Big Java, Binder Ready Version: Early Objects
Big Java, Binder Ready Version: Early Objects
6th Edition
ISBN: 9781119056447
Author: Cay S. Horstmann
Publisher: WILEY
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Chapter 12, Problem 8PP
Program Plan Intro

  To implement an analog clock program

Program plan:

  • In the file Player.java”, import necessary packages, and create a class Player”,
    • Declare necessary variables.
    • Define the constructor.
    • Define a method “incrementScore()” to increment the score.
    • Define a method “getLevel()” to get the current level.
  • In the file Time.java”, create a class Time”,
    • Declare necessary variables.
    • Define the constructor.
    • Define a method “equals()” to determine if the time is equal.
    • Define a method “getHours()” to get the hours.
    • Define a method “getMinutes()” to get the minutes.
  • In the file ClockPanel.java”, import necessary packages, and create a class ClockPanel”,
    • Declare an object for Time.
    • Initialize necessary variables.
    • Define a method “setTime()” to set the time.
    • Define a method “paintComponent()” to draw the graphics context.
    • Define a method “drawTick()” to draw each tick of the clock.
    • Define a method “drawHand()” to draw the hand of the clock.
  • In the file ClockGame.java”, import necessary packages, and create a class ClockGame”,
    • Declare necessary variables.
    • Define the constructor.
    • Define a method “displayTime()” to display a randomly generated time.
    • Define a method “makeGuess()” to make a guess to see if correct answer was found.
    • Define a method “getRandomTime()” to generate a random time.
    • Define a method “guessTime()” that guesses the time.
  • In the file ClockGameFrame.java”, import necessary packages, and create a class ClockGameFrame”,
    • Declare necessary variables.
    • Define the constructor.
    • Define a method “createControlPanel()” that create a control panel to play the game.
  • In the file ClockGameViewer.java”, create a class ClockGameViewer”,
    • Define the “main()” method,
      • Create “JFrame” object.
      • Set the operation for frame.
      • Set the frame's title.
      • Make the frame visible.

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