Build a UML Diagram for Programming Exercise 2

Computer Networking: A Top-Down Approach (7th Edition)
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ISBN:9780133594140
Author:James Kurose, Keith Ross
Publisher:James Kurose, Keith Ross
Chapter1: Computer Networks And The Internet
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Build a UML Diagram for Programming Exercise 2
2. Car Class
Design a class named Car that has the following fields:
• yearModel: The yearModel field is an Integer that holds the car's year model.
• make: The make field references a String that holds the make of the car.
speed: The speed field is an Integer that holds the car's current speed.
In addition, the class should have the following constructor and other methods:
• Constructor: The constructor should accept the car's year model and make as
arguments. These values should be assigned to the object's yearModel and make
fields. The constructor should also assign 0 to the speed field.
• Accessors: Design appropriate accessor methods to get the values stored in an
object's yearModel, make, and speed fields.
• accelerate: The accelerate method should add 5 to the speed field each
time it is called.
• brake: The brake method should subtract 5 from the speed field each time it
is called.
Next, design a program that creates a Car object, and then calls the accelerate
method five times. After each call to the accelerate method, get the current speed
of the car and display it. Then call the brake method five times. After each call to
the brake method, get the current speed of the car and display it.
Transcribed Image Text:2. Car Class Design a class named Car that has the following fields: • yearModel: The yearModel field is an Integer that holds the car's year model. • make: The make field references a String that holds the make of the car. speed: The speed field is an Integer that holds the car's current speed. In addition, the class should have the following constructor and other methods: • Constructor: The constructor should accept the car's year model and make as arguments. These values should be assigned to the object's yearModel and make fields. The constructor should also assign 0 to the speed field. • Accessors: Design appropriate accessor methods to get the values stored in an object's yearModel, make, and speed fields. • accelerate: The accelerate method should add 5 to the speed field each time it is called. • brake: The brake method should subtract 5 from the speed field each time it is called. Next, design a program that creates a Car object, and then calls the accelerate method five times. After each call to the accelerate method, get the current speed of the car and display it. Then call the brake method five times. After each call to the brake method, get the current speed of the car and display it.
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