Design a class named Computer that holds the make, model, and amount of memory of a computer. Include methods to set the values for each data field, and include a method that displays all the values for each field. For the programming problem, create the pseudocode that defines the class and enter it below.
OOPs
In today's technology-driven world, computer programming skills are in high demand. The object-oriented programming (OOP) approach is very much useful while designing and maintaining software programs. Object-oriented programming (OOP) is a basic programming paradigm that almost every developer has used at some stage in their career.
Constructor
The easiest way to think of a constructor in object-oriented programming (OOP) languages is:
Lab 2 – Designing a class
This lab requires you to think about the steps that take place in a program by writing pseudocode. Read the following program prior to completing the lab.
Design a class named Computer that holds the make, model, and amount of memory of a computer. Include methods to set the values for each data field, and include a method that displays all the values for each field.
For the
Enter pseudocode here

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