Complete the following using the attached diceType class as the base: Create a derived class that allows you to reset the number of sides on a die. (Hint: You will need to make one change in diceType.) Overload the << and >> operators.

Database System Concepts
7th Edition
ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Chapter1: Introduction
Section: Chapter Questions
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***********Instructions*******************************************

Complete the following using the attached diceType class as the base:

  1. Create a derived class that allows you to reset the number of sides on a die. (Hint: You will need to make one change in diceType.)
  2. Overload the << and >> operators.

Note: You should test each step in a client program.

******************************************************************

//diceType.h

#ifndef H_diceType
#define H_diceType

class diceType
{
public:
diceType();
// Default constructor
// Sets numSides to 6 with a random numRolled from 1 - 6

diceType(int);
// Constructor to set the number of sides of the dice

int roll();
// Function to roll a dice.
// Randomly generates a number between 1 and numSides
// and stores the number in the instance variable numRolled
// and returns the number.

int getNum() const;
// Function to return the number on the top face of the dice.
// Returns the value of the instance variable numRolled.

private:
int numSides;
int numRolled;
};
#endif // H_diceType

========================================================

//diceTypeImp.cpp

//Implementation File for the class clockType

#include <iostream>
#include <cstdlib>
#include <ctime>
#include "diceType.h"

using namespace std;

diceType::diceType()
{
srand(time(nullptr));
numSides = 6;
numRolled = (rand() % 6) + 1;
}

diceType::diceType(int sides)
{
srand(time(0));
numSides = sides;
numRolled = (rand() % numSides) + 1;
}

int diceType::roll()
{
numRolled = (rand() % numSides) + 1;

return numRolled;
}

int diceType::getNum() const
{
return numRolled;
}

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