Let's try to add dynamically property of an object and the property must be function and variable in javascript.
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- Kindly Solve this C++ question as per the instructions. Thank you for your help! Instructions: 1- Put the class definition in Flight.h and the implementation of the constructors and functions in Flight.cpp Implement the Flight.h and Flight.cpp so that class Flight contains: 4 private instance variables: Name of data type string, which describe the three electric vehicle charger types (AC975, DL521, and AC863). Destination of data type string that shows the final destination of that flight. Hour and Minute of data type int that show the departure time. A default constructor which sets all of the numeric instance variables to zero and the String instance variables to null. A constructor with 4 parameters that sets the 4 instance variables to the corresponding values passed. Implement an accessor method for each information (Flight name, Flight destination, and Flight Time) that will return the value of the instance variable. For example, the getX() method for the instance variables…Write a JAVA Scala class about an object oriented scenario with at least 2 functions in this class related to scenario where at least one function is a higher order function.Include your name in this class so it is identifiable. Example: CarsSaber In the main program, create at least 2 instances of the class and call the higher order function with an anonymous function.Language is C++ Lab14A: The Architect. Buildings can be built in many ways. Usually, the architect of the building draws up maps and schematics of a building specifying the building’s characteristics such as how tall it is, how many stories it has etc. Then the actual building itself is built based on the schematics (also known as blueprints). Now it is safe to assume that the actual building is based off the blueprint but is not the blueprint itself and vice versa. The idea of a classes and objects follows a similar ideology. The class file can be considered the blueprint and the object is the building following the analogy mentioned above. The class file contains the details of the object i.e., the object’s attributes (variables) and behavior (methods). Please keep in mind that a class is a template of an eventual object. Although the class has variables, these variables lack an assigned value since each object will have a unique value for that variable. Think of a form that you…
- Does Java support referential transparency? What about in static contexts like a? What about in object contexts like b? Explain using the following bits of code to explain your answer for each question. a) • static int a,b,c;//declaration • //some stuff happens • result1 = (fun(a) + b) / (fun(a) – c); • temp = fun(a); • result2 = (temp + b) / (temp - c); • /function signature • int static fun(int arg); %3D %3D b) • Employee a = new Employee(); • Employee b = new Employee(); • Employee c= new Employee(); • //some stuff happens • result1 = (a.fun() + b) / (a.fun() – c); • temp = a.fun(); • result2 = (temp + b) / (temp - c); • //function signature inside Employee: • int fun() %3DUse java programming properties to write all the necessary classes and/or interfaces for a solution to the problem. Focus on class structure and interaction. You may implement your solution however you wish, but you will be graded on the appropriateness of your solution to the requirements. Note the use of capitalization and parentheses for clarification. You may use whatever constructors or additional methods you wish. Define a structure that can represent Animals. Animals have two behaviors; they can speak() and they can move(). By default, when an animal moves, the text ”This animal moves forward” is displayed. By default, when an animal speaks, the text ”This animal speaks” is displayed. A general Animal should not be able to be instantiated. Define two classes, Goose and Lynx, that are Animals. Both Goose and Lynx behave such that where “Animals” is displayed in speak() or move(), “goose” or “lynx” is displayed by the appropriate classes. Finally, any instance of Goose can fly(),…Write c++ code that takes an array of players and sorts them based on whether they are online or offline. Create a gamer (player) class that stores the player’s gamer name and a boolean flag for whether or not they are online.
- use c++ programming language to create a derived, or child class for Cylinder, that is, a Cone class. The same function, with the same parameters, is used. However, the formula is different for a cone. // The formula is: V = (1/3) * pi * (r^2) * hWrite a C++ program that implements the geometric shape “rectangle” as an object. For that, you should decide the data members that represent the object first, and then you should write the necessary member functions for the correct operation of the class. The class declaration should also include at least one constructor function. Remember that, for a rectangle, we can calculate the area, circumference, and diagonal length. You should define all member functions within the class declaration. Test all member functions written! Try to define member functions outside the class declaration.I am learning OOD in C++. Is there a good example of a dice game that can help teach me how to understand C++ and object oriented design? Concepts such as Using classes abstract data types including: using constructors and destructors, using pointers, using inheritance, providing for exception handling, and using recursive definitions? I myself would like to come up with a game that titled 'high roller' where a player could play a computer where each have 3 dice and the highest score wins. Pretty simple but I am still learning these concepts. Thank you,
- Write a single c++ Program using multilevel inheritance having input validation, encapsulation, polymorphism, static function and data members, late binding.We are working in 2D and programming in C#. Create a Point class to represent points in 2D. Create an abstract base class named Shape. It should have a position property as a Point. It should be designed as having Move and Resize methods. Create a Line class using Points, derived from Shape class. Its position should be the center of the line. Create a Polygon class representing a closed polygon of Lines, derived from Shape class. Note that, at construction time, Lines may not be provided in order. The continuity and number of the lines should also be checked for a properly closed Polygon. All geometric entities should be moveable. All shapes should be resizable without changing their central positions. All shapes' positions should be their centroids. Shapes should have areas calculated. Write an example C# Console code to demonstrate your program's abilities.The following is a Java code for a Design Patterns: Strategy Pattern in object oriented design programming. Execute the code in Netbeans and provide screenshots to verify the code runs successfully, Draw a UML class diagram to model the program. File : Billing.java public interface Billing { public double getDiscount();} File : LoyaltyBilling.java public class LoyaltyBilling implements Billing{ @Override public double getDiscount() { return 20.00; } } File : NormalBilling.java public class NormalBilling implements Billing{ @Override public double getDiscount() { return 0; } } File : SeasonalBilling.java public class SeasonalBilling implements Billing{ @Override public double getDiscount() { return 10; } } File :SaleBilling.java public class SaleBilling implements Billing{ @Override public double getDiscount() { return 50; } } File : Product.java public class Product { private String name; private double…
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