There are two types of data members in a class: static and non-static. Give an example of real-world use for a static data member.
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OOPs
In today's technology-driven world, computer programming skills are in high demand. The object-oriented programming (OOP) approach is very much useful while designing and maintaining software programs. Object-oriented programming (OOP) is a basic programming paradigm that almost every developer has used at some stage in their career.
Constructor
The easiest way to think of a constructor in object-oriented programming (OOP) languages is:
There are two types of data members in a class: static and non-static. Give an example of real-world use for a static data member.
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- There are two types of data members in a class: static and non-static. Provide an example of when it might be useful to have a static data member in the actual world.The distinction between a class's static and non-static data members is as follows: Give an example of real-world application where you think a static data member would be useful.The difference between a static data member and a non-static data member of a class is as follows: In the real world, describe a situation in which a static data member might be beneficial.
- In order to use the assignment operator on an instance of a class data type, it must be overloaded. Group of answer choices True FalseWhat distinguishes a class's static data member from its non-static data member? Give an example of a real-world situation in which a static data member can be beneficial.True or false A class can have self-referential data members
- What is the difference between a class's static data member and a non-static data member?Give an example of why a static data member would be useful in the real world.Object oriented programming C++ Use Classes Write a C++ program in which each flight is required to have a date of departure, a time of departure, a date of arrival and a time of arrival. Furthermore, each flight has a unique flight ID and the information whether the flight is direct or not.Create a C++ class to model a flight. (Note: Make separate classes for Date and Time and use composition).add two integer data members to the Flight class, one to store the total number of seats in the flight and the other to store the number of seats that have been reserved. Provide all standard functions in each of the Date, Time and Flight classes (Constructors, set/get methods and display methods etc.).Add a member function delayFlight(int) in the Flight class to delay the flight by the number of minutes pass as input to this function. (For simplicity, assume that delaying a flight will not change the Date). Add a member function reserveSeat(int) which reserves the number of seats passed as…Among class data members, static members and non-static members are distinguished by the following characteristics: Provide an example of real-world application where you think a static data member would be useful.
- Problem: Employee and ProductionWorker Classes Write a python class named ProductionWorker that is a subclass of the Employee class. The ProductionWorker class should keep data attributes for the following information: • Shift number (an integer, such as 1, 2, or 3)• Hourly pay rateThe workday is divided into two shifts: day and night. The shift attribute will hold an integer value representing the shift that the employee works. The day shift is shift 1 and the night shift is shift 2. Write the appropriate accessor and mutator methods for this class. Once you have written the class, write a program that creates an object of the ProductionWorker class, and prompts the user to enter data for each of the object’s data attributes. Store the data in the object, then use the object’s accessor methods to retrieve it and display it on the screen Note: The program should be written in python. Sample Input/Output: Enter the name: Ahmed Al-AliEnter the ID number: 12345Enter the department:…What's the difference between a class's static and non-static data members? Give an example of why a static data member might be helpful in the real world.C++ Language Please Write a program that implements four classes: NPC, Flying, Walking, and Generic for a fantasy roleplaying game. Each class should have the following attributes and methods: NPC -a parent class that defines methods and an attribute common to all non-player characters (npc) in the game. a private string variable named name, for storing the name of the npc. a default constructor for setting name to "placeholder". an overloaded constructor that sets name to a string argument passed to it. setName - a mutator for updating the name attribute getName - an accessor for returning the npc name printStats - a pure virtual function that will be overridden by each NPC subclass. Flying - a subclass of NPC that defines a flying npc in the game a private int variable named flightSpeed for tracking the speed of the npc. a default constructor for setting flightSpeed to 0 and name to "Flying" using setName. setFlightSpeed - a mutator that accepts an integer as it's only argument…