Can someone create a UML design diagram for the code I provided here? Please and thank you!    using System; using System.Collections; namespace Application {     class Temperature     {         public double degrees;         double scale;          public override string ToString()         {             return ("degrees:" + degrees + ", scale:" + scale);         }     }     class Location     {         int x;

Database System Concepts
7th Edition
ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Chapter1: Introduction
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Can someone create a UML design diagram for the code I provided here? Please and thank you! 

 

using System;
using System.Collections;
namespace Application
{
    class Temperature
    {
        public double degrees;
        double scale; 
        public override string ToString()
        {
            return ("degrees:" + degrees + ", scale:" + scale);
        }
    }
    class Location
    {
        int x;
        int y;
        public Location(int x, int y)
        {
            this.x = x;
            this.y = y;
        }

        public double getDistance(Location otherLoc)
        {
            return Math.Sqrt((x - otherLoc.x) * (x - otherLoc.x) + (y - otherLoc.y) * (y - otherLoc.y));
        }

        public override string ToString()
        {
            return ("(" + x + ", " + y + ")");
        }
    }
    class Pool
    {

        public Pool()
        {
            count++;
        }
        public static int count = 0;
        public Location location;
        public Temperature temperature;

        public override string ToString()
        {
            return ("location:" + location + ", temperature:" + temperature);
        }
    }
    class Driver
    {
        static void Main(string[] args)
        {
            Random r = new Random();
            ArrayList list = new ArrayList();

            Console.WriteLine("Before adding pool count : " + Pool.count);
            Pool pool = new Pool();
            pool.location = new Location(4, 8);
            pool.temperature = new Temperature();
            pool.temperature.degrees = r.Next(98, 105);
            list.Add(pool);
            Console.WriteLine("After adding pool count : " + Pool.count);

            Console.WriteLine("Before adding pool count : " + Pool.count);
            pool = new Pool();
            pool.location = new Location(12, 9);
            pool.temperature = new Temperature();
            pool.temperature.degrees = r.Next(98, 105);
            list.Add(pool);
            Console.WriteLine("After adding pool count : " + Pool.count);

            Console.WriteLine("Before adding pool count : " + Pool.count);
            pool = new Pool();
            pool.location = new Location(6, 6);
            pool.temperature = new Temperature();
            pool.temperature.degrees = r.Next(98, 105);
            list.Add(pool);
            Console.WriteLine("After adding pool count : " + Pool.count);

            Location location = new Location(0, 0);
            Console.WriteLine("Path is : ");
            while (list.Count > 0)
            {
                Pool selectedPool = null;
                double dist = double.MaxValue;
                foreach (Pool i in list)
                {
                    if (i.location.getDistance(location) < dist)
                    {
                        selectedPool = i;
                    }

                }
                Console.Write(selectedPool + " >> ");
                location = selectedPool.location;
                list.Remove(selectedPool);
            }
            Console.WriteLine(" end.");
            Console.ReadKey();
        }
    }
}

 

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