Part 1: You have been hired by a retro game shop to develop a digital inventory system for their stock. This program will bring their business into the 21st century! Your first task is simple – develop a class that models an individual game in inventory. You will use this class to create objects in the next two parts of this test. Create a Game class. It should have the following attributes (with appropriate data types): gameName releaseDate cost isMultiplayer The attributes should be designed with proper encapsulation in mind. It should also have the following public methods: Default constructor that initializes cost to 0.0, isMultiplayer to false, and gameName and releaseDate
Part 1: You have been hired by a retro game shop to develop a digital inventory system for their stock. This program will bring their business into the 21st century! Your first task is simple – develop a class that models an individual game in inventory. You will use this class to create objects in the next two parts of this test. Create a Game class. It should have the following attributes (with appropriate data types): gameName releaseDate cost isMultiplayer The attributes should be designed with proper encapsulation in mind. It should also have the following public methods: Default constructor that initializes cost to 0.0, isMultiplayer to false, and gameName and releaseDate
Computer Networking: A Top-Down Approach (7th Edition)
7th Edition
ISBN:9780133594140
Author:James Kurose, Keith Ross
Publisher:James Kurose, Keith Ross
Chapter1: Computer Networks And The Internet
Section: Chapter Questions
Problem R1RQ: What is the difference between a host and an end system? List several different types of end...
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