Write a C# program that implements a class of your own design. Your class should have minimum of five data items (with at least one string, one integer, and one double), get/set accessor methods for each of the data items, a default constructor, and a display method. (a) you must provide code in your Main() method to declare and demonstrate the use of all the components of your class. Once you have done this, Please place an appropriate C# comment in your code identifying which of the following items you are attempting to do. You will need to provide code in your Main() method to test any of the following items you attempt as well. b. add a constructor that will allow the user to specify the data items upon creation of the object. c. modify the set accessor method for an integer data item to restrict the value entered to a value between 0 and 100. d. modify the set accessor method for a double data item to restrict the value to a non‐negative number (0.0 or higher) e. modify the set accessor method for a string data item to store “**No Value**” in the string if the user tries to set the value to an empty string. f. create an array of objects (minimum of three elements), initialize them to appropriate values, and use a loop to call your display method for each one of them. g. define an overloaded addition operator for your class. You’ll need to decide what “addition” means for your class.
Write a C# program that implements a class of your own design. Your class should have minimum of five data items (with
at least one string, one integer, and one double), get/set accessor methods for each of the data items, a default
constructor, and a display method.
(a) you must provide code in your Main() method to declare and demonstrate the use of
all the components of your class. Once you have done this, Please place an appropriate C# comment in your code identifying which of the following items
you are attempting to do. You will need to provide code in your Main() method to test any of the
following items you attempt as well.
b. add a constructor that will allow the user to specify the data items upon
creation of the object.
c. modify the set accessor method for an integer data item to restrict the value
entered to a value between 0 and 100.
d. modify the set accessor method for a double data item to restrict the value to a
non‐negative number (0.0 or higher)
e. modify the set accessor method for a string data item to store “**No Value**”
in the string if the user tries to set the value to an empty string.
f. create an array of objects (minimum of three elements), initialize them to
appropriate values, and use a loop to call your display method for each one of them.
g. define an overloaded addition operator for your class. You’ll need to decide
what “addition” means for your class.
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