Product -code: String -description: String -price: double +Product() +Product(code: String, description: String, price: double) +setCode(code: String): void +getCode(): String +setDesciption(description: String): void +getDescription(): String +setPrice(price: double): void +getPrice(): double +print(): void Book Software -author: String +Book() +Book(code: String, description: String, price: double, author: String) +setAuthor(author: String): void +getAuthor(): String +print(): void -version: String +Software() +Software(code: String, description: String, price: double, version: String) +setVersion(version: String): void +getVersion(): String +print(): void (1) Implement the three classes described in the UML diagram above. The Book and Software are two subclasses of the Product class. - The no-arg constructors should assign empty string "" to String type data fields and 0 (zero) to double type data fields. The constructors with arguments should assign specified values to perspective data fields.
Product -code: String -description: String -price: double +Product() +Product(code: String, description: String, price: double) +setCode(code: String): void +getCode(): String +setDesciption(description: String): void +getDescription(): String +setPrice(price: double): void +getPrice(): double +print(): void Book Software -author: String +Book() +Book(code: String, description: String, price: double, author: String) +setAuthor(author: String): void +getAuthor(): String +print(): void -version: String +Software() +Software(code: String, description: String, price: double, version: String) +setVersion(version: String): void +getVersion(): String +print(): void (1) Implement the three classes described in the UML diagram above. The Book and Software are two subclasses of the Product class. - The no-arg constructors should assign empty string "" to String type data fields and 0 (zero) to double type data fields. The constructors with arguments should assign specified values to perspective data fields.
Chapter3: Using Methods, Classes, And Objects
Section: Chapter Questions
Problem 16RQ
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