Opengl Help  Programming Language: c++ I need help setting coordinate boundries for this program so the shape can't leave the Opengl window. The shape needs to stay visiable.

Database System Concepts
7th Edition
ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Chapter1: Introduction
Section: Chapter Questions
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Programming Language: c++

I need help setting coordinate boundries for this program so the shape can't leave the Opengl window. The shape needs to stay visiable. 

GLsizei wh = 500, ww = 500;
GLfloat size = 4.0;
void drawTriangle(int x, int y)
{
glClear (GL_COLOR_BUFFER_BIT);
y = wh = y;
glColor3f(1.0, 0.0, 0.0);
glBegin (GL_POLYGON);
glVertex2f(x + size, y + size);
glVertex2f(x size, y size);
-
glVertex2f(x + size, y
m
size);
glend();
glFlush();
}
void myReshape (GLsizei w, GLsizei h)
{
glMatrixMode (GL_PROJECTION);
glLoadIdentity();
glortho(0.0, (GLdouble)w, 0.0, (GLdouble)h, -1.0, 1.0);
glMatrixMode (GL_MODELVIEW);
glLoadIdentity();
glViewport(0, 0, w, h);
glClearColor(0.0, 0.0, 0.0, 0.0);
glClear (GL_COLOR_BUFFER_BIT);
glFlush();
ww = w;
wh = h;
}
void myinit(void)
{
glViewport(0, 0, ww, wh);
glMatrixMode (GL_PROJECTION);
glLoadIdentity();
glortho(0.0, (GLdouble)ww, 0.0, (GLdouble)wh, -1.0, 1.0);
glClearColor(0.0, 0.0, 0.0, 0.0);
glClear (GL_COLOR_BUFFER_BIT);
glFlush();
glutReshapeFunc (myReshape);
}
void
{
}
void display (void)
{}
mouse(int btn, int state, int x, int y)
if (btn == GLUT_MIDDLE_BUTTON && state == GLUT_DOWN) exit(0);
Transcribed Image Text:GLsizei wh = 500, ww = 500; GLfloat size = 4.0; void drawTriangle(int x, int y) { glClear (GL_COLOR_BUFFER_BIT); y = wh = y; glColor3f(1.0, 0.0, 0.0); glBegin (GL_POLYGON); glVertex2f(x + size, y + size); glVertex2f(x size, y size); - glVertex2f(x + size, y m size); glend(); glFlush(); } void myReshape (GLsizei w, GLsizei h) { glMatrixMode (GL_PROJECTION); glLoadIdentity(); glortho(0.0, (GLdouble)w, 0.0, (GLdouble)h, -1.0, 1.0); glMatrixMode (GL_MODELVIEW); glLoadIdentity(); glViewport(0, 0, w, h); glClearColor(0.0, 0.0, 0.0, 0.0); glClear (GL_COLOR_BUFFER_BIT); glFlush(); ww = w; wh = h; } void myinit(void) { glViewport(0, 0, ww, wh); glMatrixMode (GL_PROJECTION); glLoadIdentity(); glortho(0.0, (GLdouble)ww, 0.0, (GLdouble)wh, -1.0, 1.0); glClearColor(0.0, 0.0, 0.0, 0.0); glClear (GL_COLOR_BUFFER_BIT); glFlush(); glutReshapeFunc (myReshape); } void { } void display (void) {} mouse(int btn, int state, int x, int y) if (btn == GLUT_MIDDLE_BUTTON && state == GLUT_DOWN) exit(0);
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