()”, “pause()”, “reverse()”.
- Definition for “FanPane3” which extends “Pane”
- Declare the variable “wid” and assign “200”.
- Declare the variable “ht” and assign “200”.
- Declare the variable “rad”
- Create an array “array_arc[]”.
- Create an angle “stAngle”.
- Set the color black.
- Set the color white.
- Loop to iterate the value.
- Assign the determined value of “i”.
- Set the fill color.
- Set the type as round.
- Declare the variable “inc”.
- Method definition for “reverse()”.
- Assign the incremented value.
- Method definition for “move()”.
- Set the angle.
- Method definition for “setStarAngle()”.
- Assign the value of “anlge”.
- Call “setValues()” method.
- Method definition for “setValues()”
- Set the values for center of “X” and “Y”.
- Set the radius of “X” and “Y”.
- Method definition for “setW()”.
- Set the value of width.
- Call “setValues()” method.
- Method definition for “setH()”.
- Call “setValues()” method.
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Chapter 16 Solutions
Introduction to Java Programming and Data Structures: Brief Version (11th Global Edition)
Ch. 16.2 - Prob. 16.2.1CPCh. 16.2 - Prob. 16.2.2CPCh. 16.2 - Prob. 16.2.3CPCh. 16.2 - Prob. 16.2.4CPCh. 16.3 - How do you create a button with a text and a node?...Ch. 16.3 - Prob. 16.3.2CPCh. 16.3 - Prob. 16.3.3CPCh. 16.4 - What is the output of the following code? public...Ch. 16.4 - Prob. 16.4.2CPCh. 16.4 - Prob. 16.4.3CP
Ch. 16.4 - Prob. 16.4.4CPCh. 16.5 - Prob. 16.5.1CPCh. 16.5 - Can you apply all the methods for Labeled to...Ch. 16.5 - Prob. 16.5.3CPCh. 16.5 - Prob. 16.5.4CPCh. 16.6 - Prob. 16.6.1CPCh. 16.6 - Can you apply all the methods for TextInputControl...Ch. 16.6 - Prob. 16.6.3CPCh. 16.6 - Prob. 16.6.4CPCh. 16.7 - Prob. 16.7.1CPCh. 16.7 - Prob. 16.7.2CPCh. 16.7 - Prob. 16.7.3CPCh. 16.7 - Prob. 16.7.4CPCh. 16.8 - Prob. 16.8.1CPCh. 16.8 - Prob. 16.8.2CPCh. 16.8 - Prob. 16.8.3CPCh. 16.8 - Prob. 16.8.4CPCh. 16.9 - Prob. 16.9.1CPCh. 16.9 - Prob. 16.9.2CPCh. 16.9 - Prob. 16.9.3CPCh. 16.9 - How do you obtain the selected items and selected...Ch. 16.10 - Prob. 16.10.1CPCh. 16.10 - Prob. 16.10.2CPCh. 16.10 - Prob. 16.10.3CPCh. 16.11 - Prob. 16.11.1CPCh. 16.11 - Prob. 16.11.2CPCh. 16.11 - Prob. 16.11.3CPCh. 16.12 - Prob. 16.12.1CPCh. 16.12 - Prob. 16.12.2CPCh. 16.12 - How does the program check whether a player wins?...Ch. 16.13 - Prob. 16.13.1CPCh. 16.13 - Prob. 16.13.2CPCh. 16.13 - Prob. 16.13.3CPCh. 16.14 - Prob. 16.14.1CPCh. 16.14 - Prob. 16.14.2CPCh. 16 - Prob. 16.1PECh. 16 - Prob. 16.2PECh. 16 - (Traffic lights) Write a program that simulates a...Ch. 16 - (Create a miles/kilometers converter) Write a...Ch. 16 - (Convert numbers) Write a program that converts...Ch. 16 - (Demonstrate TextField properties) Write a program...Ch. 16 - Prob. 16.7PECh. 16 - (Geometry: two circles intersect?) Write a program...Ch. 16 - (Geometry: two rectangles intersect?) Write a...Ch. 16 - (Text viewer) Write a program that displays a text...Ch. 16 - (Create a histogram for occurrences of letters)...Ch. 16 - Prob. 16.12PECh. 16 - (Compare loans with various interest rates)...Ch. 16 - (Select a font) Write a program that can...Ch. 16 - (Demonstrate Label properties) Write a program to...Ch. 16 - Prob. 16.16PECh. 16 - Prob. 16.17PECh. 16 - (Simulation a running fan) Rewrite Programming...Ch. 16 - Prob. 16.19PECh. 16 - Prob. 16.20PECh. 16 - (Count-down stopwatch) Write a program that allows...Ch. 16 - (Play, loop, and stop a sound clip) Write a...Ch. 16 - (Racing cars) Write a program that simulates four...Ch. 16 - (Slide show) Programming Exercise 15.30 developed...Ch. 16 - Prob. 16.29PECh. 16 - (Pattern recognition: consecutive four equal...Ch. 16 - (Game: connect four) Programming Exercise 8.20...
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