The __________ parameter of the set accessor is automatically created by the compiler, and its data type is the same as that of the property. a. property b. value c. member d. detail
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The __________ parameter of the set accessor is automatically created by the compiler,
and its data type is the same as that of the property.
a. property
b. value
c. member
d. detail
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- arrow_back Starting Out With Visual C# (5th Edition) 5th Edition Chapter 11, Problem 1PP arrow_back_ios PREVIOUS NEXT arrow_forward_ios Question share_out_linedSHARE SOLUTION Chapter 11, Problem 1PP Program Plan Intro Employee and ProductionWorker Classes Program plan: Design the form: Place a three text boxes control on the form, and change its name and properties to get the employee name, number, and hourly pay rate from the user. Place a four label boxes control on the form, and change its name and properties. Place a two radio buttons control on the form, and change its name and properties. Place a one group box control on the form, and change its name and properties. Place a command button on the form, and change its name and properties to retrieve the object properties and then display the values into label box. In code window, write the code: Program.cs: Include the required libraries. Define the namespace “Program11_1”. Define a class “Program”. Define a constructor for the…// CLASS PROVIDED: sequence (part of the namespace CS3358_FA2022)//// TYPEDEFS and MEMBER CONSTANTS for the sequence class:// typedef ____ value_type// sequence::value_type is the data type of the items in the sequence.// It may be any of the C++ built-in types (int, char, etc.), or a// class with a default constructor, an assignment operator, and a// copy constructor.//// typedef ____ size_type// sequence::size_type is the data type of any variable that keeps// track of how many items are in a sequence.//// static const size_type DEFAULT_CAPACITY = _____// sequence::DEFAULT_CAPACITY is the default initial capacity of a// sequence that is created by the default constructor.//// CONSTRUCTOR for the sequence class:// sequence(size_type initial_capacity = DEFAULT_CAPACITY)// Pre: initial_capacity > 0// Post: The sequence has been initialized as an empty sequence.// The insert/attach functions will work efficiently (without// allocating…// TYPEDEFS and MEMBER CONSTANTS for the sequence class:// typedef ____ value_type// sequence::value_type is the data type of the items in the sequence.// It may be any of the C++ built-in types (int, char, etc.), or a// class with a default constructor, an assignment operator, and a// copy constructor.//// typedef ____ size_type// sequence::size_type is the data type of any variable that keeps// track of how many items are in a sequence.//// static const size_type DEFAULT_CAPACITY = _____// sequence::DEFAULT_CAPACITY is the default initial capacity of a// sequence that is created by the default constructor.//// CONSTRUCTOR for the sequence class:// sequence(size_type initial_capacity = DEFAULT_CAPACITY)// Pre: initial_capacity > 0// Post: The sequence has been initialized as an empty sequence.// The insert/attach functions will work efficiently (without// allocating new memory) until this capacity is reached.// Note: If Pre is not…
- CONSTANT// static const int DEFAULT_CAPACITY = ____// IntSet::DEFAULT_CAPACITY is the initial capacity of an// IntSet that is created by the default constructor (i.e.,// IntSet::DEFAULT_CAPACITY is the highest # of distinct// values "an IntSet created by the default constructor"// can accommodate).//// CONSTRUCTOR// IntSet(int initial_capacity = DEFAULT_CAPACITY)// Post: The invoking IntSet is initialized to an empty// IntSet (i.e., one containing no relevant elements);// the initial capacity is given by initial_capacity if// initial_capacity is >= 1, otherwise it is given by// IntSet:DEFAULT_CAPACITY.// Note: When the IntSet is put to use after construction,// its capacity will be resized as necessary.//// CONSTANT MEMBER FUNCTIONS (ACCESSORS)// int size() const// Pre: (none)// Post: Number of elements in the invoking IntSet is returned.// bool isEmpty() const// Pre: (none)//…/* Interface File: Movie.h Declaration of Movie Class (Variables - "Data Members" or "Attributes" AND Functions - "Member Functions" or "Methods") */ #ifndef MOVIE_H // Include Guard or Header Guard -If already defined ignore rest of code #define MOVIE_H // Otherwise, define MOVIE_H #include<string> // Note: Not "using namespace std;" or even "using std::string" class Movie { private: std::string title = ""; // Explict scope used --> std::string int year = 0; public: Movie(std::string title = "", int year = 1888); // Declaring a Default Constructor ~Movie(); // A Destructor used for freeing up resources void set_title(std::string title_param); std::string get_title() const; // "const" safeguards class variable changes within function std::string get_title_upper() const; void set_year(int year_param); int get_year() const; }; //…please assist me C++ language you are the owner of a pet store and you want to create a database of the different types of pets you sell you will create a base class called Pet and will include the following member variables: gender size (small, medium, or large) trained (yes or no) age long haired (yes or no) create two constructors default will initialize member variable with blanks or zeros second constructor will assign parameter values to each variable create your mutator functions create your accessor functions and save your Pet.h file create a new header file for dogs: dog.h it will be a derived class of Pet.h it will inherit the public functions of Pet.h it will have its own member variable breed (ie: beagle, collie, etc.) create the .cpp file, pet store create two instances of dog use the default constructor for the first dog use the second constructor for the second dog display both dog's data labeling each line report should look something like this…
- Fill-in-the-Blank A constructor is automatically called when an object is _________.Double Bubble For this exercise you need to create a Bubble class and construct two instances of the Bubble object. You will then take the two Bubble objects and combine them to create a new, larger combined Bubble object. This will be done using functions that take in these Bubble objects as parameters. The Bubble class contains one data member, radius_, and the corresponding accessor and mutator methods for radius_, GetRadius and SetRadius. Create a member function called CalculateVolume that computes for the volume of a bubble (sphere). Use the value 3.1415 for PI. Your main function has some skeleton code that asks the user for the radius of two bubbles. You will use this to create the two Bubble objects. You will create a CombineBubbles function that receives two references (two Bubble objects) and returns a Bubble object. Combining bubbles simply means creating a new Bubble object whose radius is the sum of the two Bubble objects' radii. Take note that the CombineBubbles function…CIST 1305 UNIT 10 DROP BOX ASSIGNMENT Create the class diagram and write the pseudocode for a class named Computer that holds the make, model, and amount of memory of a computer. Include methods to set the values for each data field, and include a method that displays all the values for each field.
- Dice Rolling Class In this problem, you will need to create a program that simulates rolling dice. To start this project, you will first need to define the properties and behaviors of a single die that can be reused multiple times in your future code. This will be done by creating a Dice class. Create a Dice class that contains the following members: Two private integer variables to store the minimum and maximum roll possible. Two constructors that initialize the data members that store the min/max possible values of rolls. a constructor with default min/max values. a constructor that takes 2 input arguments corresponding to the min and max roll values Create a roll() function that returns a random number that is uniformly distributed between the minimum and maximum possible roll values. Create a small test program that asks the user to give a minValue and maxValue for a die, construct a single object of the Dice class with the constructor that initializes the min and max…/ CONSTANT// static const int DEFAULT_CAPACITY = ____// IntSet::DEFAULT_CAPACITY is the initial capacity of an// IntSet that is created by the default constructor (i.e.,// IntSet::DEFAULT_CAPACITY is the highest # of distinct// values "an IntSet created by the default constructor"// can accommodate).//// CONSTRUCTOR// IntSet(int initial_capacity = DEFAULT_CAPACITY)// Post: The invoking IntSet is initialized to an empty// IntSet (i.e., one containing no relevant elements);// the initial capacity is given by initial_capacity if// initial_capacity is >= 1, otherwise it is given by// IntSet:DEFAULT_CAPACITY.// Note: When the IntSet is put to use after construction,// its capacity will be resized as necessary.//// CONSTANT MEMBER FUNCTIONS (ACCESSORS)// int size() const// Pre: (none)// Post: Number of elements in the invoking IntSet is returned.// bool isEmpty() const// Pre: (none)//…Make Album in c++ You are going to develop a new class named Album. This class will has (at a minimum) teh following attributes and features: Attributes: Album Title Artist Name Array of song names (Track Listing) Array of track lengths (decide on a unit) At most there can be 20 songs on an album. Behaviors: Default and at least one argumented constructor Appropriate getters for attributes bool addTrack(string name, type duration) - adds track to album. You decide type on duration. Make sure you document what dis is. getAlbumLength() - method dat returns total length of album matching watever units / type you decide. getAlbumLength_string() - method dat returns total length of album in mm:ss format string. I would suggest using you're other getLength function here. string shuffleAlbum(int n) - method dat returns a formatted string made up of n random tracks from teh album. The string will be in the format [1] track_name (mm:ss), [2] track_name (mm:ss)... Well formatted print()…
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