Big Java, Binder Ready Version: Early Objects
Big Java, Binder Ready Version: Early Objects
6th Edition
ISBN: 9781119056447
Author: Cay S. Horstmann
Publisher: WILEY
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Chapter 12, Problem 10PP
Program Plan Intro

  A simple graphics editor

Program plan:

  • In the file GraphShape.java”, create a class GraphShape”,
    • Declare and initialize necessary variables.
    • Define the constructor.
    • Declare the method “draw()” to draw a shape.
    • Define the method “getColor()” to get the color.
  • In the file EllipseShape.java”, import necessary packages, and create a class EllipseShape”,
    • Declare and initialize necessary variables.
    • Define the constructor.
    • Define the method “draw()” to draw an ellipse.
  • In the file LineShape.java”, import necessary packages, and create a class LineShape”,
    • Declare and initialize necessary variables.
    • Define the constructor.
    • Define the method “draw()” to draw a line.
  • In the file RectangleShape.java”, import necessary package, and create a class RectangleShape”,
    • Declare and initialize necessary variables.
    • Define the constructor.
    • Define the method “draw()” to draw a rectangle.
  • In the file GraphData.java”, create a class GraphData”,
    • Declare an array list.
    • Define the constructor.
    • Define the method “add()” to set the shape.
    • Define the method “size()” to return the size of array list.
    • Define the method “get()” to get a graph shape.
  • In the file GraphPanel.java”, create a class GraphPanel”,
    • Declare the variables.
    • Define the constructor.
    • Define the method “paintComponent()” to draw all shapes and text.
    • Define the method “addShape()” to add a shape to a list.
    • Define the method “getGraphData()” to get the graph data.
    • Define the method “setGraphData()” to set the graph data.
  • In the file GraphicsEditorFrame.java”, import necessary packages, and create a class “GraphicsEditorFrame”,
    • Declare the necessary variables.
    • Initialize necessary variables.
    • Define the constructor to initialize all the required Listener classes.
    • Define the method “createIOPanel()” to crate input and output panel.
    • Define the method “createShapePanel()” to create shape panel.
    • Define the method “createShapeButton()” to create all shape buttons.
    • Define the method “createColorPanel()” to create color panel.
    • Define the method “createColorButton” to create color buttons.
  • In the file GraphicsEditor.java”, import necessary packages, and create a class “GraphicsEditor”,
    • Define the method “main()”,
    • Create “JFrame” object.
    • Set the frame operation.
    • Set the frame title.
    • Make the frame visible.

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