Introduction to Java Programming and Data Structures: Brief Version (11th Global Edition)
11th Edition
ISBN: 9780134671710
Author: Y. Daniel Liang
Publisher: PEARSON
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Textbook Question
Chapter 14, Problem 14.5PE
(Characters around circle) Write a
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- used multiple Scanner objects
• - use substring() to get the first char
• use charAt() to get the last char
4. Area of a Rectangle
• Write a program that compares the area of two rectangles. You can do this several ways. one way is to add the length and width of each rectangle to get it's area and then compare the two areas together.
• The program should ask for the length and width of two rectangles and then tell the user which rectangle has the greater area, or if the areas are the same.
• The area of a rectangle is the rectangle's length times its width. Name the source code file yourName HW4.py.
• Test and run the program. Capture the output console and save it as an image file named yourName HW4 output.jpg.
• Submit the py and the image files through Canvas.
Note: Sample output below:
Fast l: Code-Tracing
Output in comenta
Vart 21 Days of the Week
Key stroke enacted moving of a ball
1.
Start
(a) Write a Java program that uses the Up, ↑, Down ↓, Right → (and possibly Left) arrows of the
keyboard (or keypad) to move a ball. (note the Up arrow is called “Up" with ASCII code 38, Down
arrow is called "Down" with ASCII code 40, Right arrow is called "Right" with ASCII code. You can
also use the 4 keys, commonly used in ODS game programming.
Start
Pond
Figure 1. Initially
Pond
End
End
Start
Pond
Start
Figure 2. After 3 moves up using up arrow
End
Pond
End
Figure 3. 3 moves later with right arrows Figure 4. Finally one at the lower right corner.
(b) Using Java class JFrame to draw a grid of 5 horizontal lines, 5 vertical lines, a blue pond in the middle
occupying 5 squares with a text Pond in the middle, a ball at the lower left corner, and texts called
Start and End. This is shown exactly as in Figure 1 here. Change the color of ball from green to
another color.
Chapter 14 Solutions
Introduction to Java Programming and Data Structures: Brief Version (11th Global Edition)
Ch. 14.2 - Explain the evolution of Java GUI technologies.Ch. 14.2 - Prob. 14.2.2CPCh. 14.3 - Prob. 14.3.1CPCh. 14.3 - Show the output of the following JavaFX program:...Ch. 14.4 - How do you create a Scene object? How do you set a...Ch. 14.4 - Prob. 14.4.2CPCh. 14.4 - Prob. 14.4.3CPCh. 14.4 - How do you replace the code in lines 20 and 21 in...Ch. 14.5 - Prob. 14.5.1CPCh. 14.5 - Prob. 14.5.2CP
Ch. 14.5 - Can you create an object of IntegerProperty using...Ch. 14.5 - Prob. 14.5.4CPCh. 14.6 - Prob. 14.6.1CPCh. 14.6 - Prob. 14.6.2CPCh. 14.7 - How do you create a color? What is wrong about...Ch. 14.7 - Prob. 14.7.2CPCh. 14.7 - Prob. 14.7.3CPCh. 14.8 - Prob. 14.8.1CPCh. 14.8 - Prob. 14.8.2CPCh. 14.9 - Prob. 14.9.1CPCh. 14.9 - Prob. 14.9.2CPCh. 14.9 - Prob. 14.9.3CPCh. 14.10 - Prob. 14.10.1CPCh. 14.10 - Prob. 14.10.2CPCh. 14.10 - Prob. 14.10.3CPCh. 14.10 - Prob. 14.10.4CPCh. 14.10 - Prob. 14.10.5CPCh. 14.11 - How do you display a text, line, rectangle,...Ch. 14.11 - Prob. 14.11.2CPCh. 14.11 - Prob. 14.11.3CPCh. 14.11 - Write code fragments to fill red color in a...Ch. 14.11 - Prob. 14.11.5CPCh. 14.11 - Prob. 14.11.6CPCh. 14.11 - Write code fragments to display the outline of the...Ch. 14.11 - Write code fragments to display the lower half of...Ch. 14.11 - Write code fragments to display a polygon...Ch. 14.11 - Write code fragments to display a polygon...Ch. 14.11 - Prob. 14.11.11CPCh. 14.12 - Prob. 14.12.1CPCh. 14 - Prob. 14.1PECh. 14 - Prob. 14.2PECh. 14 - (Display three cards) Write a program that...Ch. 14 - (Color and font) Write a program that displays...Ch. 14 - (Characters around circle) Write a program that...Ch. 14 - Prob. 14.6PECh. 14 - (Display random 0 or 1) Write a program that...Ch. 14 - (Create four fans) Write a program that places...Ch. 14 - (Display a cylinder) Write a program that draws a...Ch. 14 - Prob. 14.11PECh. 14 - (Display a bar chart) Write a program that uses a...Ch. 14 - Prob. 14.13PECh. 14 - (Display a rectanguloid) Write a program that...Ch. 14 - Prob. 14.15PECh. 14 - Prob. 14.16PECh. 14 - (Game: hangman) Write a program that displays a...Ch. 14 - Prob. 14.18PECh. 14 - (Plot the sine and cosine functions) Write a...Ch. 14 - (Draw an arrow line) Write a static method that...Ch. 14 - Prob. 14.21PECh. 14 - (Connect two circles) Write a program that draws...Ch. 14 - (Geometry: two rectangles) Write a program that...Ch. 14 - (Geometry: Inside a polygon?) Write a program that...Ch. 14 - Prob. 14.25PECh. 14 - Prob. 14.27PECh. 14 - (Random time) Modify the ClockPane class with...Ch. 14 - (Game: bean machine) Write a program that displays...
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