Can someone create a UML design diagram for the code I provided here? Please and thank you! using System; using System.Collections; namespace Application { class Temperature { public double degrees; double scale; public override string ToString() { return ("degrees:" + degrees + ", scale:" + scale); } } class Location { int x;
OOPs
In today's technology-driven world, computer programming skills are in high demand. The object-oriented programming (OOP) approach is very much useful while designing and maintaining software programs. Object-oriented programming (OOP) is a basic programming paradigm that almost every developer has used at some stage in their career.
Constructor
The easiest way to think of a constructor in object-oriented programming (OOP) languages is:
Can someone create a UML design diagram for the code I provided here? Please and thank you!
using System;
using System.Collections;
namespace Application
{
class Temperature
{
public double degrees;
double scale;
public override string ToString()
{
return ("degrees:" + degrees + ", scale:" + scale);
}
}
class Location
{
int x;
int y;
public Location(int x, int y)
{
this.x = x;
this.y = y;
}
public double getDistance(Location otherLoc)
{
return Math.Sqrt((x - otherLoc.x) * (x - otherLoc.x) + (y - otherLoc.y) * (y - otherLoc.y));
}
public override string ToString()
{
return ("(" + x + ", " + y + ")");
}
}
class Pool
{
public Pool()
{
count++;
}
public static int count = 0;
public Location location;
public Temperature temperature;
public override string ToString()
{
return ("location:" + location + ", temperature:" + temperature);
}
}
class Driver
{
static void Main(string[] args)
{
Random r = new Random();
ArrayList list = new ArrayList();
Console.WriteLine("Before adding pool count : " + Pool.count);
Pool pool = new Pool();
pool.location = new Location(4, 8);
pool.temperature = new Temperature();
pool.temperature.degrees = r.Next(98, 105);
list.Add(pool);
Console.WriteLine("After adding pool count : " + Pool.count);
Console.WriteLine("Before adding pool count : " + Pool.count);
pool = new Pool();
pool.location = new Location(12, 9);
pool.temperature = new Temperature();
pool.temperature.degrees = r.Next(98, 105);
list.Add(pool);
Console.WriteLine("After adding pool count : " + Pool.count);
Console.WriteLine("Before adding pool count : " + Pool.count);
pool = new Pool();
pool.location = new Location(6, 6);
pool.temperature = new Temperature();
pool.temperature.degrees = r.Next(98, 105);
list.Add(pool);
Console.WriteLine("After adding pool count : " + Pool.count);
Location location = new Location(0, 0);
Console.WriteLine("Path is : ");
while (list.Count > 0)
{
Pool selectedPool = null;
double dist = double.MaxValue;
foreach (Pool i in list)
{
if (i.location.getDistance(location) < dist)
{
selectedPool = i;
}
}
Console.Write(selectedPool + " >> ");
location = selectedPool.location;
list.Remove(selectedPool);
}
Console.WriteLine(" end.");
Console.ReadKey();
}
}
}
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