Big Java, Binder Ready Version: Early Objects
Big Java, Binder Ready Version: Early Objects
6th Edition
ISBN: 9781119056447
Author: Cay S. Horstmann
Publisher: WILEY
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Chapter 12, Problem 4PE
Program Plan Intro

Math Game

Program plan:

Filename: “MathGame.java”

This program file is used to define an abstract class “MathGame”. In the code,

  • Define a class “MathGame”.
    • Define the class member variables “player”, “generator” and “in”.
    • Define a constructor “MathGame()”.
      • Initialize the class members by creating the object of classes.
    • Define a method “play()”.
      • Call the method “readPlayerInformation()”.
      • Create a string variable “response”.
      • Create a boolean variable “done”.
      • Iterate a “while” loop,
        • Call the method “playRound()”.
        • Prompt the statement.
        • Get the value of “response” from user.
        • If the value of “response” is not equal to “y”,
          • Set the value of “done” as “true”.
    • Define a method “readPlayerInformation()”.
      • Declare a string variable “name”.
      • Prompt the user to enter the name.
      • Scan for the value of “name”.
      • Create an integer variable “initialLevel” and assign “0” to it.
      • Create a Boolean variable “done” and set its value as “false”.
      • Iterate a “while” loop,
        • Prompt the statement to the user.
        • Define a “try…catch” block,
          • Get the value of “initialLevel” from the user.
          • If the value of “initialLevel” is between 1-3,
            • Set the value of “done” equal to true.
        • Catch an exception “e”.
          • Read a new line character.
          • Prompt the user to enter a number between 1 and 3.
              • Set “player”.
    • Define a method “playRound()”.
      • Define the variables “i1”, “i2” and “answer”.
      • If the level is 1,
        • Create a Boolean variable “done” and assign “false” to it.
        • Iterate a “while” loop,
          • Set the value of “i1”.
          • Set the value of “i2”.
          • Calculate the value of “answer”.
          • If the value of “answer” is less than 9,
            • Set the value of “done” as “true”.
              • else if the level is 2,
                • Set the value of “i1”.
                • Set the value of “i2”.
                • Calculate the value of “answer”.
                • Print the question.
              • If the level is 3,
                • Define a Boolean variable “done” and set a value “false”.
                • Iterate a “while” loop.
                  • Set the value of “i1”.
                  • Set the value of “i2”.
                  • Calculate the value of “answer”.
                  • If the value of “answer” is less than 9,
                    • Set the value of “done” as “true”.
                • Print the question.
      • Print the result.
  • Define a method “getResult()”.
    • Define a variable “guess”.
    • If the value of “answer” is not equal to “guess”.
      • Set the value of “guess” again.
            • Create a string variable “result”.
            • If the value of “answer” and “guess” are equal,
              • Set the “result”.
              • Call the method “incrementScore()”.
            • Else,
              • Set the “result”.
            • Return the value of “result”.
  • Define a method “getGuess()”.
    • Create a variable “guess”.
    • Create a Boolean variable “done” and set “false”.
    • Create a string variable “input”.
    • Iterate a “while” loop,
      • Define “try” block.
        • If the level is 3,
          • Ask the question.
          • Get the value of “guess”.
        • Else,
          • Ask the question,
          • Get the value of “guess”.
        • If the value of “guess” is greater than 0,
          • Set the value of “done” as true.
      • Define the “catch” block.
        • Read a newline character.
        • Print the statement.
    • Return the value of “guess”.

Filename: “Player.java”

This program file is used to define a class “Player”. In the code,

  • Define a class “Player”.
    • Declare the class members “name”, “score” and “level”.
    • Define a constructor “Player()”.
      • Initialize the class members “name”, “score” and “level”.
    • Define a constructor “Player()”.
      • Set the class members “name”, “score” and “level”.
    • Define a method “incrementScore()”.
      • Increment the value of “score” by 1.
      • If the condition “score % 5 == 0 && level < 3” is true,
        • Increment the “level” by 1.
    • Define a method “getLevel()”.
      • Return the value of “level”.
    • Define a method “getName()”.
      • Return the value of “name”.

Filename: “MathGameRunner.java”

This program file is used to define a class “MathGameRunner”. In the code,

  • Define a class “MathGameRunner”.
    • Define a method “main()”.
      • Create the object “game” of class “MathGame”.
      • Call the method “play()” and print the value.

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