Boats For problems A, B, and C you will be writing two different classes to simulate a Boat race. Problem A is to write the first class Boat. A Boat object must hold the following information   boat_name: string top_speed: int current_progress: int   Write a constructor that allows the programmer to create an object of type Boat with the arguments boat_name and top_speed.   The boat_name should be set to the value of the corresponding argument - this argument is required. The top_speed should default to the value 3 if no value is passed in for the argument. The value for current_progress should always be set to 0. Implement Boat class with setter and getter methods: Provide setters for the following instance variables: set_top_speed takes in an int and updates the top_speed set_boat_name takes in a string and updates the boat_name set_current_progress takes in a int and updates the current_progress Provide getters for the following instance variables with no input parameters passed in: get_boat_name returns the boat_name get_top_speed returns the top_speed get_current_progress returns the current_progress   Overload the __str__ method so that it returns a string containing the boat_name and current_progress.  The string should look like the following example.  Please note there is only 1 space after the colon.   Whirlwind: 0   A method named move which takes no arguments (other than self) and returns an int. The move method should select a random integer between 0 and top_speed (inclusive on both sides), then increment current_progress by that random value, and finally return that random value.

Database System Concepts
7th Edition
ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Chapter1: Introduction
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Boats

For problems A, B, and C you will be writing two different classes to simulate a Boat race. Problem A is to write the first class Boat. A Boat object must hold the following information

 

  1. boat_name: string
  2. top_speed: int
  3. current_progress: int

 

  • Write a constructor that allows the programmer to create an object of type Boat with the arguments boat_name and top_speed.  
    • The boat_name should be set to the value of the corresponding argument - this argument is required.
    • The top_speed should default to the value 3 if no value is passed in for the argument.
    • The value for current_progress should always be set to 0.
  • Implement Boat class with setter and getter methods:
  • Provide setters for the following instance variables:
    • set_top_speed takes in an int and updates the top_speed
    • set_boat_name takes in a string and updates the boat_name
    • set_current_progress takes in a int and updates the current_progress
  • Provide getters for the following instance variables with no input parameters passed in:
    • get_boat_name returns the boat_name
    • get_top_speed returns the top_speed
    • get_current_progress returns the current_progress

 

  • Overload the __str__ method so that it returns a string containing the boat_name and current_progress.  The string should look like the following example.  Please note there is only 1 space after the colon.

 

Whirlwind: 0

 

  • A method named move which takes no arguments (other than self) and returns an int. The move method should select a random integer between 0 and top_speed (inclusive on both sides), then increment current_progress by that random value, and finally return that random value. 



Examples:

Copy the following if __name__ == "__main__" block into your hw11.py file, and comment out tests for parts of the class you haven’t implemented yet.  The lines that have output include the expected value next to them as a comment (note that some lines are random and your output will not match exactly).

 

if __name__ == '__main__':

    my_boat = Boat("The Fire Ball", 12)

    other_boat = Boat("The Leaf", 100)

    print(type(my_boat)) #<class '__main__.Boat'>

    print(str(my_boat)) #The Fire Ball: 0

    print(my_boat.get_boat_name()) #The Fire Ball

    print(my_boat.get_top_speed()) #12

    print(my_boat.get_current_progress()) #0

    print(my_boat.move()) #Some number between 0 and 12

    print(my_boat.get_current_progress()) #Same num as prev line

    print(my_boat.move()) #Another number between 0 and 12

    print(my_boat.get_current_progress()) #Sum of prev 2 lines

    my_boat.set_top_speed(100)

    my_boat.set_boat_name("The Sam")

    my_boat.set_current_progress(1000)

    print(my_boat) #The Sam: 1000

    print(my_boat.get_current_progress()) #1000

    for i in range(9980):

        my_boat.move()

    print(my_boat.get_current_progress()) #Should be about 500000

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